new art in progress

Fantastic work on the re-skinning. Thank you all. I enjoy the immersion in the Fury Road mod, and all your efforts really help that. Much appreciated!
 
Fantastic work on the re-skinning. Thank you all. I enjoy the immersion in the Fury Road mod, and all your efforts really help that. Much appreciated!

As seZereth has pointed out, it is much more than just "reskinning". A number of new models have been developed. I also appreciate all the work!
 
WIP of an Ultralight aviation fighter, is the general shape ok or shall i change it?
 

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WIP of an Ultralight aviation fighter, is the general shape ok or shall i change it?

looks cool, but may i suggest to replace the "wings" geometry with a plane (2d) geometry, i think you can save a lot of polies and I dont think the difference will be visible in game
 
Here a little update.



and again a supporting argument for my idea with upgrading riflemen (or guardsmen as you call them) to AT and SAM infantry (and possibly the Machinegun also.
So, this guy starts with a shotgun, but can actually get a heavier Weapon as soon as available (the other two guys in the formation can stay the same)
 
I have thought about upgrading survivors to SAM/AT if you bring them to a rebuilt depot. But, the problem is how to make the AI know this? I have been able to fake a few things without actually getting into the guts of the Civ AI. Fuel trucks only have one job, find empty/low tanks and refill them, so it is easy. Deciding whether a survivor should go upgrade or do something more important is harder.

If we can find a good gameplay which the AI can understand, I can certainly make the change.
 
I like him as gaurdian unit.
As previously said - he looks just right for the job - a bit aged to be front line storm trooper, but still good to protect the homes relying on his life experince.

I am not convinced with upgrading him to everthing - which would lead to every late game foot unit looking the same.
Also the AI might misunderstand the concept of "upgrade as alternative" - if a unit is upgrade-able the AI will feel compelled to just upgrade it, ending up with specialized units instead of general purpose guardian.

Edit:
Perhaps a Prmotion rather than upgrade - let guardian units be a bit similar to the UTE - it can take promotions to be better defender against Tanks or Air units.
The new/alternative art could be utilized on those promotions.
 
I like him as gaurdian unit.
As previously said - he looks just right for the job - a bit aged to be front line storm trooper, but still good to protect the homes relying on his life experince.

I am not convinced with upgrading him to everthing - which would lead to every late game foot unit looking the same.
Also the AI might misunderstand the concept of "upgrade as alternative" - if a unit is upgrade-able the AI will feel compelled to just upgrade it, ending up with specialized units instead of general purpose guardian.

Edit:
Perhaps a Prmotion rather than upgrade - let guardian units be a bit similar to the UTE - it can take promotions to be better defender against Tanks or Air units.
The new/alternative art could be utilized on those promotions.

I was just tihnking of promotions. yea, much better, that was the actual idea, leave him with guardian stats, but give him big bonuses versus either tank or gunships. I think it is a pretty cool concept!
 
Here is something i had to create after I played "Army of two" yesterday at a friend´s.



I suggest you implement these as Merceneries, later in game, always with completely random promotions (each one a different one).
Available through event or at a "mercenery base" on the map or through a building (Tavern).
 
Cool looking guy.
 
Here is something i had to create after I played "Army of two" yesterday at a friend´s.

Cool! Plus it would look awsome as a leaderhead! (I know how much you love leaderheads.) Two of the leaders, Peter and Ironhead, look like that.

I agree these would be cool mercenaries. If I get a new guardian unit and Garret fixes the madmax unit, I can put in a method for mercenaries. I was thinking of a bidding system somehow, where all players would get a popup announcing this hero was available. Or maybe if he appeared along a certain border, the players near there would be able to bid.
 
I have no clue about creating Leaderheads, never had the interest in learning to do so :P

But I am almost done with the Guardian Units. perhaps tomorrow.
depends on the outcome of tonight and the wether ;)
 
Cool! Plus it would look awsome as a leaderhead! (I know how much you love leaderheads.) Two of the leaders, Peter and Ironhead, look like that.

I agree these would be cool mercenaries. If I get a new guardian unit and Garret fixes the madmax unit, I can put in a method for mercenaries. I was thinking of a bidding system somehow, where all players would get a popup announcing this hero was available. Or maybe if he appeared along a certain border, the players near there would be able to bid.

Those are great ideas but the most important point here is to make the AI understand the feature... So maybe in the end just a byilding (national wonder - one per civ) with a chance to pop a merc would be the best from gameplay point of view.
 
@ seZereth
played a bit with the double uzi guy (first download), wanted to give him double action. Added two effect nodes in the nif (and some minor changes: alpha channel and double sides faces, linked to correct texture name) and changed the strike animation of the SAMinfantry. It´s not perfect, but not too bad :)
if you have an idea how the aniamtion could look cooler, post, but be aware no guarantee that i will be able to change it (it´s a bit difficult here)

To use, copy all files of the SamInfantry in the folder of the double Uzi survivor, add seZereth files and finally add this two (override), link in the xml to the "saminfantry_fx.nif" and the "saminfantry.kfm" folder. (do not delete "saminfantry.nif" or override the SamInfantery files in the orginal folder). Now there should be no mistake possible :lol:
 

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Great new art guys! If we count the variations I now definitely have more foot unit art than foot units in the game.

How do most other mods deal with the variations? I can put one of each into the formation. I kind of like having one lead guy with slightly different/better stuff, and the other two guys similar. So I would use two variations. With three different ones, it seems somehow "too random".

I'd definitely like some of the new survivors rigged into the WillysJeep with its original machine gun mount. With the changes I have made in 0.6, the jeep rifle is now definitely a useful unit. (I made humvee harder to get by putting it further up the tech tree.)

I love the heavy bounty hunters, I will have to think out a balanced way to use them.
 
I think formations and maybe alternative art on upgrade for some "unit families" (UTE as noted before - i am working on some there - and maybe Guardian) which then would remain somewhat usefull through the course of the game.

Many "reality" mods also go and give different civs those "flavour units" - tho personally i am not a huge fan of that.

Also i think with the very basic units - like early survivors and barbs that "too random" look is fine. Later ones should probably be a bit organized indeed :D

Also what do you think of mounted survior rifleman in addition (instead ?) to the spear wielding one. I think seZereth new rifleman would look really cool on a horse.
 
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