Neat combinations/tricks you've found

Chalid and Baron make a hell of a combo. Ravenous werewolves stand a much better chance of landing a killing blow against a weakened enemy. They get much stronger (and controllable) after they win once. And you might even get lucky and get another ravenous werewolf. My best run so far was that I attacked with Baron once, and the next thing I see I have 6 brand new blooded werewolves.

Though I never tried so far, Chalid/Yvain + Govannon will probably be insane.
 
Though I never tried so far, Chalid+Yvain/Govannon will probably be insane.

Chalid and any archmage unit works well. Govannon makes it more fun by allowing a water walking Chalid.
 

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4. Immortality will not save an angel sacrificed on the Pyre of the Seraphic.
Yay! Our last multiplayer Lan was kinda ruined by that bug....
Here's another:
Druids from priest upgrades could, in versions past, acquire tier 3 religious spells (summon kraken, summon balor, unyeiding order, summon treant) from priest upgrades without the necessary religions. Those two italicized in particular can become rather annoying, especially if the player in question switches to emperyean for chalid who is a powerhouse in and of himself... Don't know if it was ever fixed, I don't recall seeing a change log about it and I haven't tried it since a few versions back, though I will in my current Lanun game.
 
You can prevent late game stagnation by putting any dragon that won't normally appear in the game in one of the corners with the "held" promotion, on turn 500, let it loose
 
I'm sure this neat combo has been mentioned before, but for those who haven't looked into it....

DEATH MANA.

No other magic sphere has level two affiinity insofar as I recall. Get a few death mana nodes working, build the tower of necromancy so your death summons get the strong promotion, then pursue strength of will and get some liches. Even your regular archmages will benefit from having superpowered wraiths. But the liches also get the strong promotion from the tower of necromancy, and can actually pursue combat and cannibalism.

This tactic with the calabim is sick in ways the CDC would be afraid to touch.
 
I'm sure this neat combo has been mentioned before, but for those who haven't looked into it....

DEATH MANA.

No other magic sphere has level two affiinity insofar as I recall. Get a few death mana nodes working, build the tower of necromancy so your death summons get the strong promotion, then pursue strength of will and get some liches. Even your regular archmages will benefit from having superpowered wraiths. But the liches also get the strong promotion from the tower of necromancy, and can actually pursue combat and cannibalism.

This tactic with the calabim is sick in ways the CDC would be afraid to touch.

Sun III has +2 affinity, but the lure of Death mana is all the toys on the way up. Death is the only sphere that has summons on all 3 tiers, and it has lichdom at the top, a must for any serious arcane civ. Plus, I don't know if this has been changed or not, but Spectres can pilliage, meaning you can tear up your opponent's economy from the safety of a megastack. With the summoner trait, this gets out of hand really quickly. As if that wasn't enough, spectres and wraiths have Fear, so you can keep one in the stack to ward off low level fodder.
 
Not really a combination, but a little trick:

If you want to wage war on another continent, take a spell caster with haste. Land units use up all their mobility points getting off a ship, but if you cast haste afterwards you'll be able to move them on same turn. This also applies if you grant the Mobility promotion to units after landing.
 
You can also you haste in a similar way to cross hills

Death mana: This is how I cleared Wages of Sin as the calabim. Stacks of vampires summoning stacks of strength 8, movement 2, fear, commando spectres.

Does the trick with Hemmah dual casting with Keelyns summoner trait and puppets still work? I did that with air elementals on a small map once.
 
haste can also double the working rate, but it´s very much micromanagement. But I think it´s usefull when building mananodes.

Lanun pirates with bountyhunter are realy cool, 5 gold per enemy rules...

Playing culturepirate with kyleen is also great. one time i settelt near a other capital... I build loki and took his new citys. afer a short time, his capital was surounded by my citys, with a pressing culture and a joking loki his city stoped working and as he reached one pop. he attacked me... but it was realy funny.

changing your mana nodes, before upgrading a couple of mages is also an good idea.

leveling freaks to march and upgrading them to hunters is also great.

And mages with move 4 fireballs and Airship is great... put them on a montain and fire :)

And Hawks with Govanon is great for mobile defence.
Sure skeletons are easy to crush, but 10 hawks summoning 10 Skeletons a turn . that needs a large stack to beat that...
 
haste can also double the working rate, but it´s very much micromanagement. But I think it´s usefull when building mananodes.
Oh, I remember using this trick in Age of Ice. I'd send the children of Kylorin out with the workers if they had haste.
And Hawks with Govanon is great for mobile defence.
Sure skeletons are easy to crush, but 10 hawks summoning 10 Skeletons a turn . that needs a large stack to beat that...
And this is just so incredibly wrong! :lol: :crazyeye:
 
Animals lack a Divine Spark, so they should not be able to channel power like humans can regardless of how well they are trained.

Govannon's spell specifically blocks animals and birds from being trained. (If I'd written it I'd just make birds unitcombat_animal and only have one of those checks.)
 
ok it´s been a while since i tried the birdydefence... perhaps they have cutted it out.
 
Erebus maps tend to have a large area left to the barbs even fairly late in the game. Get the Baron, send him on a little field trip. One guy gives you an entire section of the map AND garrisons the cities. :lol:

And if it has land access to other nations, you've got the start of an army to invade your new neighbor.
 
It's not really much of a "trick" but I still found it neat.
Radiant Guards (Empyrean) can be upgraded to Vampires (the unit) if you're playing Calabim. Running around with Vampires with Body II, Death II, Sun II. It can furthermore be upgraded to Paladin, gaining yet 4 more free abilities - Courage, Demonslaying, Immunity to Disease and Medic I.

I don't care that someone may think my goody-goody Vampires are strange. I love them. :p
 
It's not really much of a "trick" but I still found it neat.
Radiant Guards (Empyrean) can be upgraded to Vampires (the unit) if you're playing Calabim. Running around with Vampires with Body II, Death II, Sun II. It can furthermore be upgraded to Paladin, gaining yet 4 more free abilities - Courage, Demonslaying, Immunity to Disease and Medic I.

I don't care that someone may think my goody-goody Vampires are strange. I love them. :p

LoL it's the Twilight vampires. Fear my sparkle!
 
Vampires who worship the Sun God. Nice :)
 
That's hillarious, but not really so bad - it's a very satanist/agares kind of outlook, worshiping that which could destroy you/is A Very Bad Thing to your race.

What continues to amuse me? Vampire Valin Phanuel. He becomes like, Vampire Jesus. That and hordes of crusaders eating your citizens so they can continue to fight for good - I love this game so much.
 
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