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Nerds in Space

Discussion in 'Civ4 - Succession Games' started by Rex Tyrannus, Dec 1, 2009.

  1. mlinneak

    mlinneak Prince

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    Sorry about the mismanaged production :blush: I was trying to build parts in our highest hammer cities, which are few and far between.

    Just as you are thinking of preparing mass offensive army to take out a capital if necessary, we should also prepare a mass defensive army in case an AI gets the same idea in regards to us. We could try getting a defensive pact with Hatty perhaps.

    Doesn't that SDI wonder add to SS part production? Should we use that engineer to rush that? Or is settling still better?
     
  2. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    if there's no non-proliferation treaty, we could use the engineer to rush an ICBM. That would make taking out a capital much easier.

    On defense, I've never seen anything to suggest that the AI is capable of a coordinated amphibious assault, but it's still wise to put at least six good defenders in the capital with another six on some transports just outside of nuke range.

    That way, our only real threat is if the AI is smart enough to declare, nuke, and attack on the same turn. We don't, by any chance, have any non-coastal cities, do we? If we do, I'd move our capital to it.
     
  3. mlinneak

    mlinneak Prince

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    There certainly isn't a non-proliferation treaty yet - we've had the chair since it was available and last I checked it was still listed as an available option to put up for vote. I never put that up because in my experience it tends to pass unanimously and I figured we wouldn't want to lock ourselves out of building nukes. Can the engineer rush an ICBM? Is that considered a unit or a building?
     
  4. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Oh yeah. I forgot that you can't rush units with a GE. Still, since we don't need more tech, it might be wise to turn off science to cash rush an ICBM (or any labs that we need to put into SS cities).
     
  5. mlinneak

    mlinneak Prince

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    If we can get another GP pretty quick, maybe we could do another golden age? The cities currently building parts should all have labs - I did make sure there was a lab in place before building parts.
     
  6. Bindamel

    Bindamel Call me Bindy - mel

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    I got it, I'll look into everything here and try to set it up for you to bring it home, Rex.
     
  7. Bindamel

    Bindamel Call me Bindy - mel

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    Okay, lots of stuff here that I'll probably forget.

    I didn't really have an issue with the build locations. We have very few high hammer cities, given the map type. We did have some cities that were poorly optimized for building. I cleaned up a few with farms / workshops. The best of them, which I'll call Yaso, I did a lot of work with:

    Before:


    After:


    There are three or four health buildings, plus Ironworks, that could have been built in this city besides, but at this point, it's too late. Bad on all of us on not taking better care of a city with that much food and production capability from the start.

    I also did something else I wasn't supposed to, I'm building engine number 2. Given the current builds, I don't think it cost us much to do. More importantly, how stupid would the Enterprise look with only one nacelle!

    Manhattan Project has not been built, and I wasn't going to use a SS city to build it, so no Nukes for you! On the plus side, we're not going to get nuked into oblivion either.

    We had one GE, so I started the Space Elevator in a hammer-mediocre city, figuring if the next GP was an Engineer, we could rush it. Next GP was a GP though:



    I believe a Golden Age right about now, (even before hitting enter) would just about do the trick.

    Here is the spaceship:


    Here is the build list:


    Here is what I'm trying to do to slow Qin down:


    Here is how well it's working :(


    I've got a spy transport thing going, and a few spies gaining discounts in Chinese cities. When you get one to 50%, try to destroy a spaceship part.


    One other note: Hatty's going cultural, but it's not showing on the victory screen. I'm worried that because Joao has a city that's better than any of Hatty's, it's showing him as the culture leader when she may have three cities a lot closer. Not much we can do but worry, really. (Oh yeah, if anyone comes knocking with a war declaration, I do believe we are pwned, as they say.)
     

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  8. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    if you have all the tech you need, convert those useless cottages to workshops.
     
  9. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    okay. I played. turn report will have to wait though.


    oooh...suspense!
     
  10. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    I played a few extra turns this set. I hope no one minds. First, though, I took a couple of things to heart.

    Bindy's advice to keep up the espionage carousel
    Bindy's warning that Hatty was going cultural

    This first was easy enough. Spies in Rome could airlift to Minoa, then take a transport in less than one turn to Chongqing, Qin's closes city. If you don't know, you can sabatoge a project from any city. Chongquing was great because it was close and it didn't have any anti-espionage buildings.

    For Hatty's cultural aspirations, there was nothing I could do. Indeed, we couldn't see what she was up to (and I still don't know how Bindy knew this) because Lisbon was the only legendary city at the time. As we'll see, once Thebes went legendary, Hatty was the #1 culture threat and I could see her three best cities.

    On to the game.

    With all techs in, and an urgent need to create more espionage and wealth, I turned science down to 0%. It was only at 10% before, but I just couldn't see the gain in those extra 500 beakers per turn. I left EP at 60%, because I planned to buy a lot. For one thing, I wanted to buy a space elevator.

    I had no idea the elevator was still unclaimed or I would have suggested it for our engineer long ago. Still, turns out that one engineer could only give us 1100/3000 hammers for it. (Actually, that engineer must have been sitting a while, because our next engineer (spoiler) could give us 2100 hammers for a rush.)

    Anyhow, long way to say Science set to 0. Sorry.


    Turn 590

    Zara offers to trade Hit Musicals for Uranium



    But I refused and renegotiated.



    We also got a second engineer on my first turn.



    This gave us two engineers and a prophet. The first was already in Kufah, where we had the elevator brewing. The second was in Rome. I but him on a transport (without realizing we had an airport there) and shipped him to Kufah. The prophet was sitting in Mecca and I moved him to Medina, our slowest SS builder. My plan was not to use any of the GPs until I was ready to strike.

    If someone else took the elevator, I would use one engineer and the prophet for a golden age and settle the other engineer in Medina. If we made it, both engineers would rush the elevator and I would settle the prophet in Medina.

    However, if I had realized that the second engineer offered more hammers, I might have used only him to rush the elevator and cash-rushed it the rest of the way, leaving our golden age still in tact.

    Oh well.

    Bindy had left me some spies in some of Qin's core cities. Unfortunately, they both had intelligence agencies.









    This is the main reason I like sabotaging projects. No one puts agencies in their stupid outback cities, so they're ripe for the picking.

    Turn 591

    Engineer 2 arrives in Kufah, so I burnt them both.

    Turn 592



    Turn 593

    Qin offers to trade Mass Media for Genetics. Negative Ghost Rider

    Massawa finishes: SS Cockpit -- we're 9 turns from launching



    Qin and Boudica sign a defensive pact.

    Turn 594

    Really pissed here. Our first two spies were caught in mission. And my first spy in Chongqing finally got to 50%--on the turn he was discovered.



    But that was made an easier pill to swallow, because I also had a spy in Qin's city to our southwest arrive at 50% on that same turn. And I finally took out the bastard's engine.



    Turn 595

    And then I took out his cockpit next turn.



    Turn 596

    Rome finishes: SS Engine
    Yasodharapura finishes: SS Casing



    Turn 597
    Mecca finishes: SS Casing

    Got to take out Qin's life support





    Turn 598

    Don't know precisely when Thebes went legendary, but I noticed here that Hatty's on the victory screen.



    No worries there, eh?

    Absurd finishes: SS Casing. That's the last casing. I could have launched then, and I almost did. Two more thrusters means 6 turns later finish at this speed. We'll have two more thrusters in four turns. Launching then is two turns quicker, but exposes us to espionage attempts. The final call was that we're nerds. We don't half-ass our spaceships.

    Launch delayed.

    However, I realized that we were in the driver's seat. No need for any last minute offensive like in Science Scorning Spacists, so I pushed through a no nuke law.



    Turn 599

    Hatshepsut offers to trade Mass Media for Plastics and I said "why not?"

    I've been setting all builds to defense that can reach the capital in time. Just in case anyone grew smarter in the last six turns. Still, we're not that bad off.



    Turn 600

    Mon Calamari finishes: SS Thrusters

    Turn 601

    Medina finishes: SS Thrusters



    3...2...1...




    Turn 602

    Nothing to do now, but bring every troop I have to Rome and hit enter 15 times.

    I've attached the save of the turn before. Take a look at the garrison in Rome. Pretty impressive, actually. Especially with the naval blockade.








    (spoiler with autolog dump)

    Spoiler :

    ------------------------------------------------
    Turn 589/750 (1969 AD) [09-May-2010 14:02:52]
    0% Research: 79 per turn
    0% Culture: 944 per turn
    60% Espionage: 1765 per turn
    40% Gold: 554 per turn, 7459 in the bank
    Yamama finishes: University

    Turn 590/750 (1970 AD) [09-May-2010 14:02:58]
    Diplomacy: Zara Yaqob (Ethiopia) offers to trade Hit Musicals to King Dork (Fanatics) for Uranium
    Yamama begins: Guided Missile (12 turns)
    0% Research: 75 per turn
    0% Culture: 946 per turn
    60% Espionage: 1789 per turn
    40% Gold: 587 per turn, 8013 in the bank
    Damascus finishes: Spy
    Hawulti finishes: Grocer

    Turn 591/750 (1970 AD) [09-May-2010 14:07:35]
    Damascus begins: Missile Cruiser (49 turns)
    Hawulti begins: Transport (27 turns)
    0% Research: 75 per turn
    0% Culture: 946 per turn
    60% Espionage: 1793 per turn
    40% Gold: 585 per turn, 8600 in the bank
    Ridikulus finishes: Spy
    Cumae finishes: Spy
    Minoan finishes: Spy

    Turn 592/750 (1971 AD) [09-May-2010 14:15:25]
    Ridikulus begins: Transport (19 turns)
    Cumae begins: Marine (19 turns)
    Minoan begins: Marine (40 turns)
    0% Research: 75 per turn
    0% Culture: 950 per turn
    60% Espionage: 1792 per turn
    40% Gold: 587 per turn, 9185 in the bank
    Kufah finishes: The Space Elevator
    Tegulat finishes: Spy
    Attitude Change: Qin Shi Huang (China) towards Joao II (Portugal), from 'Pleased' to 'Cautious'
    Civics Change: Joao II(Portugal) from 'Bureaucracy' to 'Free Speech'

    Turn 593/750 (1971 AD) [09-May-2010 14:21:39]
    Diplomacy: Qin Shi Huang (China) offers to trade Mass Media to King Dork (Fanatics) for Genetics
    Kufah begins: Marine (15 turns)
    Tegulat begins: Intelligence Agency (21 turns)
    0% Research: 75 per turn
    0% Culture: 954 per turn
    60% Espionage: 1794 per turn
    40% Gold: 595 per turn, 9772 in the bank
    Massawa finishes: SS Cockpit
    Yeha finishes: Theatre
    Civics Change: Qin Shi Huang(China) from 'Hereditary Rule' to 'Universal Suffrage'
    Civics Change: Qin Shi Huang(China) from 'Environmentalism' to 'State Property'

    Turn 594/750 (1972 AD) [09-May-2010 14:28:02]
    Massawa begins: Airport (16 turns)
    Yeha begins: University (150 turns)
    0% Research: 76 per turn
    0% Culture: 964 per turn
    60% Espionage: 1801 per turn
    40% Gold: 600 per turn, 10367 in the bank

    Turn 595/750 (1972 AD) [09-May-2010 14:32:19]
    0% Research: 80 per turn
    0% Culture: 968 per turn
    60% Espionage: 1800 per turn
    40% Gold: 606 per turn, 10967 in the bank
    Hoth Base Camp finishes: Submarine
    Mar Sara finishes: Grocer
    Tokonda finishes: Observatory
    Civics Change: Zara Yaqob(Ethiopia) from 'Environmentalism' to 'Free Market'

    Turn 596/750 (1973 AD) [09-May-2010 14:38:35]
    Hoth Base Camp begins: Missile Cruiser (25 turns)
    Mar Sara begins: Guided Missile (15 turns)
    Tokonda begins: Guided Missile (15 turns)
    A Workshop was built near Medina
    0% Research: 80 per turn
    0% Culture: 968 per turn
    60% Espionage: 1808 per turn
    40% Gold: 603 per turn, 11573 in the bank
    Rome finishes: SS Engine
    Zeila finishes: Transport
    Isvarapura finishes: Bomber
    Yasodharapura finishes: SS Casing

    Turn 597/750 (1973 AD) [09-May-2010 14:45:08]
    Rome begins: Spy (1 turns)
    Isvarapura begins: Marine (13 turns)
    Yasodharapura begins: Airport (5 turns)
    0% Research: 80 per turn
    0% Culture: 968 per turn
    60% Espionage: 1805 per turn
    40% Gold: 615 per turn, 12165 in the bank
    Rome finishes: Spy
    Mecca finishes: SS Casing
    Berbera finishes: Lighthouse

    Turn 598/750 (1974 AD) [09-May-2010 14:56:02]
    Rome begins: Mechanized Infantry (3 turns)
    Mecca begins: Missile Cruiser (3 turns)
    Mar Sara begins: Bank (50 turns)
    0% Research: 78 per turn
    0% Culture: 959 per turn
    60% Espionage: 1799 per turn
    40% Gold: 615 per turn, 12780 in the bank
    Absurd finishes: SS Casing

    Turn 599/750 (1974 AD) [09-May-2010 15:08:02]
    Diplomacy: Hatshepsut (Egypt) offers to trade Mass Media to King Dork (Fanatics) for Plastics
    Diplomacy: King Dork (Fanatics) accepts trade of Plastics to Hatshepsut (Egypt) for Mass Media
    Tech traded to Hatshepsut (Egypt): Plastics
    Tech acquired (trade, lightbulb, hut, espionage): Mass Media
    Absurd begins: Jet Fighter (11 turns)
    A Farm was built near Addis Ababa
    0% Research: 76 per turn
    0% Culture: 954 per turn
    60% Espionage: 1790 per turn
    40% Gold: 628 per turn, 13435 in the bank
    Mecca finishes: Missile Cruiser
    Baghdad finishes: Customs House

    Turn 600/750 (1975 AD) [09-May-2010 15:14:38]
    Mecca begins: Jet Fighter (2 turns)
    Baghdad begins: Guided Missile (18 turns)
    0% Research: 76 per turn
    0% Culture: 958 per turn
    60% Espionage: 1799 per turn
    40% Gold: 600 per turn, 14063 in the bank
    Rome finishes: Mechanized Infantry
    Mon Calamari finishes: SS Thrusters
    Yasodharapura finishes: Airport
    Attitude Change: Hatshepsut (Egypt) towards Joao II (Portugal), from 'Friendly' to 'Pleased'

    Turn 601/750 (1975 AD) [09-May-2010 15:18:29]
    Rome begins: Mechanized Infantry (3 turns)
    Rome begins: Mechanized Infantry (3 turns)
    Rome begins: Mechanized Infantry (3 turns)
    Rome begins: Mechanized Infantry (3 turns)
    Rome begins: Mechanized Infantry (3 turns)
    Rome begins: Mechanized Infantry (3 turns)
    Mon Calamari begins: Mechanized Infantry (7 turns)
    Yasodharapura begins: Mobile SAM (4 turns)
    0% Research: 76 per turn
    0% Culture: 958 per turn
    60% Espionage: 1810 per turn
    40% Gold: 614 per turn, 14663 in the bank
    Mecca finishes: Jet Fighter
    Medina finishes: SS Thrusters
    Yamama finishes: Guided Missile

    Turn 602/750 (1976 AD) [09-May-2010 15:21:02]
    Mecca begins: Guided Missile (1 turns)
    Medina begins: Mobile SAM (5 turns)
    Yamama begins: Guided Missile (12 turns)
    0% Research: 76 per turn
    0% Culture: 954 per turn
    60% Espionage: 1809 per turn
    40% Gold: 601 per turn, 15277 in the bank
    Mecca finishes: Guided Missile

    Turn 603/750 (1976 AD) [09-May-2010 15:26:06]
    Diplomacy (Embargo Request): Sitting Bull (Native America) asks King Dork (Fanatics) to stop trading with Boudica (Celtia); King Dork REFUSES.
    Marine promoted: City Garrison I
    Marine promoted: City Garrison I
    Marine promoted: City Garrison I
    Marine promoted: City Garrison I
    Marine promoted: City Garrison II
    Marine promoted: City Garrison II
    0% Research: 76 per turn
    0% Culture: 946 per turn
    60% Espionage: 1810 per turn
    40% Gold: 727 per turn, 12929 in the bank
    Rome finishes: Mechanized Infantry
    Attitude Change: Sitting Bull (Native America) towards King Dork (Fanatics), from 'Pleased' to 'Cautious'

    Turn 604/750 (1977 AD) [09-May-2010 15:30:24]
    Mechanized Infantry promoted: City Garrison I
    Mechanized Infantry promoted: City Garrison I
    Mechanized Infantry promoted: City Garrison I
    Mechanized Infantry promoted: City Garrison I
    Mechanized Infantry promoted: City Garrison I
    Mechanized Infantry promoted: City Garrison I
    Mechanized Infantry promoted: City Garrison II
    Mechanized Infantry promoted: City Garrison I
    Mechanized Infantry 2 (Rome) (Mechanized Infantry) promoted: City Garrison I
    Mechanized Infantry 2 (Rome) (Mechanized Infantry) promoted: City Garrison II
    Mobile SAM promoted: City Garrison I
    0% Research: 76 per turn
    0% Culture: 942 per turn
    60% Espionage: 1813 per turn
    40% Gold: 719 per turn, 13656 in the bank
    Yasodharapura finishes: Mobile SAM

    Turn 605/750 (1977 AD) [09-May-2010 15:31:25]
    0% Research: 76 per turn
    0% Culture: 942 per turn
    60% Espionage: 1813 per turn
    40% Gold: 782 per turn, 12565 in the bank
    Medina finishes: Mobile SAM
    Fasil Ghebbi finishes: Forge

    Turn 606/750 (1978 AD) [09-May-2010 15:33:13]
    Medina begins: Jet Fighter (4 turns)
    Fasil Ghebbi begins: Jet Fighter (38 turns)
    Mobile SAM promoted: City Garrison I
    Mobile SAM promoted: City Garrison I
    Infantry 2 (Mon Calamari) (Infantry) promoted: City Garrison I
    0% Research: 76 per turn
    0% Culture: 942 per turn
    60% Espionage: 1814 per turn
    40% Gold: 780 per turn, 13057 in the bank
    Rome finishes: Mechanized Infantry

    Turn 607/750 (1978 AD) [09-May-2010 15:38:58]
    Kufah begins: Grocer (15 turns)
    Isvarapura begins: Bank (16 turns)
    Mechanized Infantry 3 (Rome) (Mechanized Infantry) promoted: City Garrison I
    Mechanized Infantry 3 (Rome) (Mechanized Infantry) promoted: City Garrison II
    Mobile SAM 2 (Medina) (Mobile SAM) promoted: City Garrison I
    0% Research: 76 per turn
    0% Culture: 942 per turn
    60% Espionage: 1819 per turn
    40% Gold: 779 per turn, 13837 in the bank
    Mon Calamari finishes: Mechanized Infantry
    Kufah finishes: Marine

    Turn 608/750 (1979 AD) [09-May-2010 15:40:10]
    Mon Calamari begins: Mechanized Infantry (7 turns)
    0% Research: 76 per turn
    0% Culture: 942 per turn
    60% Espionage: 1817 per turn
    40% Gold: 777 per turn, 14616 in the bank
    Absurd finishes: Jet Fighter
    Attitude Change: Sitting Bull (Native America) towards King Dork (Fanatics), from 'Cautious' to 'Pleased'

    Turn 609/750 (1979 AD) [09-May-2010 15:41:01]
    Absurd begins: Guided Missile (5 turns)
    Yamama begins: Hospital (38 turns)
    Hawulti begins: Bank (43 turns)
    Mechanized Infantry 4 (Mon Calamari) (Mechanized Infantry) promoted: City Garrison I
    0% Research: 78 per turn
    0% Culture: 950 per turn
    60% Espionage: 1817 per turn
    40% Gold: 766 per turn, 15393 in the bank
    Rome finishes: Mechanized Infantry
    Medina finishes: Jet Fighter
    Cumae finishes: Marine
    Massawa finishes: Airport
    Isvarapura finishes: Marine
    Attitude Change: Joao II (Portugal) towards King Dork (Fanatics), from 'Cautious' to 'Pleased'
    Attitude Change: Hatshepsut (Egypt) towards Joao II (Portugal), from 'Pleased' to 'Friendly'

    Turn 610/750 (1980 AD) [09-May-2010 15:41:57]
    Medina begins: Missile Cruiser (7 turns)
    Tokonda begins: Bank (50 turns)
    Mechanized Infantry 5 (Rome) (Mechanized Infantry) promoted: City Garrison I
    Mechanized Infantry 5 (Rome) (Mechanized Infantry) promoted: City Garrison II



    Very fun game. I'm sorry it dragged some times. Many, many good reports from the nerds.
     

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  11. Bindamel

    Bindamel Call me Bindy - mel

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    When I first started the espionage, my mind was on preventing Qin from building more. It was only after that I recalled that you can destroy existing parts. And only at the end of my turnset did I notice that you can destroy them from any city, not just the capital. And only well after my turnset did it occur to me that you could pick a loser city to sabotage the spaceship from.

    On the Hatty thing, she had 219 turns left on Plastics or somesuch(ETA you can see her at 177 in your first screenshot). Whenever an AI turns their research slider off, they're going culture.
     
  12. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Well what do you know this actually finished and you won!

    Well done.
     
  13. mlinneak

    mlinneak Prince

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    Nice job bringing it home, guys! It was an honor to play the game with you - Thanks for including me :)
     
  14. Whosit

    Whosit Entropic Knight

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    Hey, we won! Sorry I couldn't play the last several sets, but you all pulled it together. Guess there's not too much thanks to me. :p But I'm glad to see a victory. Sabotaging enemy spaceship parts is pretty cool.

    Not sure why you brought all the troops to Rome, Rex. Doesn't look like it mattered, but I don't think that the AI has ever dog-piled me just because I launched the space ship.

    Anyway, it's been a ton of fun nerding it up with everyone! Hope we get a chance to play again sometime.
     
  15. arkenstone

    arkenstone Chieftain

    Joined:
    Feb 25, 2010
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    well played guys!
     
  16. SpriteSODA

    SpriteSODA Musketeer

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    Dec 9, 2005
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    great game :)
    Nice to see some familiar faces, and even get a reference to the Musketeer's game we've had million years ago :scan:
     

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