Preturn: Carhage can NOT get 30 spt, so we'll have only 2-turn NM's.
But White can get 10spt instead of 9 for a cost of 1 food.
Also, Oea can get 3spt instead of 2 for the cost of a taxman.
That Archer next to BLUE looks deadly. But I can't get rid of him.
Researching Mono is not an option, it wouldn take 30 turns.
IT: good, he redlines himself against a warrior (let him rest in eternal peacefulness).
Turn 1 [330BC] Pink NM->NM, Rusicade Rax->Horse,
Our palace look a bit nicer (at least bigger, but I still wouldn't live in there) now.
Some bombing, our cat stack gets reinforcements. American's move next to Cirta. They'll be shattered agains the mighty NM army.
Killed that Archer and a French Sword, losing 2 archers

Rush Walls in Cirta for 60-and-something gold.
I still can't understand how you guys play with battle animations on Sid. It just takes too long to watch all those cats fire.
IT: American troops move next to Blue... We only have a 1hp Horse there... Oops...
France offers straight peace, I reject her.
Turn 2 [310BC]
Carthage, Utica, White NM->NM, Cirta Walls->Cat, Blue Cat->Cat
Time for our Cats to get some Mice. Miami has some good ones... still 3 tiles away.
Blue.. It would be safe with the army from Cirta, but Cirta wouldn't be then.
Ok, I leave Cirta with 3 vet Horses in Walls agains 3 reg Archers. Pray to the RNG!
We can't afford to open a new front.
Turn 3 [290BC]
Hippo Horse->Horse, 2 cities riot !?! MapStat didn't tell that.

With pain in my heart and not much in my head, I'm forced to do this:
Or I would lose Blue. I decided for lesser evil.
ENTER whatever.
IT: I notest that AI doesn't attack our army in cities. Is this because I'm playing without NoAIPatrol=0? I'll probably add this for the next set of turns.
Turn 4 [270BC]
Carthage, Utica, Theveste NM->NM. !?! I only now see Carthage doesn't have Rax. It gets one in 2 turns.
Stack-o-Cats moves into position. They can see the mice from a hill into a city, and they look delicious. What are they eating?
IT: Khm. Our Horses colony fall into Ottoman territory. A settler must get there immediately.
No, even worse. Ottoman settler is already there. What should we do?
Turn 5:
White NM->NM, Rusicade H->H.
Our Cats start cathing...
I don't raze it, because it only has 2 citizens, I think it's better to capture, sell everything and replace. Nothing to sell, tho.
Nora founded on its ruins.
IT: Our MA with Byz ends, and I don't renew it. But we're still not ready to attack Byz.
Turn 6:
Some NM and Cat build, and Oea produces a settler.
I stopped playing here, because our Horse city location is a decision of great importance (I've always loved the word "importance"), and I don't want to screw anything. I'm really tired and have school tomorrow, so please think instead of me
My vote goes according to pic, but will change if you want. We have a flip chance from Hafa (Their culture is about 50x greater than ours

), so we might raze it as well. Also, they are 2 American Spears next to it. It can be defended with the NM from White, but White will be empty then.