Neighborhood Infrastructure - Rise and Fall

Neighborhood Infrastructure - Rise and Fall 2.00

UncivilizedGuy

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Joined
May 24, 2012
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UncivilizedGuy submitted a new resource:

Neighborhood Infrastructure - Rise and Fall - Buildings for the Neighborhood

Various Buildings that require the Neighborhood.

All buildings gain +1 Housing with a Governor in the city.

Buildings are relatively inexpensive and have a prerequisite building from another district.

Buildings

  • Police Station: +2 Loyalty per turn, +10 Outer Defense Strength. Requires Military Academy and Ballistics.
  • Fire Station: +1 Loyalty per turn, +1 Housing, +10 Outer Defense Strength. Requires...

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Hello UncivilizedGuy,
I use a lot of your mods and though I have not had any issues that I could point my finger about. I was wondering if you had made any updates fixing things that the R&F 3/8/2018 update broke???
-jeff
 
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