NC CXIII: Washington of America

:eek:

I'm content if I have 1 worker per city in the end-game. 4?! Holy crap. Certainly makes it easier to upgrade stuff quickly, but how do you get that many? Spam them from several cities all game?

Would you mind posting the final save from that game btw?
 
I'm content if I have 1 worker per city in the end-game. 4?! Holy crap. Certainly makes it easier to upgrade stuff quickly, but how do you get that many? Spam them from several cities all game?

Would you mind posting the final save from that game btw?
I don't have the save anymore. The simplest way to get the worker count up is to place a worker in the build queue. Some reasons for a large number of workers are a high happy cap and not whipping, or, preparing for the endgame. I tend to have more workers at marathon than epic or standard speeds. Sometimes, if the game is going really fast, I build another worker in every city at the same time.
 
Lost the space race in 1967. My spaceship would have made it in 1971.
Spoiler :
Who is this Pacal anyway? I'm getting more and more allergic to this guy. Just like Robert FIN to Justinian. One is sure - in future games, I'm gonna seek out this Pacal guy and kill him without mercy as early as possible. What is this? Gunships in 1914?
 
I don't have the save anymore. The simplest way to get the worker count up is to place a worker in the build queue. Some reasons for a large number of workers are a high happy cap and not whipping, or, preparing for the endgame. I tend to have more workers at marathon than epic or standard speeds. Sometimes, if the game is going really fast, I build another worker in every city at the same time.

Wow, that's revolutionary stuff right there. :lol: Was wondering if you had worker pumps or something like that, which was producing workers all game. From what I recall of Seraiel's writeups, he had some of that going on, with workers and settlers. Think it was also said in those games, that on the slower speeds you need more workers than the often recommended 1.5 per city on normal speed. Like everything else, I suppose it depends on the map too, at least to an extent. Lots of jungle >> you need lots of workers to clear it out.

In the next NC, I have transformed many mines to windmills quite early on, and they're now starting to do well. Have even done it in the HE city, as it was so horribly food poor. Think I like it so far, but once I get railroads, the mines will of course be pretty good. Think I'll try to get out some more workers actually, in preparation for railroads, and hopefully the ability to turn some farms into workshops when I at some point get biology.
 
:eek:

I'm content if I have 1 worker per city in the end-game. 4?! Holy crap. Certainly makes it easier to upgrade stuff quickly, but how do you get that many? Spam them from several cities all game?

Would you mind posting the final save from that game btw?

4 worker per city?
there is no reason for that, unless you just decided to switch from cottage economy to hammer economy

I have no idea what you do with these workrs, i ussually have 0,8-1,2 per city and run into moments of nothing to do

excess whipping or slavery is better used to usefull production
 
Think it was also said in those games, that on the slower speeds you need more workers than the often recommended 1.5 per city on normal speed. Like everything else, I suppose it depends on the map too, at least to an extent. Lots of jungle >> you need lots of workers to clear it out.
Yeah, it kind of depends on how fast the tech speed is. And that depends on how much and how fast land is acquired. Some of my faster monarch games use 2-3 workers per city.
 
I think a distinction should be made here between what iggymnrr is doing and a regular game.

iggymnrr is competing with himself, playing at levels below his ability and aiming for the fastest space victory possible. This, I assume, is why he has four Workers per city.

If you are competing with the AI (i.e. beating Monarch AI is the goal and a genuine challenge) then four Workers per city is overkill. Your game will have too many creases that need to be ironed out. Building more than 1.5 Workers per city won't solve this.

A comparison: on high level pangaea maps, the player needs to settle six cities ASAP through whips, chops, and careful micromanagement. If you're not aggressive, the AI will take all the land and you'll never catch up. An Immortal player messing about on Chieftain, though, knows that they have all the time in the world in which to settle. So they can build Stonehenge without Stone. On Immortal, this is awful play. On Chieftain, the wonder starts to turn a profit after you settle four cities.

That's probably a bad comparison. Another one: stealing an AI's Worker on Deity is usually a bad idea. Stealing an AI's Worker on Noble usually has very few negative consequences and will lead to an earlier victory date.

My general point: Civ is all about balancing long-term and short-term gains. Playing at your level means that you often need to sacrifice long-term efficiency for short-term. Playing beneath your level shifts the emphasis.
 
A comparison: on high level pangaea maps, the player needs to settle six cities ASAP through whips, chops, and careful micromanagement. If you're not aggressive, the AI will take all the land and you'll never catch up. An Immortal player messing about on Chieftain, though, knows that they have all the time in the world in which to settle. So they can build Stonehenge without Stone. On Immortal, this is awful play. On Chieftain, the wonder starts to turn a profit after you settle four cities.
Settlement is slower on immortal. I'm currently working on an idea on settler to have 24 cities by 600 BC, standard speed, and have the ship launched ~600 AD with a non-financial civ. I think that time frame is faster than any non-marathon speed. I wouldn't build stonehenge without stone even on settler.
 
Thanks for fun map and instructive discussion. Although I won a space victory in 1989, I could and should have played very differently.

NC CXIII Washington of America victory.JPG
BTW, Monarch, no huts.

I'm not much of a warmonger and survived this map by staying isolated and then befriending the more powerful Carthaginians long enough to reach Alpha Centauri. I only made 8 cities and didn't expand beyond that. Hannibal and Genghis kept each other busy while the Incans were a very disappointing trade partner.

I learned I need to specialize my cities more. Washington was doing most of the heavy lifting. But doing it very well, I had several Great People at the end I forgot to use. I tried to make New York the commerce city but didn't really have a specialized production city.

Anyway, thanks again and why don't you guys have a sub-forum or have I overlooked it?
 
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