Neo Nes: Next Generation Nes

Name: Empire of Geneve
Leader: Wilhelmus Tellus (Finmaster)
Goverment: Despotism
Natinality: European
Army size: Tiny
Army training: conscripts
Navy size: NONE
Navy training: NONE
Economy: Stable
Trade level: NONE
Pop Grouth:Normal
Culture: NONE
Influence: NONE
Religion: Sun worshipping
Education: NONE
Science: NONE
Age:Ancient
starting point: Switzerland (the city of Geneve)
priority of building in case cant send orders by PM:
1: Military
2: Economy
3: Culture
4: Science
Name of ur first army: Helvetii Guard
Capital name: Geneve
military stats: one tiny army of cosncripts w/ 1.1.1 (A.D.M)
choose 2 of the top techs on the tech tree: Warrior code, writing

---

I'll just have to re-read the rules before sending any PM's, seems like quite a complex NES. But I'll give it a shot!

ORDERS:

Expand to southwest (to the coastal territory that nowdays belongs to french).

More orders later.
 
to :KNAS: and everyone w/ questions over the complexity over the rules..in other words here are the rules in short:
u can grow anythign at any level, there is no exception exept trying to train and grow the army at the same time

if u grow one level for education, and one for military, nothing will happen. it will happen after u grow ur military economy etc twice.

gold, every territory u have will supply 10 gold per turn (in despotic govt), gold can be used to hurry wonders (per example, one turn sooner for 100 gold or such, also gold can help hurry projects taht take more than one turn to complete, i hope i made sense.
//the whole point of gold is to use as a unit between empires ( since is worth something important, u can ask for gold in exchange for peace, war reparations buying techs etc etc, increasing realism

every turn u grow ur army, an A will appear in the map, it will represent an army, u can control their movement, (increase realism and visual effect(army massed at border predicts invasion etc etc) when two armys battle, their level of experirience, armor etc halps them win the battle.
**new rule, "B"s represent barbarian nomadica tribes, these can appear randomly and attack ur territory.

techs, every tech research period lasts 1 turn, but for them to have effect u must do soemthing extra, u get coinage, u must spend 3 turns to turn the idea into reality.
*in other words, it takes 1 month to plan a house, and an extra 6 months to make it* do i make my slef clear

in other words, dont worry, jsut give orders, ill work them out, and tell u how many turns it takes to finsih everything and how far uve grown and expanded ur empire, these rules might seem hard to get, but after a couple of turns it will be easy
 
ok, the game will start tommorow, everyone plz start sending their orders, PM them or just post them here. there is still time to join (theres always time :P)

ive added a smaller less complex version of teh rules in the first post too

did i mention u should join? :P
 
ORDERS:
Expand in all directions
Upgrade economy
Research warrior code
 
ur economy is at maximum,u cant upgrae economy until u develop tthe tech coinage. u can train or grow army instead
 
I will grow army instead
 
Oh yes, I forgot, expand teritory to Vietnam and South Asia.
 
update:
it is the dawn of civilization, human kind has settled in asia, europe and america.
all nations have expanded, barbarian have appear in many reagions (u can now commnad army to xonfront them etc.

many new techs have ben discovered

rome and geneva have communications

ill write more later, i have to work on something, brb in a couple of hours
 
Nope!
 
The Helvetians had been travelling. Flavio couldn't even remember how long they had been travelling - but now the small Germanic group had passed the passage to a dale that was in the center of the Great Mountains, that future generations would call "the Alps".

Flavio looked back, up north. The new land was beautiful - but he still missed the lands where they had lived before the travellings began. The Helvetian tribe had originally came from Southern Germany, but now they had left their homelands for good.

"Oh well", Flavio said. "We better settle down. Let's make a city and call it Geneve!" he said, and his slaves immediatly started to build a palace for him.

And so it happened. And afterwards, Flavio decided that the Helvetians, now that they had established a decent city, should expand towards everywhere. And that they did: not only to all of Switzerland, but also to southern France. But soon, they found out that they weren't the only civilizes nation in the world, as the Romans also existed in the south...



DIPLOMACY:

From Geneve
To Rome:
Hello! Do you want to exchange knowledge? We have heard that you have this weird thing called "trade" and we have warrior code...

(OOC: Can I ask this yet, or do I need "trade" first?)
 
u can trade techs
(to have economical trade, one of the nations must have trade, and the mpires be conected (taht trade increases gold for both nations)
 
should i create NPC nations? we only have 5 players :(.

if u are reading this adn havent joined, plz do join (specially in europe, asia or north america).
since u joined later u will get extra stuff to get started and not be left far behind
 
Nope!
 
ok, next turn a few new NPC nations shall rise.......mmmh....apparently good luck will shown her face in finmasters empire (for writing a short story about hs civ ;)

update tommorow, send orders
 
Name: Zululand
Leader: Shaka (Yours truly)
Goverment: Despotism
Nationality: African
Army size: Tiny
Army training: conscripts
Navy size: NONE
Navy training: NONE
Economy: Stable
Trade level: NONE
Pop Growth:Normal
Culture: NONE
Influence: NONE
Religion: Voodoo
Education: NONE
Science: NONE
Age:Ancient
Starting point: Modernday Zimbabwe
Priority of building in case cant send orders by PM:
1: Training
2: Economy
3: Army Size
4: Technology
Name of ur first army:Impi
Capital name: Zimbabwe
Military stats: one tiny army of cosncripts w/ 1.1.1 (A.D.M)
Choose 2 of the top techs on the tech tree: Trade, Warrior Code

ooc: all correct, or?

Edit: What are my extra stuff? :D
 
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