nero03 SID

Own where´s your save?

I posted seedbeast settings so you can try it yourself by starting a new game.

Man, I think you can tell whether a tile is lake or not by seeing if it produces 2 food rather than 1 ...

It was in the fog so I couldn't look at the terrain value...

Dad: More powerful than the strongest runaway Sid AI.

:lol: True.

And shouldn't we hand-pick them to make nobody Seafaring, Comercial or Agricultural?

I say no, this makes too many civs start with the same techs, making trading a lot harder. To keep up, trading alpha early will be a necessity, so we have little hope of a monopoly on writing.

My suggested research plan is to min writing then imediatly min lit, and we could get a monopoly on lit, and possibly an SGL! We are scientific... In my current game I lost the monopoly by 5 turns, but I wasted at least 15 turns inbetween writing and lit not researching before I decided to min lit.

I think we should get a settler out before a granary? To get an early city? After that building the granary won't be so tough, as the worker will have done his damage.
 
Well I won't post my save. The Russians are to our north and already are pressuring our capital. I didn't trade alpha fast enough so they got that too. Even without barbs they are up wheel, pot, mas and wc. I met the Ports as well who are also up pot, mas and wc. I got 2 curraghs out. One dead ended near the russians north end and had to head back south. The other went south and just turned the tundra corner of our island. One warrior and a settler are finished. We had silks nearby, wines across the waterway and the Russians had incense (hooked up too)
I went max on writing trying to capture max beakers and no demands. Here's the pics.

nero.JPG


nero2.JPG
 
I'll play my start tonight. I don't like Own's start because it doesn't have a river and this means that we don't have +5 food even with 2 cows and we don't have commerce bonus.

I want to try a continents start, but if everybody wants archipelago it is OK. I think i'll try carthage or france and start max researching math->currency hoping to get at least one of them as monopoly tech.
 
Whomp's start is bad indeed. Not even a 4-turn and Russians at the Gates :)

Nero's, with 2 cows and a canal (one water is a lake, the other sea) seem a lot better. I didn't have time to generate any yesterday, I'll try tonight.
 
After playing 20 on my first post, I decided to draw one more map just in case. I'm glad I did that.
Short turn log about trading rest seems obvious.
3100BC
contact zulu and americans
trade alpha and 58 gold to america for masonry
trade alpha and masonry to zulu for CB, pottery, the wheel, 20 gold
change Constantinopel to granary
3050BC
contact Mongols give alpha for WC
sell WC to america for 68 gold
3000BC
contact China, no trades they are backwards and have just 10 gold

Looks playable to me :D
Nice island all to ourselfs, some lux and a despotism SF.
 
Nice turns nerovats. :thumbsup: That's workable and great trades.

The only negative I can see is there are no rivers in sight.
 
lurker's comment: @Nerovats' game :dubious: if you guys want to try a tRiCkY-style bad start location on Sid, go ahead. Seriously, a capital with tundra and hardly room for a core, let alone a second ring? It might be winnable and make an interesting game. :mischief:
 
We're a bit in a corner, but can jump the palace later on.
But we should at least wait and see what the others come up with.
 
MP's right. Tundra towns ain't so fun. I'd really would like some rivers to work.
Still nice turn Nerovats!
 
A river start would be nice for the commerce bonus.

I just rolled a continents map as the carthage with a river&cow but i found myself sqeezed between japan and aztecs, i only had space for 2 cities. I played beyond 20 turns to see what happens. I built a Numidian Mercenary and walls in my second city and declared war on japan. I killed their SOD and took 1 city for peace, but aztecs declared on me and razed my capital. In that game i max-researched math and actually got it before 50 turns. It was a monopoly tech and i managed to trade to tech parity.

@Nerovats: in your start you should have irrigated the cow and not the wheat - it would have saved some worker turns and the town would have grown faster. Actually irrigation before mining is better in most cases. The trading is nice, how many curraghs did you build?
 
Let's wait for Pentium's (and Bigfoot?) start first.
 
I think it will depend on which save we use.
If we use Nerovats save we start with a farmers gambit and fill the island first.

Then I'd suggest we keep an eye towards opportunities (IE lux and resources). If there are two or three civs on the same island there's a pretty high probability they will run out of space pretty quick and start a war with one another. We can jump on top of the pile with an eye towards those resources.

Republic, yes.

Many, many dromons, yes. Their pillaging capability for landings and their terror on the seas will be a very valuable commodity for many moons Lil' Grasshoppah.
 
I don't understand why is the dromon so good in a non AW game. I think that a war on sid is possible without much pillaging, in normal games they won't build so many military units as they do in AW.

I think that i'll try another start as carthage tomorrow morning, but this time on archipelago. This time i would do min-research on math because i only saved a few turns in my previous attempt. My view on the opening: i think that the value of early contacts is overrated, if we can get a second level tech as monopoly we would easily trade to tech parity even if we fail to trade for all first level techs initialy. The only tech that we really need soon is pottery, so i would build just one curragh and then start a granary prebuild. There are no barbs and no need for MP if we do min-research, so for the first few turns we should play total farmer's gambit.
 
Any civ is ok for me except dutch (I am playing them in a sid game too, so prefer to use other civ for this one). Could also use my first save which seems to have good tiles all around, just no river (nor lux).
Let's wait on Pentium, Obormot and Bigfoot's starts. Then discus starts.

@Own a sold WC because Mongols are right next to America and would have used it's gold to trade with them. It's net a very good deal, but better then nothing.
 
Back
Top Bottom