ViterboKnight
King
- Joined
- Feb 6, 2006
- Messages
- 796
Still a bit confused with ideologies.
I mean, ok, I think it's clear to me how influence works for other civs, and how to choose the best ideology if I want to reduce unrest and pressure.
The point is: I was used to the old CIV5 policy trees (Autocracy, Freedom, Order), each of them has a particular utility (basically for domination, for culture and GP, for growth and large empires). So, there was a clear purpose for them, and each of them is clearly intended for one (or more) type of game, situation and goal.
Now, I can't find a common theme in the policies inside each ideology. They all seem to boost war, growth, culture, diplomacy, etc.
So, since the good old "NERD" and "GURU" times are gone and I don't have time (and brain!!) to learn ALL the existing policies by heart to be able to know which ideology is the best for each game, can someone briefly do a sort of "ideology" overview, to explain the main purpose of each of them, and when it's better to pick any of them?
I mean, ok, I think it's clear to me how influence works for other civs, and how to choose the best ideology if I want to reduce unrest and pressure.
The point is: I was used to the old CIV5 policy trees (Autocracy, Freedom, Order), each of them has a particular utility (basically for domination, for culture and GP, for growth and large empires). So, there was a clear purpose for them, and each of them is clearly intended for one (or more) type of game, situation and goal.
Now, I can't find a common theme in the policies inside each ideology. They all seem to boost war, growth, culture, diplomacy, etc.
So, since the good old "NERD" and "GURU" times are gone and I don't have time (and brain!!) to learn ALL the existing policies by heart to be able to know which ideology is the best for each game, can someone briefly do a sort of "ideology" overview, to explain the main purpose of each of them, and when it's better to pick any of them?