travathian
Warlord
- Joined
- Jan 15, 2003
- Messages
- 262
I think the tech option for Iron Orb should simply provide a random tech that the player isn't currently researching.
I don't agree for two reasons, though I do like your suggested fix. One, I don't know how the AI handles this event. Does it know about the free tech? Two, the event's 3rd choice primarily functions like an easter egg. It functions by NOT "being well understood or known to everyone". Based on the advertised benefits of each choice, the choices are all similarly useful, but insignificant with the 1st and 2nd choices probably being most popular. However, as soon as the easter egg is discovered, the choice disappears because of the massive benefit attached to the 3rd choice. I would prefer if some sort of choice was maintained and the importance of this event reduced, otherwise writing will become an even bigger beeline than it already is, one that only human players in the know will understand and exploit. It widens the already wide gap between novice player/AI and veteran player.I would say a % chance for Iron Orb to give you a tech is worse. When the mechanic is well understood and known by everyone, its just a part of the game. Use it or lose it. Its a known reward for researching Writing. Make it random and its a worse annoyance.
A fixed quantity of beakers would be more sensible.
Honestly, a lot of the free GP events could do with higher gold costs as well.
This way, instead of choosing between an early minor benefit and a massive game changing benefit (essentially a non-choice), you are choosing between a fairly strong benefit and an unlikely, but potentially game changing benefit (a risk/reward assessment). It would also hide the easter egg longer for new players making it an even bigger surprise when it happens. This was a surprise I never experienced due to folks hinting at it in the forums, most likely because it was SO powerful. Making it an unlikely chance reduces its importance, preserving its flavor as an event and reducing its potential to become a *Hey Newb! Why'd you didn't smazh the orb?* mechanic. You really have to consider the event from both points of view, the player who knows the secret and the player who doesn't. It has to work for both, individually and together, in my opinion.
If the AI knows to smash the orb, thats a huge benefit for them, if they don't, thats a pretty big handicap. Ditto for new players playing with veteran players. I think this is a situation where a little more balance is needed in the event's choices.
Perhaps the event should be given to Alchemy Labs not to Libraries. It would be more about the game state where you get Liberalism in Vanilla and you would strengthen a building that's pretty weak now anyway.