LordKestrel
King
In my game, I'm standing on the upstairs on the Medusa level, staring at a black dragon that was summoned by the titan, and I don't have reflection. I figure I can get 1 shot off with a wand of death, but if it misses, I'm probably toast. I might just run up stairs and do a bunch of summon+saccing in the hopes of getting some form of reflection.
While staring at my inventory after loading the save up, I realized I had a wand of teleport. Quick zap with that, and the dragon wasn't around to bother me. (you can teleport others on a no-teleport map, just not yourself). Got lucky with the wand of death and nailed the titan first try. After cleaning out the entrance hall, I decided to haul it all back up to my stash on level 16. Because that nasty black dragon was still out there, I decided to wander up to Soko, and see if I could get reflection. The boh would be nice too, my inventory has been perpetually full. Turned out to be reflection, which was probably the better thing at the time, as it meant I could handle the dragon.
I had learned the jumping spell, so getting across Medusa's lair was slow, but easy. Bunch of liches/mind flayers, but thanks to all those little islands, I could kill them with daggers from range. The dragon was trivial with reflection, and I never even saw Medusa. The statue had levitation boots, which came in really handy in the castle.
I cleaned out the outside of the castle, and having learned the passtune from my god, I opened and closed the drawbridge a few times, letting a few soldiers out to play before squishing a bunch in the bridge. During this time, I finally hit level 14, so I decided to put the castle on hold while I went to do the quest.
Quest was pretty easy, although I ended up losing 4 of my pets, so I'm down to just 2, a leprechaun and a storm giant. One of them became untame when I hit him with a dagger, the other 3 were hit with a black dragon blast. At least I got scales from this one, so I finally have an AC under 0. I've had the worst luck with armor this game, everything I've found has been +0 enchantment.
Things are looking pretty good right now. Just finished up the quest, have the Eye and the Bell, and I'm going to head back to my stash and try and do a little saccing in the hopes of getting a spellbook of identify, and a marker or two. I haven't learned charging yet, but I should have max luck, so writing charging shouldn't be too difficult. And I have a ton of junk scrolls to practice on, I just need the markers. ID scrolls have been rare, so a book of id would help a lot. If after a few thousand turns I haven't found anything, I do have a blessed magic lamp stashed, I could polish it up and wish for a marker, but I'd rather not have to do that.
My current stats:
Spoiler :
Code:
Currently known spells
··································· ······· Name Level Category Fail
·····················#····##·#····· ····#·· a - force bolt 1 attack 0%
··········###·····················### ······· b - magic missile 2 attack 0%
········##········┌─────────┐······ # # # # ·#····· c - healing 1* healing 0%
·······#·····┌────┼─────────┼────┐···#··#··#··#·········· d - slow monster 2 enchantment 0%
······#··#···├────┤··[%·····├────┤····#·····#······^····· e - light 1* divination 0%
········#···┌┤····│······(··│····├┐······················ f - jumping 1* escape 0%
·······#····││····│···H%@l··▒··@·││··················)··· g - finger of death 7* attack 100%
·······#···┌┼┴──▒─┘%···%%···│····│└┐····················· h - knock 1 matter 0%
······#····││··········@·$··├┬─▒┬┴┐│············^········ i - remove curse 3 clerical 64%
···········│├──▒──┬+·┬───┬──┴┤>·│ ············#······#··· j - drain life 2 attack 0%
········#··││·····│··│ │·· ├──┘ ││··##··#·····#········ k - confuse monster 2 enchantment 0%
·······#···└┤·····│··│ ──┘·│ │ ├┘······· ···#··# l - cure blindness 2 healing 0%
·····#······├┐····│··│·····│ │)──┬┤··#··#·· ·#····· m - restore ability 4* healing 91%
······#·#···└┤····│··└────·│ ├┘···#·#·# * ······· n - detect food 2 divination 0%
·········#···├────┤········├─────┤····#··#· # ##·#··· o - create monster 2* clerical 0%
·········##··└────┼────────┘┌────┘···#·#··# #####·#·· p - cure sickness 3 healing 64%
·········#········└─────────┘··········#·#·······###····· q - turn undead 6 clerical 100%
··········#·#·························#············#····· r - levitation 4 escape 91%
······················###·#······························ s - detect unseen 3 divination 64%
Arcana the Enchantress St:18 Dx:15 Co:16 In:18 Wi:17 Ch: t - cause fear 3 enchantment 0%
Home 1 $:0 HP:105(105) Pw:190(190) AC:-10 Xp:15/161512 T:4 u - protection 1 clerical 0%
(end)
Code:
Amulets
I - the blessed Eye of the Aethiopica
Y - an uncursed amulet of reflection named reflection (being worn)
Weapons
a - the blessed rustproof +0 Magicbane (weapon in hand)
h - 7 +0 daggers (in quiver)
Armor
g - an uncursed burnt +2 cornuthaum (being worn)
v - a blessed +0 pair of low boots (being worn)
y - an uncursed +0 pair of leather gloves (being worn)
B - an uncursed +2 small shield (being worn)
K - an uncursed +0 cornuthaum
Q - an uncursed +0 cloak of magic resistance (being worn)
V - an uncursed +0 black dragon scale mail (being worn)
Comestibles
u - an uncursed tripe ration
J - 4 uncursed food rations
Potions
f - an uncursed potion of hallucination
o - an uncursed potion of fruit juice
r - a potion of confusion
E - 3 uncursed potions of extra healing
F - 2 uncursed potions of invisibility
G - an uncursed potion of healing
M - an uncursed potion of confusion
P - 2 uncursed potions of booze
W - a potion of unholy water
X - an uncursed potion of restore ability
Rings
(1 of 2)
e - an uncursed ring of free action (on left hand)
L - an uncursed ring of conflict
Wands
i - a wand of striking (0:5)
j - a wand of digging (0:3)
k - a wand of death (0:4)
l - a wand of teleportation (0:3)
p - a wand of magic missile (0:4)
A - a wand of fire (0:4)
D - a cursed wand of polymorph (0:7)
N - a wand of digging (0:5)
R - a wand of digging (0:7)
Tools
n - an uncursed magic lamp (lit)
s - an uncursed lock pick
t - an uncursed magic whistle
w - a +0 unicorn horn
x - an uncursed blindfold
T - the Bell of Opening (0:3)
Z - a +0 pick-axe
Gems
b - a gem called SOFT yellow 2
c - a gem called SOFT red 1
d - a gem called SOFT black 1
m - a gem called SOFT violet 1
q - 2 gems called SOFT orange 1
z - an uncursed luckstone
(2 of 2)
Code:
# dagger [Expert]
a - attack spells [Basic]
healing spells [Unskilled]
b - divination spells [Unskilled]
c - enchantment spells [Basic]
d - clerical spells [Unskilled]
e - escape spells [Unskilled]
f - matter spells [Unskilled]