EmperorGandalf said:
I play regular civII, and would like to ask what kinds of things you can do with events and how to do them. i just cant figure out how they work.
The events macro is what Civ2 uses to have certain select things happen at on a given turn or only if something else happens. It's a very simple feature that allows the player to have units appear where he/she wants or a variety of other actions trigger by turn or when another unit is destroyed, for example.
For a list of available triggers and actions (and modifiers if you have Civ2:Test of Time), see the file titled Macro.txt in your main Civ2 directory.
If you only have the original Civ2, this file will not be there, as the macro is not supported.
Newer releases offer more stuff:
Civilization II (none)
Conflicts in Civilization Expansion Pack (Macro support--basic events)
Fantastic Worlds Expansion Pack (new actions and triggers; namely, TriggerAttacker, TriggerDefender, ReceivedTechnology, GiveTechnology)
Civilization II: Multiplayer Gold Edition (includes eveything FW does dedicates more memory to events--so you can have more triggers and actions)
Civilization II: Test of Time (way more triggers, actions and includes modifiers and flags as well as even more events memory)
Basically, you should be running on MGE (you can upgrade your version using Cedric Green's 'patch' available in the Civ2 Downloads section. Get the lastest patch as well (also avilable in the DL section).
ToT is another story.
How to use them?
See my other Events thread for some examples--not the best source because I opened that thread for people who are reasonably familiar with how the macro works and how to create a basic event. There are events-related links in the intro post of that thread that you may find helpful.
I would suggest using the Editor that comes with MGE (has some limitations that I won't get into but should get you started). When you run into trouble, post here.