[Vanilla] Need help

Bender-Zadunaysky

Chieftain
Joined
Jan 29, 2018
Messages
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I have ready artworks (leader and background) for my modded leader, but I can't build a mod project in ModBuddy after Keniisu and Josh Atkins's video tutorials (errors with Asset Editor). I need a some advices about coding and artwork uploading. Also I'm looking for useful links.

MY LEADER WILL BE ALTERNATIVE FOR VANILLA CIV 6 CIVILIZATION.

Planned unique ability of my leader:
+30% to production to build an Airdrome district (+50% in cities on another continents - if it's not hard to code). Cities with an Airdrome district can build one more district than the Population limit would normally allow. (Yep it's JFD's Benito Mussolini unique ability with little changes).

Planned agenda:
Respects civs from different continents with same government. Denounces civilizations from his home continent that have different government.

Thanks in advance
 
I tried to use Josh's template and tutorial, and got some error:
Ошибка 9 выход из команды ""C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Максимилиан\Documents\Firaxis ModBuddy\Civilization VI\Bender-Zadunaysky's George Bush II\Bender-Zadunaysky's George Bush II" "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\pantry" --banquet_hall "C:\Users\Максимилиан\Documents\My Games\Sid Meier's Civilization VI\Mods\Bender-Zadunaysky's George Bush II\ArtDefs" --config "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Максимилиан\Documents\Firaxis ModBuddy\Civilization VI\Bender-Zadunaysky's George Bush II\Bender-Zadunaysky's George Bush II\ArtDefs\FallbackLeaders.artdef"" с кодом 1. C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI SDK\ModBuddy\Extensions\Application\Civ6.targets 80 6 Bender-Zadunaysky's George Bush II
Cooker file:
Starting AssetCooker...
Directory 'C:\Users\͠벨��顭\Documents\Firaxis ModBuddy\Civilization VI\Bender-Zadunaysky's George Bush II\Bender-Zadunaysky's George Bush II' does not exist! Who moved the pantry?
And I have some errors like "Multiple colons are not allowed in an XML name according to the XML Namespace specification.", "Expecting end tag </AssetObjectsGameArtSpecification>.", "Namespace prefix 'AssetObjects' is not defined.", "Tag was not closed." and etc.
How to debug it??
 
For the multiple colons error, you can just replace it with 2 periods like this
<AssetObjects..ArtDefSet> ........and make sure to close it the same way
</AssetObjects..ArtDefSet>

for the asset cooker error, you'll need to look at the cooker log which can be found here
Documents/Firaxis ModBuddy/Civilization VI/Your Mod name/Your Mod Name

and you'll find cooker.log
 
I was busy, and now I can build my mod project without errors, but I can't test my mod in the game because my mod doesn't show in mods ingame
 
Hello, i have the exact same error with the same template except it ends not with a 1 but with a -1073741819.
My cooker.log is empty and i can't open the Civ6AssetCooker_Win64_null_FinalRelease.exe, what's wrong ?
EDIT: Oh and the last file called isn't FallbackLeaders.artdef, it's Icons.xlp.
 
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