Need Help Rushing / How to Dominate

Tekee

Bahama Mama
Joined
Apr 22, 2006
Messages
2,162
Location
Pidoria
I seem to have forgotten how to rush >_<
I always build giant armies of some 16 troops before I attack and this is usually at 500 bc when I had to unit sicne 2000 bc
I find it very hard to rush someone and I never win on prince level when not playing Rome
And how do you people find it so easy to win Domination?

I only go for Space Race and Score victory but I would really love to learn how to dominate

or should i get bumbed back to nOble:rolleyes:
 
As might seem illogical, to dominate you first have to have a good stable economy, otherwise your expansion will shoot up maintenance and unit costs faster than you can earn the money. You'll end up seriously crippled and not able to do any research anymore.

However you can pull of a early rush on a neighbour or so. You have to beeline to a good unit tech, bronze working or iron, and focus for a short while on units. You can chop the trees around your cities to speed thing up or use slavery to whip the new units. When you have around 6-8 axemen or swordsmen you get on the move. You should be able to take a couple of cities to give you the room to build a stable economy for later expansion.

I'm sure there are other ways, maybe faster, but this is the most fun way for me.

HTH
 
oh thanks Numbers are important.
6-8 should do if I do not delay :D Whcih I always do :)
 
oh thanks Numbers are important.
6-8 should do if I do not delay :D Whcih I always do :)

Yes, 15 axes are quite too much to start war. Attack sooner and just keep adding new axes to the front. Make your workers build a road to the foreign lands, so they get there sooner.

Main idea is that if you attack early, your enemy won't have copper or horses hooked up and will defend only with archers. So you don't need to fear a counterattack. Allways go and find his metals/horses and pillage them.

After that just get enough axes and get a city. Then move to another one. It's simple. Just remember not to ruin your economy, because its quite easy with this approach.
 
Also, it helps from time to time to pause during your conquests and rebuild your economy. If you are fighting somebody with a large empire, it's OK to take down a few of his cities, sign a peace treaty (and perhaps getting something else in return), then rebuild your forces and cities for a few turns, before declaring war again and finishing the job.

And when using cataputls, don't forget to use them first to bombard, then attack with just one the next round to cause collateral damage if there are a lot of defenders in the city.
 
Lots of chop and lots of whip have always been the key for me. Plus prebuilding roads to my victi...errr, neighbour.

Also important to remember: when you can't take a city with a rush (capital on a hill or whatever), be a sore loser and pillage the everloving hell out of it. It'll destroy their city's productivity and you'll make a decent bit of cash out of it.
 
The longer you delay your attack, the greater chance you'll start facing longbows.

Prioritize getting a military resource (horses, copper, iron) with an early city (preferably 2nd if not capital). Chop/whip 6 troops. Attack (not capital). AI usually defends with 2 archers and 6 axes ensures the city will fall. Send reinforcements, which will arrive while initial army is healing (promote one medic in your stack to heal faster). Rinse repeat until your economy can't sustain the additional cities--> Sue for peace. Build up economy. Attack again, adding stronger units (preferably catapults) asap.

Beware creative civs (culture defence-->bring catapults) and protective (very hard to take out their archers, esp if city is on hill). If you have a choice, attack softer targets.
 
Get horse asap and send in the chariots. If you can get the chariots early enough you will easily kill him. Axemen are simply too slow for a really good rush, zulus impis or chariots work really well if the enemy is cut off from bronze.
 
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