new and old ideas............

philippe

FYI, I chase trains.
Joined
Mar 24, 2002
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Bourgondische Kreitz
i got several ideas and ideas from civ2:
1)furtilisers on irregation=gives foodboost for 10 turns,if you use it too much then you have pollution
2a)elictricity=connect your cities with eachother and make a elektricity net.the electricity can be sold to other civs.
several devices work on elektricity.
2b)device:computer=gives science boost,needs elektricity to work.
device:tv station=needs 1 entertainer and elektricity=2 poeple become happy in the town or city
3)shootrange=wonder that comes with gunpowder or nationalism=all foot units with guns have 1 hitpoint more and have a more likely chance to win
4)shielddepot=like the granery but then it stores 1 shield per turn to used later.after 10 turns you get 10 free shields
5)parade 1 happyface everywhere in the continent costs 5gold per turn
6)something like the eiffeltower in civ2=better diplomatic relations with other civs.
7)something like marco polo embassy in civ2=get communications with all civs.
^_^please post comments and other ideas^_^
 
Originally posted by philippe
i got several ideas and ideas from civ2:

1)furtilisers on irregation=gives foodboost for 10 turns,if you use it too much then you have pollution
I think just having "farmland" would be better.
2a)elictricity=connect your cities with eachother and make a elektricity net.the electricity can be sold to other civs.
several devices work on elektricity.
Hmm. Not bad, but maybe a bit complicated.
2b)device:computer=gives science boost,needs elektricity to work.
I think this is covered under the tech tree - don't think it needs to be a "device" AS WELL.[/QUOTE]device:tv station=needs 1 entertainer and elektricity=2 poeple become happy in the town or city[/QUOTE]Maybe a movie theatre improvement instead?
3)shootrange=wonder that comes with gunpowder or nationalism=all foot units with guns have 1 hitpoint more and have a more likely chance to win
I guess the barracks works like this.
4)shielddepot=like the granery but then it stores 1 shield per turn to used later.after 10 turns you get 10 free shields
A bit messy and complicated. How does it mirror "reality" anyway? A granary is food storage. I guess you do have resource storage...
5)parade 1 happyface everywhere in the continent costs 5gold per turn
This can be achieved just by increasing luxuries. Nothing new here.
6)something like the eiffeltower in civ2=better diplomatic relations with other civs.
I never really understood this in civ II :confused:
7)something like marco polo embassy in civ2=get communications with all civs.
Yep :goodjob:
 
but farmland.do you know that only the western country know farmland,whole asia still works with irregation!
and what do they BOT use?furtilisers.
cowsh!t for the poor
better cowsh!t for the rich:D
and a shootrange would even improve the ability of footunits.
i hate it when veteran marines die to regulare spearman.
with 1 hitpoint more AND more chance to win spearman can finnaly die.
and the parade is amount of money and you earn money by leaving the lux slider.if you move the lux slider=LESS SCIENCE!
 
Originally posted by philippe
but farmland.do you know that only the western country know farmland,whole asia still works with irregation!
Nope - you mean intensive farming :)


and what do they BOT use?furtilisers.
cowsh!t for the poor
better cowsh!t for the rich:D
Its still farmland. ;)
and a shootrange would even improve the ability of footunits.
i hate it when veteran marines die to regulare spearman.
with 1 hitpoint more AND more chance to win spearman can finnaly die.
If you go to an army barracks, you will see that they do have shooting ranges. They train there quite a lot too.

and the parade is amount of money and you earn money by leaving the lux slider.if you move the lux slider=LESS SCIENCE!
This parade is basically a means of having smaller fractions on the luxury / science slider. Paying for a 'parade' will also lower your income, leading to a need to reduce science funding.
 
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