Never Build Temples?

They are. You can be running 0% science, with one scientist, and be getting one beaker per turn.
 
They do, but the beakers that the scientists add are not "run through" the library. Only those beakers generated through commerce are multiplied by the library.
Ah, my mistake then. I stand corrected.
 
Nope, didn't say that. I said that you could be running 0% science on the slider, with one scientist, and still produce one beaker.

The only specialist that affects commerce running through libraries or whatever are Policemen, and then they need to be modded to really see it. Occasionally you see it in the regular games, but not often. But in something like Rise and Rule, where they have policemen that affect more than one (I don't recall the exact number off the top of my head) you can see it.
 
Gotcha. If I remember correctly, I've even seen cities generating a beaker (or two?) at 0% science and no scientists. Never have understood how it happens, but I seem to recall seeing that one day when gmaharriet and I ran through "Bede's Challenge #1." That's been a while, so I may have to pull that save before I swear to it, though.
 
Temples are fine for a quick culture expansion if you need one. Temples can be built to allow Cathedrals and then sold when the Cathedral is finished. I almost never build Cathedrals because I almost never build Metros, but they have their place, as Temples do. That place is rarely in my games, especially now that I'm solidifying my ability to play at Emperor. Right now I'm building a few to grab some coastal tiles to get to Domination soon.
 
Temples are useful in several situations:

1) You need a culture pop to get a resource cheap and you either aren't scientific (cheap libraries) or don't have lit yet.
2) You are getting a ton of gold from somewhere and want to run 100% science, but will have unhappy people otherwise
3) You are playing for culture (20K or 100K)
4) You want to build 'em cause you are a total builder at heart.
5) You need 1 more content citizen and running 10% lux will give you more than 1.
6) One more content citizen will pop you into WLT(leadertype of your choice)D

Early in the game, I only build temples in a 20K game or if I'm religious and need a pop to get a resource. I do, however, build them.

Just having culture is useful in itself - a city with popped borders is harder for an opponent to attack, while making it easier for you to defend, if you have big culture, the AI treats you better, cities are less likely to flip.

One of the reasons culture is eschewed by players is that once you get to high levels, you simple cannot beat the AI in culture unless you throw everything at it. I played at 100K game on deity some time ago, and even with 100 cities or so producing culture, i was worried about one of my AI opponents keeping me from winning!!! Against demigod/deity opponents, they get huge production discounts, so they will build temples quickly and still out expand you, so you have to give up something, and culture is a weapon that is very hard to plan around. You can out research a high level AI, by known how it works, you can kill a high level AI with cats and armies - but it's hard to beat a high level AI on culture.
 
Temples are for huge maps. On a huge map, a wonder like the pyramids can vastly change the balance of power, so you need to have a major builder city, usually located on a river. With this city, you often need 30% luxury to keep it satisfied, and this mostly goes to waste with smaller cities not needing that much of a slider. A temple, colosseum, cathedral, and other improvements allow the slider to stay on 20% or maybe even 10%, yet the city can still run at full speed. For religious civs, they can make for good culture generators, due to being available so early and getting the 1000 year bonus, but it's too risky on pangaea. For archipelago maps where you own an island, you can often afford temples instead of troops.

On smaller maps, wonders aren't as important, so temples are not as important.
 
What often happens in my games is that my luxury slider gets optimized for size 6 cities. My cities on rivers want to to be size 12 so they get temples as they grow.

Also, although I never play with culture flips, temples are sometimes handy in culture wars to gain important tiles.
 
What often happens in my games is that my luxury slider gets optimized for size 6 cities. My cities on rivers want to to be size 12 so they get temples as they grow.

Also, although I never play with culture flips, temples are sometimes handy in culture wars to gain important tiles.


I wouldn't mind culture flips if they didn't destroy the stack of 200+ units you had in the city at the time it flipped. =o/
 
i build them if i'm religious

or, if i settle a city and its surrounded by AI cities on 3 out of 4 sides

otherwise, go for libraries

if i'm neither religious or scientific, i'll go for the library in captured cities
 
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