New and Changed Unit Stats

I'm wondering about that Blockade option... it looks like it says that it stops ALL international trade... is that right? Because if that's the case, we're essentially back to square one on the usefulness of navies. Why would I want to stop all international trade when that will probably include trade routes of my own cities?? This is especially true when one considers that it would be nonsensical to build your own separate routes out to other continents...
 
Watiggi:
If collateral damage is only delt to seige units once the Horse Archer wins or withdrawls, then all the SOD requires is A LOT of Spearmen and this problem occurs again. A huge seige SOD defended by a huge Spearmen SOD and it'll take lots of seige/Axemen and Horse Archers in order to defeat it, bringing it back to where we started.

Nothing can protect a stack of catapults from flank attack. Not even spearmen. Flanking II horse archers - readily achievable with a barracks and stable - will still survive enough battles to cause significant amounts of damage.

Consequence: the only way to not suffer large amounts of collateral to your catapults is to not build very many of them. Even splitting them into smaller stacks won't help much since horse archers are so mobile.

Dom Pedro II:
I'm wondering about that Blockade option... it looks like it says that it stops ALL international trade... is that right? Because if that's the case, we're essentially back to square one on the usefulness of navies. Why would I want to stop all international trade when that will probably include trade routes of my own cities?? This is especially true when one considers that it would be nonsensical to build your own separate routes out to other continents...

I'll agree with you on this. Blockading trade will be of limited usefullness - there will still be Tokugawa like leaders and mercantilism may yet prove to be much more popular because of corporations - if it blockades all trade.
 
100% interception chance for fighters?
does that mean i cant drop paratroopers????
that would be awful!
 
Nothing can protect a stack of catapults from flank attack. Not even spearmen. Flanking II horse archers - readily achievable with a barracks and stable - will still survive enough battles to cause significant amounts of damage.
I don't believe that. Maybe with Horse Archers... a 50% withdrawl. But that'll result in loosing half your HA units and they'll be going up against Spearmen - possibly even promoted Spearmen - everytime. On top of that, HA's that successfully withdrawl are on deaths bed next to, in all probability, a large attack stack filled with seige units.... easy experience for the seige units, imo. To counter this would result in a large stack vs large stack yet again.

Also, Knights don't get withdrawl, so a 20% withdrawl with a flanking attack is going to result in a lot of casualties before getting collateral damage results.

Although this is an improvement - and I'm looking forward to it - I can see it resulting in the same solution as before.
 
another question:
can the airship only see subs or can they even attack subs??
 
The Ballista Elephant might turn out to be higly useful for countering enemy flank attack cavalry. If the elephants manage to attack first that is.
 
I don't believe that. Maybe with Horse Archers... a 50% withdrawl. But that'll result in loosing half your HA units and they'll be going up against Spearmen - possibly even promoted Spearmen - everytime. On top of that, HA's that successfully withdrawl are on deaths bed next to, in all probability, a large attack stack filled with seige units.... easy experience for the seige units, imo. To counter this would result in a large stack vs large stack yet again.

Keep my horse archers or destroy that stack of artillery heading towards my cities? Easy decision.

And no, not easy experience for the siege units since siege units can only knock a unit down to 25% of its health. If a horse archer is down to less than that then it cannot be attacked be harmed by a siege unit. The civ who owned the siege units would have to use its other units to destroy the horse archers. It could use other units to destroy it but then it depends on the location. Theoretically I could just keep my horse archers inside my city and only use them when the siege arrives at my city.
 
Good point. What it will do then is give easy xp to the Spearmen then - assuming they're not being protected. If they are being protected, then in all likelyhood they're in a city, in which case it'll be seige next turn with a whole lot of losses/heavily damaged defenders (allbeit mounted units).

I dunno, I'll have to play it in order to see how it pans out. But I can see it being big stack requiring big stacks to destroy it yet again, except this time, it'll put a strong focus on the anti mounted units (which is needed). It'll certainly be interesting.
 
-->Siege Units:
-->* Immune to collateral damage from Siege Weapons

does this mean siege units can be hurt by bombers with collateral damage?
 
-->Siege Units:
-->* Immune to collateral damage from Siege Weapons

does this mean siege units can be hurt by bombers with collateral damage?

I believe so but that doesn't mean their immune to collateral damage from Air or Armours units in the Modern Age. It also doesn't mean their immune to Cho-ku-nus Chinese UU, Makes them alot more useful doesn't it?

Siege units are now limited in the amount of damage they can do when attacking. If a weapon is limited to 85% for instance, it won't take an enemy down to lower than 15% of their total health. You'll notice that the limit is higher for more advanced units, which makes upgrading your siege weapons more important than ever. Siege units are now also more vulnerable to units with the Flanking promotion so you'll need to screen them with other forces.

I believe mounted Units and land units that gain Flanking Promotions will have the ability to single out Seige units, I wonder how it will effect wars because currently I almost never build HA unless it's UU HA.

If this new bonus is overpowered in defensive Warfare, it'll probably be nerfed by giving flanking a percentage chance of singling out Siege instead of having a 100% chance at attacking Siege units.

I also wonder if Knights and Cuirassier get natural Flanking bonuses against specific Siege units?

If not then Flanking may become an important Promotion for them. They might even Improve the Camel Archer UU For the Arabs giving them natural flanking against specific siege units.

It also makes me wonder how many more New promotions are there? Do old promotions get new bonuses and the tech Military Science: Allows new promotions, interests me the most in terms of Promotions.

I assume that Flanking gets an upgrade by allowing it to single out Specific Siege units.

Flanking I (Cats & Trebs)
Flanking II (Cannons & Artillery)
(Could Possibly be a Flanking III Promo)
 
At least you cant only attack with catapults. Now you have to mix your SOD. That’s a progress.

Since when could you do this anyways? On any decent lvl, the ai will rip right through a stack of unguarded cats or trebs. And pls don't say that people did this in mp games, cos mp doesn't count as playing Civ.
 
I believe mounted Units and land units that gain Flanking Promotions will have the ability to single out Seige units, I wonder how it will effect wars because currently I almost never build HA unless it's UU HA.

If this new bonus is overpowered in defensive Warfare, it'll probably be nerfed by giving flanking a percentage chance of singling out Siege instead of having a 100% chance at attacking Siege units.

I also wonder if Knights and Cuirassier get natural Flanking bonuses against specific Siege units?

If not then Flanking may become an important Promotion for them. They might even Improve the Camel Archer UU For the Arabs giving them natural flanking against specific siege units.

It also makes me wonder how many more New promotions are there? Do old promotions get new bonuses and the tech Military Science: Allows new promotions, interests me the most in terms of Promotions.

I assume that Flanking gets an upgrade by allowing it to single out Specific Siege units.

Flanking I (Cats & Trebs)
Flanking II (Cannons & Artillery)
(Could Possibly be a Flanking III Promo)


i think it's more like that:

Mounted Units:

Units with Flank Attack or Flank Promotion will hurt all Siege Units within the attacked stack. The flanking promoted Unit only deals damage to the Siege Units when it wins the fight (or withdraw from combat).
(It’s some kind of counter collateral damage against siege units.)
 
Since when could you do this anyways? On any decent lvl, the ai will rip right through a stack of unguarded cats or trebs. And pls don't say that people did this in mp games, cos mp doesn't count as playing Civ.

it's a good multiplayer tactic
 
Tsukasa said:
i think it's more like that:
Mounted Units:

Units with Flank Attack or Flank Promotion will hurt all Siege Units within the attacked stack. The flanking promoted Unit only deals damage to the Siege Units when it wins the fight (or withdraw from combat).
(It’s some kind of counter collateral damage against siege units.)

If that's true, I'll be building me a Stack of Cheap Chariots to counter any stack of Siege units lmao.
 
Well its specific Mounted against specific siege units
so
HA v. Cataput+Trebuchet
Cavalry v. Cannon

So far no bonus for Knights, War Elephants, Chariots, Curassiers
 
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