Thanks gogf, erickcid and biggamer. You may be right biggamer, on the other hand, I had to send my troops into Abu's territory to reach Gil's last city. You would think that after all the trespassing that Abu has don ein the great Dutch State, that he would ignore a minor incursion of ours, but no
There is a fair chance that Smokey joins him, I suspect. Too bad!
IT - Abu captures some of my workers and doesn't even try to finish Gil off.
1790AD - Let's sort out Gil first.
Seige of Muscat - Gil has a three full strength units defending - a mech and two TOW. We send in the army first, a single tank finishes it, and
Off the remaining civs, the Mayans have the most culture at 61k versus our 27k. Now it is your turn Abu. It didn't have to go this way, you know, but you brought it upon yourself. Abu has a couple of infantry to the far east of the New Territories. Our artillery redlines them, for the bombers to destroy them.
The situation on the Arab minor penninsular:
We decide that since Abu only has infantry, guerillas and cavalry. The latter being dependent on a supply of horses from me, we will hit his cities first.
Seige of Fustat - Sure enough there are infantry defending. A welcome relief from the much stronger mechs we have been facing. For the loss of one vet tank, the city falls. We keep it so that there is a peth to Yamama, and use Fustat's resident artillery on Yamama.
Seige of Yamama - For the cost of one vet tank, and surprisingly causing two retreats, Yamama falls. We decide to raze it! The Arabs will pay for their sins.
We then bring in artillery to redline all the visible Arab troops. We also try to plant a spy on Abu, but are unsuccessful. Abu has 19 infantry and one guerilla visible to us, and we have enough artillery, so the lot are redlined. This should be fun for the elites to go leader hunting! Willen Jantszoon soon emerges. He will become the eigth tank army. And though we have to search around for enough tanks, soon where there were 20 there are none.
IT - Abu has walked four more infantry across the border. We are at 64%.
1792AD - The Arab major penninsular.
The problem here is that there is so much cultural border to content with that it will take a couple of turns to reach his cities. The new Arab invaders are easily redlined. Abel Tasman comes to the fore during these minor skirmishes. Maybe I should build Apollo for the hell of it. Apollo is rushed in Umma. A cavalry army advances into the SE of Arab land. This provides sighting to two cities, Basra and Medina. Our bomber fleet has been rebased largely at New The Hague. We will bomb these cities into submission. There was only a vet and a conscript in Basra - easily dispensed with by bombers. We use a cavalry army to take Basra. This brings Medina within range of our range 2 units.
Medina has three units left after the bombing. Three tanks are equal to the task. This brings the capital city Mecca into range of our tank armies. Unfortunately, due to range, they only get one shot each! After using two armies, we realise that we are going to run out of tank armies soon, so we decide to use some cruise missiles to reduce the defender numbers somewhat. Four cruise missiles eliminate the remaining two defenders. We then drive the newly created eigth army into Mecca without the need to fire a shot.
The cavalry army again advances to just north of Medina, bringing Kufah into range of our sighting. It is also three moves away, so only within range of missiles and armies. Our missiles are able to damage all four units but there are only two armies left, so two defenders remain.
We move some artillery and tanks into range in order to finish off the penninsular next turn.