nero03 SID

Good point AnsarKing. I don't know if they're all attacking PINK, but that can be arranged if we wait to attack the city near it, and make that city the closest to our territory. With the walls and good defender, all their SoD's will hit that city like water on rocks, in which one big SoD is good. If this can't be done, AnsarKing is correct in saying spread out american forces is better.

I've changed my mind on the specialists farms in American territory. Not foody enough land, and we'd be missing out big time on a second weaker core. I know the FP operates different in C3C, but it reduces corruption in nearby cities, so if we rush (or build) the FP in Washington, we could have our land and america's combined all producing, which would rock.
 
Land around Washington will be too corrupted even if we build FP there, propably the best place is somewhere in between our capital and Washington. That would make about 1/2 of their territory productive.
 
Obormot- Are you suggesting signing a peace treaty?
I meant the ottomans of course. We should raze that ottoman city to reduce cultural presuure as soon as peace ends.
 
FP reduces rank corruption everywhere, you are right, but only a little bit. There will be too many cities between our capital and Washington, so i would move FP sight a bit to the west.

I agree that we should use horses to capture outliing cities and cats in the core. Maybe we can head straight to Washington now.
 
Own said:
Good point AnsarKing. I don't know if they're all attacking PINK, but that can be arranged if we wait to attack the city near it, and make that city the closest to our territory. With the walls and good defender, all their SoD's will hit that city like water on rocks, in which one big SoD is good. If this can't be done, AnsarKing is correct in saying spread out american forces is better.

I've changed my mind on the specialists farms in American territory. Not foody enough land, and we'd be missing out big time on a second weaker core. I know the FP operates different in C3C, but it reduces corruption in nearby cities, so if we rush (or build) the FP in Washington, we could have our land and america's combined all producing, which would rock.

lurker's comment: heh, thanks. :) A little trick I tried once.
 
So settle, defend, pray is the idea. Good, I'll do it.

Regarding our army: there are 5 Spears and 3 Archers near Pink, so it's not in danger. But there's a large Archer/LBM/Spear stack next to Blue, and without the army, it would have already fallen.

Horses in tundra, Cats in the core seems a good idea. But I'll take Detroit (in tundra) first, because it's on our way from Miami (now Nora) to Washing Town.

We're not far enough to be thinking of FP. We need some more cities first.
 
Turn 6 [230BC]
Horses founded, starts Temple (in 30)
Joan wants 20g for peace, I accept it.
MN's from Carthage just take too long to get to the front. It's changed to Horse.
Here's the situation:
Front_230BC.jpg



Turn 7 [210BC]
We lost WH from France :( Some taxmen and entertainers, but almost no harm from production.

IT: Iros start Copernicus'. Bad news for us. Abe still won't give us a tech for peace.

Turn 8: Some MN builds.
Our cat stack moves into position to bomb Atlanta. It's Musket defended, and we only have 3 NM's !!

Turn 9: The stack bombards surrounding LBM's, and waits for Horse-like reinforcements. It also reveals 3 Muskets in Atlanta.
I raise lux to 30%, so we have 33gpt now instead of 40.
I lose vet 2 MN's killing a 2hp Spear on flat terrain. :mad: Didn't you pray enough?

IT: Theo demands 35. We can't afford another front now, so I cave in.
It's less painful to kneel than to be kneelt?

Turn 10:
Some builds.
Atlanta is bombed, but all our cats only take 4 hp's off the 3 muskets. I do not risk the attack.


NOTES:
- The Horse next to Oea must move into it, if one of the Spear next to Horses (city) does the same.
- American attack on Blue was repelled (or withdrawn, I just don't know where), so the army can go pillage.
- We should be able to capture/raze Baltimore and build a city there.
- Atlanta can be attacked in this turn, but I didn't risk it. It's 3 4hp NM's versus 3 2hp Muskets.
- They still won't give a tech for peace.
- Carthage has just reached size 12, so mine the irrigated tiles in its radius.
- FP would only need 8 turns in Carthage. But I still think 5 Horses are more valuable.
- Horses has 11% flip chance :crazyeye:

The big shot:
Big_150BC.jpg


Save
 
lurker's comment: you shouldnt have caved in, the 2 byz cities away from the capital next to yours, wont do any harm, siince they got pillaged. also, nice pics, and on a side note, im posting from the school computer lab. :cool:
 
I think it is time to make peace with America, we may take a city or 2, but the war will be slow. We are a bit late, horses and NMs are too weak agaist muskets. We should take techs for peace and settle the cleared land, then attack the byzantines and take their iron. With knights we may continue american war.
 
I'm with Obormot that peace is needed.

Byz must be taken because that iron is absolutely critical.

I'm inclined to start on the French before America and bring the Americans into the fight. We can't let the French runaway here and
A. We need them to gas each other.
B. our southern border should be significantly easier to defend versus the Americans.
C. America's lands don't look especially good for specialist farms like French lands do.
 
War with the french is propably needed at some point, but may be very difficult if they have all the resources.
 
I fear France is only tackable with cav. Knights are too expensive and sucky against muskets. I think we should exhaust everything we've got next turn to try and take those two cities we can, then sign peace, and try to use our GA to build markets (we really need money for steals/buys), libs (possible self research/kulcher) and cathedrals (happiness and culture). I agree with attacking Byz with our cat stack, and then signing peace ASAP while we build up knights? We don't have to cash to upgrade our horses.
 
lurker's comment: you dont need cavalry against muskets in towns.use cavs against towns(knights with trebs or cats) and capital.
 
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