JTMacc99
That's a paddlin'
- Joined
- Jan 10, 2008
- Messages
- 900
Monarch/Epic 220AD:
Spoiler :
Well, I marched a stack of axes and swords into Holy Roman lands, and very quickly captured 4 cities, including the holy city capital, and picked up a half dozen much needed workers along the way. I actually attacked before I was completely satisfied with my stack, because my units were just starting to strike and I really needed the plunder cash. Heh.
Does anybody think it's probably not a good idea to crash the economy BEFORE the early rush? Oh well, this is the path I chose.
After that was done, I used my Stonehenge prophet to build the Church of Nativity (I have choose religions turned on), and I started to whip out some libraries in order to generate some sort of research while I wait for my cottages to mature.
As of 220 AD, I am hopelessly behind in research, and need to run at 0% on the slider. I managed to research meditation and priesthood on my own, and even traded one of those for sailing, which at least brought me up to +1 on the cash side at 0% research on the slider.
I used meditation to build monasteries, and am using the monasteries to build Christian missionaries (as I can't afford any more units, and don't have the technology to build any useful buildings) and will just attempt to spread my religion to as many cities as possible. With any luck, I can up the gold per turn from my shrine from 7 to 30 by the time I can build a market, and then maybe I'll be able to climb out of my research hole.
I am researching Code of Laws, because there really isn't any other option for me right now. Hopefully, I'll start generating enough research to get it done before the 30+ turns it currently says it will take. If I do, not only will I be able to build all the half price courthouses I need to un-crash the economy, but I might also be able to trade it around to catch up a little bit.
As for the diplomatic situation, well, that's a little sticky right now. The Vikings and I are the only ones going without a religion, which is going to be a problem. Frankly, I should figure out a way to hook up the gold in that desert and see I can possibly build the SP. At least if I go into free religion, I can maintain some sort of peace with everybody for a little while.
Basically, Rome is Christian, and I could spread the word to the Vikings as well once I end my phony war with him at the request of the Germans. With those two civs completely converted, I COULD convert to Christianity myself with the knowledge that I've only got a one front war to fight. Not to mention, both of them would be highly useful to have on MY side during any future wars. Neither of them has the land and resources I have at my disposal, so it is a distinct possibility that I could keep them both in check and also use them as attack dogs when the time comes.
On the other side, Bismark has built himself quite a nice little army. Even with my numerous swordsmen and axes, he has a slight power advantage over me. Brennus probably does as well, but I don't have a view into that yet. The religions are two and two between Bismark, Victoria, Brennus and Izzy. I forget how they are paired up at the moment.
I'm concerned about Bismark, as I have two cities down to the Southwest of Paris that share very close borders with him. I have what is probably the common one with all of us, which is 1N of the Iron and works the cows. I also recently captured a Barb city founded on the river in a spot that misses the coast by one tile, BUT it picks up both Gems and the Dye, and should be a really good city if it doesn't get overrun by the the Germans.
Even though I am in NO condition to add any more cities, I had to capture that one, and the barb one they built right on the copper (2N of the sheep) northwest of Paris, because all sorts of enemy troops have been sniffing around them. The gems/dye city was too juicy to pass up, and the copper/sheep city is no place for an enemy city to be showing up.
While I was at it, I also actually founded one more of my own cities down at the southwest corner of Holy Roman territory. This one will work a fish, a clam, a copper, and I think a dye. It should make an outstanding Moai city.
If I live long enough to do so, I can still found 4-5 more cities in my own territory. I can get the crabs/stone up above the barb Copper/sheep city. I need to found the very nice coastal city with the spices to the southeast of Paris. I still haven't picked up the pigs and horses to the NE, and there are a couple of big gaps with lots of grass and hills still to fill in after that.
All I need to do now is get the economy out of the tank, while attempting to stay alive in a world filled with religious fanatics and overly aggressive military dictators. Sounds like a good job for a guy like Napoleon.
Does anybody think it's probably not a good idea to crash the economy BEFORE the early rush? Oh well, this is the path I chose.
After that was done, I used my Stonehenge prophet to build the Church of Nativity (I have choose religions turned on), and I started to whip out some libraries in order to generate some sort of research while I wait for my cottages to mature.
As of 220 AD, I am hopelessly behind in research, and need to run at 0% on the slider. I managed to research meditation and priesthood on my own, and even traded one of those for sailing, which at least brought me up to +1 on the cash side at 0% research on the slider.
I used meditation to build monasteries, and am using the monasteries to build Christian missionaries (as I can't afford any more units, and don't have the technology to build any useful buildings) and will just attempt to spread my religion to as many cities as possible. With any luck, I can up the gold per turn from my shrine from 7 to 30 by the time I can build a market, and then maybe I'll be able to climb out of my research hole.
I am researching Code of Laws, because there really isn't any other option for me right now. Hopefully, I'll start generating enough research to get it done before the 30+ turns it currently says it will take. If I do, not only will I be able to build all the half price courthouses I need to un-crash the economy, but I might also be able to trade it around to catch up a little bit.
As for the diplomatic situation, well, that's a little sticky right now. The Vikings and I are the only ones going without a religion, which is going to be a problem. Frankly, I should figure out a way to hook up the gold in that desert and see I can possibly build the SP. At least if I go into free religion, I can maintain some sort of peace with everybody for a little while.
Basically, Rome is Christian, and I could spread the word to the Vikings as well once I end my phony war with him at the request of the Germans. With those two civs completely converted, I COULD convert to Christianity myself with the knowledge that I've only got a one front war to fight. Not to mention, both of them would be highly useful to have on MY side during any future wars. Neither of them has the land and resources I have at my disposal, so it is a distinct possibility that I could keep them both in check and also use them as attack dogs when the time comes.
On the other side, Bismark has built himself quite a nice little army. Even with my numerous swordsmen and axes, he has a slight power advantage over me. Brennus probably does as well, but I don't have a view into that yet. The religions are two and two between Bismark, Victoria, Brennus and Izzy. I forget how they are paired up at the moment.
I'm concerned about Bismark, as I have two cities down to the Southwest of Paris that share very close borders with him. I have what is probably the common one with all of us, which is 1N of the Iron and works the cows. I also recently captured a Barb city founded on the river in a spot that misses the coast by one tile, BUT it picks up both Gems and the Dye, and should be a really good city if it doesn't get overrun by the the Germans.
Even though I am in NO condition to add any more cities, I had to capture that one, and the barb one they built right on the copper (2N of the sheep) northwest of Paris, because all sorts of enemy troops have been sniffing around them. The gems/dye city was too juicy to pass up, and the copper/sheep city is no place for an enemy city to be showing up.
While I was at it, I also actually founded one more of my own cities down at the southwest corner of Holy Roman territory. This one will work a fish, a clam, a copper, and I think a dye. It should make an outstanding Moai city.
If I live long enough to do so, I can still found 4-5 more cities in my own territory. I can get the crabs/stone up above the barb Copper/sheep city. I need to found the very nice coastal city with the spices to the southeast of Paris. I still haven't picked up the pigs and horses to the NE, and there are a couple of big gaps with lots of grass and hills still to fill in after that.
All I need to do now is get the economy out of the tank, while attempting to stay alive in a world filled with religious fanatics and overly aggressive military dictators. Sounds like a good job for a guy like Napoleon.