Originally posted by Antonius Block
I still don't grasp the concept of NES even after having a cursory look.
NESs are based on the original never-ending story, in which anyone could write anything that happened in an imaginary world of Civ 3.
It was then that das (you won't find him around anymore) transferred this idea to a map, giving everyone their own country and limiting what they could write to their own nation. At this point there was a lot of stories, and in some cases, a lack of realism. Also, there was no real way of determining battles in a war, so that whoever was attacking would consistently win, as they wrote about the battles.
The game has always worked in turns with "simultaneous movements." It was the writer/player's job to put the orders in a PM or in their post for the mod of the game to see and apply.
This lack of realism, both in technology and military, lead to a more regulated style launched by uknemesis (you won't find him around anymore, either). Eventually this spawned a "board game style" NES, in which each NES is played as a seperate board game based on spaces. It is essentially Risk variations with diplomacy bound in. You control armies and navies and, pending the rules, they can usually only move one space per turn.
Board game style NESs essentially ruled the forum for a few months at which point the RTOR (Return to Our Roots) idea was spawned by yours truly, setting back the clock to story-style NESs like it had been started as. The RTOR label has been used by many people, but RTOR2 has been far more successful, running for many, many months, and having somewhere around 2 or 3 thousand posts (it's not uncommon for successful NESs to have posts in excess of 500).
RTOR started the "Story NES", which was based on the idea of story telling as opposed to a boardgame. A person might have an individual tale to tell for their own country, and to a certain extent, are supposed to, but in the majority of cases do not. The story NESs provide a lot more fluidity to the game. Usually the moderator decides battles based on the size and technological level of the forces. Fractions are used in story NESs when distributing the forces of a nation: i.e., "1/4th of army on 1/2 of navy to land in Japan," suggesting that a quarter of the army, transported and protected by the navy, would make an amphibious landing in Japan. Also taken into consideration are things like economy and culture, those these take a comparatively minor role. There are some regulations, but a lot of the decisions are arbitrary.
Board Game NESs are a lot easier to get the hang of, and if you're interested in it, I would reccomend seeking out one. And if not, try observing a new NES for a while before jumping in (don't even bother trying to read all of RTOR2), as we'll accept anyone at any point in the game so long as there are open spots.