need some help with my noble skills

Soverntear

Chieftain
Joined
Sep 18, 2009
Messages
46
Hi thanks for looking,

So i had a thread a couple years back. I just reread it. tonnes of useful info, but still not enough to make me win at noble. I think my main problems are, lack of expansion and war. so im planning on doing a game to show you what im doing and hopfully get some words of wisdom on what I should be doing differently.

Alright the game is continents, large, noble, temperate, medium and im playing as gandhi. below is my starting location and save. im planning on going meditation, BW then masonry so i can build the pyramids in my capital or second city. build order is worker, settler then pyramids and starting wityh a worker in second city followed by warriors to explore till size 4. obviously i want the pyramids for representation to go with a SE.

so with out further ado heres the start .
start.jpg


Im thinking about staying put, looks like a nice start to me

And heres the save
 

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I'd only build the mids if you have stone.

EDIT: And get hunting fairly soon to use the jumbos.
 
Settle in place, build a worker, and research Agriculture to improve your resources.

Post another screenshot after you explored 8 squares in every direction.

P.S. You don't need to build the Pyramids to get a Savannah Elephant, there's one in your capital!
 
I think my main problems are, lack of expansion and war.

im planning on going meditation, BW then masonry so i can build the pyramids in my capital or second city.

I think you've illustrated your own problems.

And don't use megaupload. The post has a section for adding attachments.
 
Given the lack of seafood, i think I would settle 2W. Hugh production potential there.

You'll get the elephants on the second border pop, which will allow you to increase the happy cap at about the right time. The problem with my suggestions is that there is next to no commerce (only the lake) so if your second or thrid city could have floodplains or gold/gems/silver that would be good.
 
I think you've illustrated your own problems.

And don't use megaupload. The post has a section for adding attachments.

I know allot of people are not in the pyramids but representation helps out the specialist economy so much. thanks for the attachment tips, ill edit the post

so suggestions seem to be leaning towards staying in place. so im going to settle in place and up date at 8 squares around
 
ok so I've explored 8 in all directions and made a dot map, the land is not that great. just teched BW and of course none to be found in those 8. but two half decent sites one for a super science city and another for production.

Top.jpg


bottom.jpg


capital.jpg



so what to do what to do, I'm thinking the production city first to get a decent standing army going, but withj no bronze its not the greatest local. might rush IW and hope for the best. also whens a good timeframe for the next update?
 

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We need clearly more screenshots, for example how it looks in the southern region!

and screenshot of your cap wouldnt be bad.

Depending on speed on epic I would consider reports of around 50-60T, since that is enough for screwing up. On normal I would aim for reports around 30-40T.

The northern region doesnt look too lucrative. That red city I kind of don't like. I am still trying to figure out how to get those rice in the city BFC. Too bad you didnt scout more the region around gold. It seems like close to coast and there could be some seafood, relieving some pressure on getting food for gold.
 
We need clearly more screenshots, for example how it looks in the southern region!

and screenshot of your cap wouldnt be bad.

Depending on speed on epic I would consider reports of around 50-60T, since that is enough for screwing up. On normal I would aim for reports around 30-40T.

The northern region doesnt look too lucrative. That red city I kind of don't like. I am still trying to figure out how to get those rice in the city BFC. Too bad you didnt scout more the region around gold. It seems like close to coast and there could be some seafood, relieving some pressure on getting food for gold.

ok fixed the southern region screenshot and added the capital. im playing on normal so ill take your advice about 30-40 turns
 
Ok...

first question. Why both grass hills are not chopped and are worked?

the citizens should be wipped, the hills chopped and changed to mines. Nothing to say more. You missed there a lot of hammers.

To the SW you didnt thought nothing about 2xsugar, banana + a lot of river spot?

Generally I would probably use capitol as GP farm later in game, moving capitol either to sugar+ivory spot (probably best 7x riverside grass, food and enough hills) or that sugar, banana spot, but well I would stick with sugar+ivory.

So I would secure west+south west region against Mali. Then scout more around gold to see how many cities can go there. I am not that great with seeing if the green is jungle or forrest, but if jungle, you should tech IW yourself and relatively soon to chop some commerce home.
 
Things you need right now:
1. Animal Husbandry
2. That cow+gold city

Things you need very soon:
1. Iron Working
2. Calendar
3. Lots and lots of workers

P.S. You don't need the Pyramids, all they give you is Stunted Expansion.
 
I know allot of people are not in the pyramids but representation helps out the specialist economy so much. thanks for the attachment tips, ill edit the post

so suggestions seem to be leaning towards staying in place. so im going to settle in place and up date at 8 squares around

Pyramids aren't bad, but it doesn't help in expansion or warring, which you wanted to work on. Sometimes it takes a step away from what's seems good and comfortable to get better.
 
Things you need right now:
1. Animal Husbandry
2. That cow+gold city

Things you need very soon:
1. Iron Working
2. Calendar
3. Lots and lots of workers

P.S. You don't need the Pyramids, all they give you is Stunted Expansion.

I see your points, I actually just6 started a couple games ago trying for the mids and they were crazy good with a SE running


Pyramids aren't bad, but it doesn't help in expansion or warring, which you wanted to work on. Sometimes it takes a step away from what's seems good and comfortable to get better.

You make a good point, I should focus on the two elements im having trouble with first.


So in the next update I'll be going for 35 turns. overall goal is two more cities another worker and a half. I will pass on the mids with plans to take them later. as for techs, AH of course and IW
 
Ok...


the citizens should be wipped, the hills chopped and changed to mines. Nothing to say more. You missed there a lot of hammers.

Since I am relatively new, this is a great thread for me to just watch and learn.

One question I have is what pop are you keeping a city at when whipping the citizens? Are you whipping when available? Or are you whipping when a certain population is reached in the city?
 
Since I am relatively new, this is a great thread for me to just watch and learn.

One question I have is what pop are you keeping a city at when whipping the citizens? Are you whipping when available? Or are you whipping when a certain population is reached in the city?

I am no big expert on whipping, but there are some general good things to know.
1st when you whip at 1st turn of production there is big demerit, so it's almost always better to wait 1 turn of production to whip then
2nd generally it's better to whip for more then 1 citizen at time, because the -happy is static ammount
3rd it's usefull to whip unhappy citizens, good planned whips can get rid of unproductive citizens.

To the situation of cap, why I suggest whip away citizens. Generally at start I wouldnt whip grown cap, but in this situation I would strongly consider it.

Both citizens work unimproved forrested grassland hill (after mining it's 1+3, now it's 1+2), so you get hit with 25% usefullness penalty (50% in hammers) and didnt get hammers from chopped forrest, so the OP was hit twice for not mining hills soon enough. I usually when improving capital get first food resource and then mine if i can get it online right away.
How to fix it would be whip 2pop something usefull, mine 1 hill at let the cap grow back.

Dunno why the hills are not already mined, but seeing cap has so many forrests, BW should be high on priority list, so i don't see much excuse in not having BW soon enough.
 
hills were not mined yet because i was getting food and jumbos first

not want to nitpick, but i see there 4 roads and farm more. That should be enough time to get online at least 1 mine.
You certainly didnt need health or happy right off the bat or did you?
 
not want to nitpick, but i see there 4 roads and farm more. That should be enough time to get online at least 1 mine.
You certainly didnt need health or happy right off the bat or did you?

nitpicking is what im looking for, its greatly appreciated. hoping i can show moist of the mistakes i make in a normal game flow so that way i can get the corrections needed to up my game. so far it seems to me like i need a bit better time/resource management.
 
nitpicking is what im looking for, its greatly appreciated. hoping i can show moist of the mistakes i make in a normal game flow so that way i can get the corrections needed to up my game. so far it seems to me like i need a bit better time/resource management.

that needs almost everyone except for the few ones.
This one is a bit obvious. I do too big mistakes :-), but other kind.

I think you could get away farming both food special, camp ivory, maybe even road it and then directly chop one hill. I think that should be enough time to get BW.
Since I would go with aggri->(hunting if ghandi doesnt start with - i never know who has what)->mining->bw, since there is no AH and bw reveals copper as strategic too.

At size 4 i would start 2nd worker, then right away settler. the 4 citizens should give plenty of prod. You could with the 1st worker chop the 2nd hill speeding the whole process a lot and allowing growth to size 5 after that settler (something I always forgett to do :-D)
 
that needs almost everyone except for the few ones.
This one is a bit obvious. I do too big mistakes :-), but other kind.

I think you could get away farming both food special, camp ivory, maybe even road it and then directly chop one hill. I think that should be enough time to get BW.
Since I would go with aggri->(hunting if ghandi doesnt start with - i never know who has what)->mining->bw, since there is no AH and bw reveals copper as strategic too.

At size 4 i would start 2nd worker, then right away settler. the 4 citizens should give plenty of prod. You could with the 1st worker chop the 2nd hill speeding the whole process a lot and allowing growth to size 5 after that settler (something I always forgett to do :-D)

sounds like a good flow to go with. im jumping on now for the 35 turn run. ill post back in about 20-30 min with shots of the new towns and such
 
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