philippe
FYI, I chase trains.
i got several ideas and ideas from civ2:
1)furtilisers on irregation=gives foodboost for 10 turns,if you use it too much then you have pollution
2a)elictricity=connect your cities with eachother and make a elektricity net.the electricity can be sold to other civs.
several devices work on elektricity.
2b)device:computer=gives science boost,needs elektricity to work.
device:tv station=needs 1 entertainer and elektricity=2 poeple become happy in the town or city
3)shootrange=wonder that comes with gunpowder or nationalism=all foot units with guns have 1 hitpoint more and have a more likely chance to win
4)shielddepot=like the granery but then it stores 1 shield per turn to used later.after 10 turns you get 10 free shields
5)parade 1 happyface everywhere in the continent costs 5gold per turn
6)something like the eiffeltower in civ2=better diplomatic relations with other civs.
7)something like marco polo embassy in civ2=get communications with all civs.
^_^please post comments and other ideas^_^
1)furtilisers on irregation=gives foodboost for 10 turns,if you use it too much then you have pollution
2a)elictricity=connect your cities with eachother and make a elektricity net.the electricity can be sold to other civs.
several devices work on elektricity.
2b)device:computer=gives science boost,needs elektricity to work.
device:tv station=needs 1 entertainer and elektricity=2 poeple become happy in the town or city
3)shootrange=wonder that comes with gunpowder or nationalism=all foot units with guns have 1 hitpoint more and have a more likely chance to win
4)shielddepot=like the granery but then it stores 1 shield per turn to used later.after 10 turns you get 10 free shields
5)parade 1 happyface everywhere in the continent costs 5gold per turn
6)something like the eiffeltower in civ2=better diplomatic relations with other civs.
7)something like marco polo embassy in civ2=get communications with all civs.
^_^please post comments and other ideas^_^