nero03 SID

A larger empire won't help? The faster we grow, the more units we have, so we can attack earlier and thus we have less units to face, so we can attack our next victim even earlier and so on. Not to mention that we'll be able to grab more resources and luxes.

I understand the importance of trading and surely we do need 1 curragh built before the granary to get pottery (but not more then that), but why on earth do you want a settler before a granary? It depends on the start of course, but in most cases a granary before a settler is much better.

Even if we don't get writing as monopoly we can get literature - from my experience AI tend to ignore optional techs even more on sid. If we grow fast in the first 50 turns we would be able to max-research it in about 20 turns. With a monopoly on writing or lit we should be able to trade for tech parity. So we need contacts with
1. At least one civ to trade for pottery by the time our prebuild for granary is complete (~20 turns)
2. Many contacts by the time we research writing or lit (50-70 turns)
I think 1 curragh before granary is enough for that.

Some notes about micromanagement: since at first the only things we are going to build is settlers and workers there is no need to do lots of mining - i think we should only build enough mines to produce settlers and workers at maximum for given fpt rate. I know some people like combo factories, but i am not a big fan of those because they take a longer time to setup delaying production and also need lots of worker-turns for all the mining. We don't only need warriors for MP when we switch from min-research to max-research which is 50 turns away.

I got to civ only now, i'll try another start and post it here. I still don't really like Nero's start even though there was good trading because there is no river and because of non-optimal worker management in the beginning which propably delayed growth by a few turns.
 
OK, i tried continents as carthage again and the first start i tried had 2 cows, 2 rivers and plenty BGs :)

sid_carthage_3000BC.jpg


I made 4 contacts (Osman, Theodora, Joan and Lincoln). I got all first-level techs except the Wheel. Granary was built at size 4, 1 turn before growth. It is not clear if Ottomans are on our continent or not, but all others are. American scout came from the north, france and byz are in the south, but it seems that we do have some space for expansion.

Build order was curragh->granary->settler. Granary was built at size 4, 1 turn before growth. Worker irrigated cows, but did no mining because we can have a 4-turn factory even without mines. Instead i started building road along the river to our next city. We can leave the mines for later when we actually start producing military, but we should road the BGs before switching from min to max research.
 
Good work Obormot! I would suggest a second city northwest of the wheat.

On military attack plans, I would suggest using the Numidian Mercenary. We get it early, no upgrades needed. We should then leader fish with catapults, and take cities with armies. Treat it like an AW game, cause a sid opponent will probably pump out as many units as 4 monarch to emperor opponents.
 
Good go Obormot. That's my vote for start
 
I can live with this start :D.
Sugest to build city north of the worker, build warrior and send it anti-clockwise around the capitol, to determine how large the second river is and whats north of the wheat. This city can be settled faster and will give more gold then the wheat one and I would like to know what's in the fog before settling. What ar the barbs set on?
Will play tonight if team agrees.
 
Oh, yes, we do agree, play on nero.

On dotmapping, I would put one city northwest of the wheat, one northwest of the worker, this allows a future city space northeast of the snow capped mountain. It will crowd a coastal city, but all the coastal tiles that city will have without competition makes up for it.

Edit: Maybe a city 2 northeast of the tobacco?
 
SW, welcome!

I haven't played Carthage before, so it might be very interesting. Good we have many BG's for those expensive NM's.

Let's play! :)
 
Yeah Soul Dude! I agree with Own, let's keep it moving. No pick up within 24 should be automatically skipped. Please give a got it within that timeframe. Don't be afraid to stop and discuss either. It is important we are 100% on the same page at this level.

I look forward the mercs since they were the first SG win. :thumbsup:
 
Own said:
With so many people, these games get slow, cause your next turn is so far away you forget about it, so let's keep it moving. If nerovats can't get it by this evening, I"ll play then.
If we can't beat 7+1, we can at least outnumber then :D

If I understand correctly, we go for Math, in the meantime buy BW (and maybe also WC) for Alpha, and attack. Good.
 
I was playing while you posted. Said I would play this night.

2850BC
settler->settler
2750BC
fond Utica->warrior
IT byzantines are close with settler/spear pair.
2670BC
settler->settler sent it north
2630BC
trade pottery for myst to Ottomans
Americans have IW but won't trade
 
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