Need testers for new editor

BTW, I managed to have barbarian cities in the editor... But when starting the game, the barbarians cities disappeared :(

That's weird, as the file structure would seem to allow them. :confused:
 
I have a new idea for the editor, coming from my own experience and Sandris recently released unit.

My ultimate goal is to make a BIG epic game, with 25 civs, only flavour units for all of them, from the Bronze age to current time.

However, material is not yet available for all of them, and it's a long job. So it's difficult to release a playable scenario...

A solution would be to make it step by step, like releasing only 5 full civs, or all the civs, but only for the first era, etc. The idea would be to allow a limited number of civs, but with all the periods, to test gameplay and game balance, or to use all the civs but for some periods, to test the feeling of the game, and progressively move to the full game.

But then it requires a lot of work to update it and keep it balanced.

So here is my new idea.

You would keep only a "master" mod, with all the units, all the civs, all the periods...

And then, you would have export tools, where you could decide to keep only some civilizations, or only some eras.

The editor would then create a new biq based on the master one, deleting all the techs which are not for the allowed eras, removing the techs that cannot be researched by the selected civilizations, and then deleting all the advances, resources, etc which become unavailable, removing the units that no one would be able to build, etc.

The same concept could be use for quick limited games.

Create a master mod with 25 civs, but then decide to play a scenario with only 10 civs. Instead of selecting the civs in game, use the editor to select your 10 civs, and generate a limited scenario for it. It should be faster to load and start, and the civpedia would be limited to what you can actually use, making it easier to browse.

So any feedback and suggestion is welcome!
 
Well it won't require a poll if that's what you mean...
I'm more interested by how it should work, or how you would use it, to make all the options right and efficient.
I doubt anyone would say "don't do it!"
 
I doubt anyone would say "don't do it!"

I'll tell you a secret.

[SPOI ...

:) As I see it the uncluttered civpedia alone would make it a worthy tool especially when creating scenarios from mods.
 
That is also something I had in mind...

Play era 1 and 2, save your game, go through a special tool that would modify the save to "remove" era 1 and add era 3, load the save game and continue...

But this could be a bit tricky. It requires
1) That the "era 1" is really obsolete and can be safely deleted
2) When upgrading, all the references need to be properly modified and replaced, and that's not simple.
 
A tool like that would be useful, I'd love to be able to use it to select certain eras and (if possible) certain areas of the map. IIRC if you use the map tweaking tools available to crop the top or left sides of the map at the moment then any pre-placed units and cities get shifted to the wrong (though predictable) places. I'd love to be able to break down a large scenario or mod into smaller pieces - I think a lot of people nowadays prefer to play shorter but intense games, so being able to break games down would be great.
 
I could do this for era/civ, for the map it would be more difficult.

The file format includes a concept of "continent", and I'm not sure how it works. I may break something in this part if I add map editing in my editor.

I may try to explore it more in details later, but for the moment editing will be restricted to rules, scenario properties and player data.

For the map, I plan to add a list of units and cities, so you could at least display them, and change some attributes (like the list of buildings in a city).
 
I thought that the map element would be more difficult to implement. Even without that ability what you're talking about would be useful, so please do it. I think that most people would be more interested in just having all the elements of the original editor present and correct for a start though, then we can get to work on new mods while you can try to figure out the other elements of the file structure. :)

I'm trying to work out where the editor uses the continent data. As far as I can think it would only be involved in the continental mood effects and some wonders like the Hoover Dam. Finding out how the game decides what constitutes a continent might have some useful applications in future though.
 
My immediate goal is to finish all the current pages with add, delete, reorder and filters when relevant.

Then, I'll move to the scenario properties, and later the custom player data.

After that, I want to make a good tech tree editor.

And then, it will be time for new stuff.

However, although I'm not doing the editor for that, I must confess I'm a bit disappointed by the small number of people (around 0) who clicked on the little button on my website to help support the new editor :(.
 
Are you referring to the donate button?? If so I'd be happy to send you a personnel donation for the effort here and on your new game, but I don't use paypal for anything. It's a personnel peeve of mine, don't mind sending checks or direct cc usage but hate paypal .. no idea just rubs me the wrong way somehow ... so if need some vino money give a holler and i'll send. Oh a friend of mine from Brussels is due in this month and can arrange via him. I'd luv to support, but well u get the issue, mine not yours.
 
Are you referring to the donate button?? If so I'd be happy to send you a personnel donation for the effort here and on your new game, but I don't use paypal for anything. It's a personnel peeve of mine, don't mind sending checks or direct cc usage but hate paypal .. no idea just rubs me the wrong way somehow.

(1) I've already made one major league contribution to one of our merry band, and (2) the security issues Paypal had awhile back has likewise left a proverbial bad taste in my mouth.

-Oz
 
Really? I wasn't aware PayPal had such problems, and I thought it was the easiest way.

I'm not expecting a large contribution, but as it is now, I'd need to upgrade my computer, and some help would be, well, helpful. My computer us a bit old and slow... Witht he number of different controls I have in the editor, whenever I add a new button or move something in the editor, I need to wait 20 seconds before the change is saved :(.

But well, it still works, so there's no emergency .
 
I like to help and generally give to those I believe do the real work (i.e. you), so PM me and I'll be happy to help your computer .... or like I said I can have my friend get the bucks to you (he works for the EU and does a tad of agro surveys for them). Your call .. just keep at the editor and hopefully your redo of the game as a new item. Right now I still play CtP2 because of the folks that have redone the scripts and imported civ3 like graphics into it (totally different game now).

JMS
 
@ Stormy - You need to go to Poly for CtP2.

@ Steph - I'll be making a donation towards your new comp soon. My girlfriend manages the Paypal account so I have to catch her in a good mood or else she will mutter about how I spend more time on civ than I do with her. I know, I'm under the thumb.
 
Stormrage .... are you asking for links to CtP2??? If sogo to http://apolyton.net/ and then down at bottom left is the CtP2 selection ... get to that page and go to forums. There is a source code section that covers what is going on. They have been working on redoing the code for a couple years at this point (look for post by Martin Guhmann). A guy called 'E' (I think) brought in civ3 like terrain to the game. If another link then please explain ..

Steph sorry for the minor detour ....
 
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