ezysquire
Warlord
I thought I would post a blow-by-blow account of a game using Thalassicus' Balance - Combined Mod.
This mod is excellent and does a lot to improve many of the issues people rave about on this and other forums. It does not improve ai, but many of the balance issues related to economy and combat are improved. Its thread is here: http://forums.civfanatics.com/showthread.php?t=385737
For this play-through I decided to take Babylon and be aggressive with them. Kind of like a traditional Civ game where a science focus is used to get the best army to dominate.
I'm not interested in any ICS, just building a strong economy based on resource distribution and then the military to pwn.
Initial victory condition aimed for is domination, but will see what happens.
Game settings: Immortal, Pangea, Standard Map.
I will aim to post updates at 50 turn intervals.
And so it begins...
'Steady food' based starting location with lots of 2x or 3x food slots. So was happy enough with that. Steady growth cities are always pretty good.
Barbarians to the north with a city state. All good.
Yah! for goodie-huts - seriously the map? especially bad in this case since it reveals south, where the warrior was going anyways...
It does make for good safety for the warrior though, and this warrior is critical to the brewing strategy. Forget the warrior rush, I am going for Bowmen, and so have archery technology underway first, but that ONE warrior will be critical as the melee unit to capture cities.
Almaty city state met - and another goodie hut, what will it be this time?!?!?
Can't complain about a cool 100.
So the scout is made and he quickly reveals a strong second city spot close to Babylon. The Great Barrier Reef is an amazing natural wonder to strike there.
In Balance - Combined the tile yield from natural wonders is boosted +1
and +1
Considering there are two of these solid production tiles that can be developed owing to the food from the cows, I'm happy.
And so the mighty men of Babylon learn the art of archery.
Queue shuffle in Babylon. Get the bowman built. The monument that had a few turns between scout building and archery discovery will hold in the build queue and be reverted to to fill the gaps around unit production for the duration of the early turns.
Aha! Persians are close. Great to see some historic accuracy! Only this time it will be the Babylonians that end up ruling the Persians.
Maritime City State in the back blocks of my natural area. Excellent. And another goodie-hut to boot.
Result: PERFECTION - the first of my Bowmen.
Time to get some quick experience, but I must continue scouting. This is the most important thing at this stage. The all important warrior continues to do this to the east as the Bowman Scout finishes off the west and moves to progress east.
Excellent, next civ met is old Ram Kam. He is keen to cooperate, "sure" I say.
Another goodie-hut appears.
Got a Barb camp reveal from it. Yuck - no graphic.
Enter the Japanese. Things looking good. I also met the Aztecs about this time, so that's two nice aggressive powers out there. My better science will be the difference later on...
Sweet, that looks like something to do for my new recruit bowman when he shows up soon...
Cooperation with aggressive powers early is always good.
Cleaning up these barbs is important to secure the area/earn gold/claim experience.
Persia builds his second city. Looks nicely located with good food resources. In Balance - Combined there is additional food from food resources when you build a granary (renamed smokehouse).
This mod is excellent and does a lot to improve many of the issues people rave about on this and other forums. It does not improve ai, but many of the balance issues related to economy and combat are improved. Its thread is here: http://forums.civfanatics.com/showthread.php?t=385737
For this play-through I decided to take Babylon and be aggressive with them. Kind of like a traditional Civ game where a science focus is used to get the best army to dominate.
I'm not interested in any ICS, just building a strong economy based on resource distribution and then the military to pwn.
Initial victory condition aimed for is domination, but will see what happens.
Game settings: Immortal, Pangea, Standard Map.
I will aim to post updates at 50 turn intervals.
And so it begins...

'Steady food' based starting location with lots of 2x or 3x food slots. So was happy enough with that. Steady growth cities are always pretty good.

Barbarians to the north with a city state. All good.

Yah! for goodie-huts - seriously the map? especially bad in this case since it reveals south, where the warrior was going anyways...
It does make for good safety for the warrior though, and this warrior is critical to the brewing strategy. Forget the warrior rush, I am going for Bowmen, and so have archery technology underway first, but that ONE warrior will be critical as the melee unit to capture cities.


Almaty city state met - and another goodie hut, what will it be this time?!?!?

Can't complain about a cool 100.

So the scout is made and he quickly reveals a strong second city spot close to Babylon. The Great Barrier Reef is an amazing natural wonder to strike there.
In Balance - Combined the tile yield from natural wonders is boosted +1


Considering there are two of these solid production tiles that can be developed owing to the food from the cows, I'm happy.

And so the mighty men of Babylon learn the art of archery.

Queue shuffle in Babylon. Get the bowman built. The monument that had a few turns between scout building and archery discovery will hold in the build queue and be reverted to to fill the gaps around unit production for the duration of the early turns.

Aha! Persians are close. Great to see some historic accuracy! Only this time it will be the Babylonians that end up ruling the Persians.


Maritime City State in the back blocks of my natural area. Excellent. And another goodie-hut to boot.


Result: PERFECTION - the first of my Bowmen.

Time to get some quick experience, but I must continue scouting. This is the most important thing at this stage. The all important warrior continues to do this to the east as the Bowman Scout finishes off the west and moves to progress east.


Excellent, next civ met is old Ram Kam. He is keen to cooperate, "sure" I say.

Another goodie-hut appears.

Got a Barb camp reveal from it. Yuck - no graphic.

Enter the Japanese. Things looking good. I also met the Aztecs about this time, so that's two nice aggressive powers out there. My better science will be the difference later on...

Sweet, that looks like something to do for my new recruit bowman when he shows up soon...

Cooperation with aggressive powers early is always good.

Cleaning up these barbs is important to secure the area/earn gold/claim experience.

Persia builds his second city. Looks nicely located with good food resources. In Balance - Combined there is additional food from food resources when you build a granary (renamed smokehouse).