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Nerds in Space

Discussion in 'Civ4 - Succession Games' started by Rex Tyrannus, Dec 1, 2009.

  1. mlinneak

    mlinneak Prince

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    Laser leads to Fiber Optics (SS Cockpit) and Fusion (SS Engine) but it appears that we could research Computers instead and still get both of those techs. I think I only put one turn in it, so it wouldn't hurt too bad to switch. We will also need Superconductors (SS Thrusters) and Genetics (SS Stasis Chamber).

    So we need 4 techs for our ship. Two of them require at least one more prereq, either Computers or Laser. I think Computers also gives a discount on the latter two techs, so it might be a better idea to do Computers instead of Laser.

    Joao will give us Computers for Satellites and 2200 gold, also something to consider if we want to focus on only spending our research on actual SS techs - perhaps putting a turn or two into Computers would cause him to lower his price.

    Qin will give us Computers for Composites, but I don't know if that is a better deal or not.
     
  2. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Computers also unlocks labs (+50% SS parts and tech) so it is a useful tech when building the SS.
     
  3. Bindamel

    Bindamel Call me Bindy - mel

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    I got this roster from page 21. It's been rare for me to visit this thread and not find out that I'm up (sorry about that, actually), so I thought I'd post it to remind the person who is up. ;)
     
  4. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Hi all. I actually played yesterday, but I'm a bit under the weather, so I'll post tomorrow.
     
  5. mlinneak

    mlinneak Prince

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    No worries, Rex, hope you feel better soon :)
     
  6. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Still unwell, so I'll make this quick.

    First checked the status of our Overwhelm Doctrine.



    Wow, that's easy. Just build fighters. Can do. Now, let's check the tech.



    Still not a big issue. What is a big issue is unhappiness. I'll echo Whosit's frustration with the AI choosing emancipation on this map. That's just stupid.



    100% growth for both of our towns. Sigh. Here's where we are.



    It'll take 3 turns of anarchy to change just emancipation. Our best bet would be to UN our way, but I couldn't remember who is the secretary. The AI would probably choose something stupid, like No Nukes. That wouldn't help us at all.

    Press enter and we get a revolt in Yeha. Again.



    When not revolting, this city is giving us a good number of beakers per turn. So it's worth keeping.

    Then this guy shows up.



    I still didn't know how viable the UN path to emancipation was, so I went ahead and solved the problem here.





    Happy accident.



    Computers comes in. Set to Super conductors.



    Then we get the stupid election.



    (Emancipation was on the list. Still, we have a golden age.)

    Joao gets uppity



    My open markets proposal fails



    Hatty asks nicer than Joao



    But I feel bad for Portugal, and I give them the keys to our destruction.



    Research in.





    I turn fighters into gold.



    One small step for China



    One giant parity for all





    (Spoiler contains autolog dump)
    Spoiler :

    Logging by BUG Mod 4.3 [Build 2139] (BtS 3.13-3.19)
    ------------------------------------------------
    Turn 530/750 (1940 AD) [29-Apr-2010 10:05:35]
    Research begun: Computers (5 Turns)
    100% Research: 2736 per turn
    0% Culture: 400 per turn
    0% Espionage: 315 per turn
    0% Gold: -454 per turn, 7264 in the bank
    Mon Calamari finishes: Airport
    Mecca finishes: Recycling Center
    A Village was built near Medina
    Isvarapura finishes: Hindu Temple

    Turn 531/750 (1940 AD) [29-Apr-2010 10:05:50]
    Mon Calamari begins: Carrier (9 turns)
    Mecca begins: Carrier (3 turns)
    Isvarapura begins: Fighter (8 turns)
    100% Research: 2761 per turn
    0% Culture: 401 per turn
    0% Espionage: 320 per turn
    0% Gold: -446 per turn, 6810 in the bank
    Medina finishes: Factory
    Massawa finishes: University
    Tokonda finishes: Library

    Turn 532/750 (1941 AD) [29-Apr-2010 10:22:18]
    Medina begins: Fighter (6 turns)
    Massawa begins: Fighter (8 turns)
    Tokonda begins: Observatory (38 turns)
    100% Research: 2740 per turn
    0% Culture: 394 per turn
    0% Espionage: 265 per turn
    0% Gold: -445 per turn, 6363 in the bank
    Henry Ford (Great Engineer) born in Rome
    Absurd finishes: Theatre
    Mecca finishes: Carrier
    Fasil Ghebbi finishes: Theatre

    Turn 533/750 (1941 AD) [29-Apr-2010 10:24:15]
    Diplomacy: Hatshepsut (Egypt) offers to trade Mass Media to King Dork (Fanatics) for Refrigeration
    Absurd begins: Fighter (9 turns)
    Mecca begins: Fighter (2 turns)
    Fasil Ghebbi begins: Forge (20 turns)
    Golden Age begins
    100% Research: 3155 per turn
    0% Culture: 751 per turn
    0% Espionage: 213 per turn
    0% Gold: -479 per turn, 5918 in the bank
    Mecca finishes: Fighter
    Civics Change: King Dork(Fanatics) from 'Representation' to 'Universal Suffrage'
    Civics Change: King Dork(Fanatics) from 'Nationhood' to 'Free Speech'
    Civics Change: King Dork(Fanatics) from 'Caste System' to 'Emancipation'

    Turn 534/750 (1942 AD) [29-Apr-2010 10:33:51]
    Mecca begins: Fighter (2 turns)
    100% Research: 3155 per turn
    0% Culture: 751 per turn
    0% Espionage: 213 per turn
    0% Gold: -479 per turn, 5439 in the bank
    Tech research finished: Computers
    Rome finishes: Apollo Program
    Cumae finishes: Theatre
    Zeila finishes: Lighthouse
    Attitude Change: Joao II (Portugal) towards Hatshepsut (Egypt), from 'Pleased' to 'Friendly'
    Civics Change: Boudica(Celtia) from 'Universal Suffrage' to 'Hereditary Rule'

    Turn 535/750 (1942 AD) [29-Apr-2010 10:36:03]
    Research begun: Superconductors (3 Turns)
    Rome begins: Fighter (2 turns)
    Cumae begins: Fighter (12 turns)
    Zeila begins: Observatory (38 turns)
    A Fishing Boats was built near Yasodharapura
    100% Research: 3158 per turn
    0% Culture: 761 per turn
    0% Espionage: 223 per turn
    0% Gold: -480 per turn, 4960 in the bank
    Mecca finishes: Fighter
    Medina finishes: Fighter
    Yasodharapura finishes: Library
    Attitude Change: Joao II (Portugal) towards Suryavarman II (Khmer), from 'Cautious' to 'Pleased'
    Civics Change: Qin Shi Huang(China) from 'Representation' to 'Universal Suffrage'

    Turn 536/750 (1943 AD) [29-Apr-2010 10:41:24]
    Diplomacy (Tribute Demand): Joao II (Portugal) demands that King Dork (Fanatics) gives Coal; King Dork REFUSES.
    Mecca begins: Hydro Plant (4 turns)
    Medina begins: Nuclear Plant (9 turns)
    Yasodharapura begins: Fighter (6 turns)
    100% Research: 3175 per turn
    0% Culture: 765 per turn
    0% Espionage: 223 per turn
    0% Gold: -483 per turn, 4480 in the bank
    Rome finishes: Fighter
    Mon Calamari finishes: Carrier
    Ridikulus finishes: Theatre
    Fustat finishes: Granary

    Turn 537/750 (1943 AD) [29-Apr-2010 10:43:58]
    Diplomacy (Help Request): Hatshepsut (Egypt) asks King Dork (Fanatics) for Medicine; King Dork AGREES.
    Tech traded to Hatshepsut (Egypt): Medicine
    Rome begins: Hydro Plant (4 turns)
    Mon Calamari begins: Coal Plant (7 turns)
    Ridikulus begins: Fighter (12 turns)
    Fustat begins: Fighter (38 turns)
    100% Research: 3211 per turn
    0% Culture: 787 per turn
    0% Espionage: 275 per turn
    0% Gold: -500 per turn, 3310 in the bank
    Tech research finished: Superconductors
    Cumae finishes: Fighter
    Isvarapura finishes: Fighter
    Yasodharapura finishes: Fighter
    Civics Change: Hatshepsut(Egypt) from 'State Property' to 'Environmentalism'

    Turn 538/750 (1944 AD) [29-Apr-2010 10:48:09]
    Diplomacy: Joao II (Portugal) offers to trade Hit Movies to King Dork (Fanatics) for Uranium
    Research begun: Genetics (5 Turns)
    Cumae begins: Forge (14 turns)
    Isvarapura begins: Library (7 turns)
    Yasodharapura begins: Fighter (5 turns)
    Fustat begins: Harbor (30 turns)
    80% Research: 2595 per turn
    0% Culture: 783 per turn
    0% Espionage: 265 per turn
    20% Gold: 50 per turn, 2810 in the bank
    North Hoth finishes: Observatory
    Aden finishes: Library
    Mar Sara finishes: Courthouse
    Massawa finishes: Fighter
    Tegulat finishes: Buddhist Temple

    Turn 539/750 (1944 AD) [29-Apr-2010 10:54:53]
    North Hoth begins: Forge (26 turns)
    Aden begins: Observatory (113 turns)
    Mar Sara begins: Library (17 turns)
    Massawa begins: Coal Plant (10 turns)
    Tegulat begins: Forge (12 turns)
    80% Research: 2807 per turn
    0% Culture: 789 per turn
    0% Espionage: 267 per turn
    20% Gold: 101 per turn, 2860 in the bank
    Rome finishes: Hydro Plant
    Absurd finishes: Fighter
    Mecca finishes: Hydro Plant
    Kufah finishes: Forum
    Qohaito finishes: Forge

    Turn 540/750 (1945 AD) [29-Apr-2010 11:02:44]
    Rome begins: Laboratory (3 turns)
    Absurd begins: Factory (10 turns)
    Mecca begins: Laboratory (4 turns)
    Kufah begins: Spy (3 turns)
     

    Attached Files:

  7. arkenstone

    arkenstone Chieftain

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    (clap clap clap) brovo w e l l wait you guys aren't done looks like yo ugot it very esily though! my bad!
     
  8. Whosit

    Whosit Entropic Knight

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    That was the quick version, Rex? :p

    By the way, if you went to the Victory screen, you could probably see who was Chair of the U.N. (us). Not that a Golden Age hurts us. And I don't think that the Engineer could have fully rushed a Wonder at this point.

    Fighters into Money, indeed. A good choice for an Archipelago map. Unlike emancipation. :rolleyes: But this is why the AI is AI. Seriously. Wasn't there supposed to be a cap on Emancipation Anger?

    I'm still unable to play, but you guys seem to be doing well. I might have given Joao the coal, though, since it's an older resource and less dangerous to us than Uranium! :nuke:

    The plan is to crank out space ship parts, yes? Best to get started on that early and often.
     
  9. mlinneak

    mlinneak Prince

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    Looks good, Rex :goodjob:

    Pretty sure I mentioned in my report that we were the UN winner, but like Whosit says, a golden age is still a positive thing for us. :cooool:

    I think Bindamel would be up again now, right? There should be time for him to pick it up and play, my best playing times this week are going to be towards the end, Friday and Saturday.
     
  10. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    You two are both discounting my ability to blindly do stupid things regardless of how well others lead me to do otherwise.

    Plus, I had strep throat while playing. Hope the save isn't contagious.
     
  11. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Golden Ages are always good while building space ship parts, gets them done quicker. Its the best use of Great People in the late game.

    Looks like you'll pull this one off easily!!
     
  12. mlinneak

    mlinneak Prince

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    Are we looking to build all available parts for the SS? Or a minimum? If we are doing a minimum, what are we cutting out?

    Have any of the AI started building parts yet?
     
  13. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    it depends on the tech order. The second engine, if we research fission last, is useless. Each thruster shaves two turns off of our journey. With production as awful as it is, I imagine we won't build all thrusters. Casings are a must, though, in my book.
     
  14. Bindamel

    Bindamel Call me Bindy - mel

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    Looks like I'm up. I'll probably play this tomorrow or Wednesday. Looks like spaceship techs and spaceship parts all 'round, then.
     
  15. Bindamel

    Bindamel Call me Bindy - mel

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    Or maybe it won't be Tuesday or Wednesday. We had a delightful little minithunderstorm here on Tuesday, and I was without power from 5 P.M. Tuesday 'til about 3 A.M. Wednesday. I wasn't able to play last night, and tonight and Friday are right out, as they say. If anyone wants to play before the weekend, jump right in, otherwise I'll pick it up then!
     
  16. mlinneak

    mlinneak Prince

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    I can play some turns tonight unless you were planning to, Bindamel. Please just post a "playing now" or something if you start so I know to wait until afterwards, or we can swap and you can pick it up after me for the weekend. :)
     
  17. Bindamel

    Bindamel Call me Bindy - mel

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    All yours, mlinneak! Take it away!
     
  18. mlinneak

    mlinneak Prince

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    January, 1945 AD - January, 1955 AD

    We learn Genetics, I set Fiber Optics for additional SS parts



    Started the Stasis Chamber in Rome

    I put up Emancipation for vote in UN - it passes, surprise surprise :rolleyes:



    Started Life Support in Mecca

    China has completed a Casing

    Sold Replaceable Parts to Boudica for 160 gold and her map
    Begged 360 gold off Sitting Bull

    Our golden age ends

    Fiber Optics comes in, set Fusion for our last SS part

    We get a bad event - civil unrest in Rome. Our mine gets destroyed.

    Hurry the labs in Medina and Mon Calamari, then also in Absurd and Yasodharapura

    Sitting Bull asks us to quit trading with Joao - I don't really want the diplo penalty with him but I also don't want to deal with Joao refusing to talk so I decline



    Started Thrusters in Yasodharapura, a Casing in Absurd

    We are third in power



    Vote for UN chair comes up again between us and Joao, I vote for us - we win



    I decline a defensive pact with Boudica again

    We complete our SS Life Support in Rome, start Docking Bay

    China completes another Casing, then tried to get us to gift him Genetics :lol:

    Joao has also completed the Life Support

    Hurry the Hospital in Mon Calamari and the Observatory in Massawa - my rush buying has drained a lot of our cash

    Fusion comes in - set research down to 0 to rebuild some cash reserve, and put in Laser again as a placeholder. We have a great engineer from Fusion. Not sure if we should just settle him or what, will have him rest in Rome for the rest of the turnset.



    Start a Casing in Mon Calamari

    Sitting Bull has now also completed Apollo

    China has completed a thrusters and a life support

    We complete our Stasis Chamber in Rome, start our Engine - chopped a forest into it

    Joao has completed the cockpit

    Hurry the lab in Massawa, start our cockpit there

    Put up the vote for open markets in the UN vote which fails



    Laser comes in, set Robotics



    We have 50 million souls



    I have our highest production cities working on SS parts



    China is our current competitor in the space race



    We have two parts completed, but as you could see, several on the way



    And the save ~
     

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  19. mlinneak

    mlinneak Prince

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    So I guess, any time a part completes just slot in a casing to follow so we can get those done. I should have put in another casing at either Medina or Yasoharapura instead of that second thruster - I don't know what I was thinking :smoke:
     
  20. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    good job. Looking at the save, I have the following thoughts:

    1. we now have all required techs. That's great. Joao is down three SS techs, but will have fission next turn. Qin is down two SS techs. As long as those two don't trade with each other, that should buy us about 10 turns. Our production seems worse than theirs, though.
    2. I do not believe we have the right cities working parts. Absurd will finish its casing in 39 turns. I don't think we have 39 turns. Also, we have our life support (I think) in a 40 hammer/turn city. That will take 34 turns. I think we can probably manage production better than that.
    3. It might be wise to assemble a fleet of death for use in case someone launches first. Enough battleships/destroyers to take out either Qin's or Joao's capital defenses in one turn. Enough carriers to airstrike the defenses to half, and enough transports with troops to just raze the city, recalling the spaceship.

    Bindy, do you still want to take this? I can play today or tomorrow if you don't want it.
     

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