Sto
Should i code today ...
I've begun to do some implementations for FFH2 with The Full of Resources map script.
I will make some options to control the spawn of lairs and cultural linked positions. But I'm not sure for what to do with unique improvements.
My first idea is to make an option for each improvement with :
_ chance percentage of appearance (default, 0% to 100%)
_ for improvements that spawn an unit , an option to place the improvement in an isolated island or as far away as possible from starting locations.
_ a general option to make sure unique improvements are at a minimal distance from starting locations and a minimal distance between them.
But since I've not played a lot recently, I still don't know the use of some unique improvements : Letum Frigus, Odio's Prison, Guardian of Pristinus Pass ?
?
I've seen some players got problems with the Pyre of Seraphic and its destruction (fire elemental).
Any help, comments or advises to place these improvements or any other unique improvements are welcome.
Tcho !
I will make some options to control the spawn of lairs and cultural linked positions. But I'm not sure for what to do with unique improvements.
My first idea is to make an option for each improvement with :
_ chance percentage of appearance (default, 0% to 100%)
_ for improvements that spawn an unit , an option to place the improvement in an isolated island or as far away as possible from starting locations.
_ a general option to make sure unique improvements are at a minimal distance from starting locations and a minimal distance between them.
But since I've not played a lot recently, I still don't know the use of some unique improvements : Letum Frigus, Odio's Prison, Guardian of Pristinus Pass ?

I've seen some players got problems with the Pyre of Seraphic and its destruction (fire elemental).
Any help, comments or advises to place these improvements or any other unique improvements are welcome.
Tcho !