new art in progress

Looking a bit into the sky in between two blood-baths fits a dual wielding smg-psycho :lol:
 
Hey Refar, I updated the punks on that awesome motorcycle you made. :D



The file's attached, I haven't tested it in game yet but I think it should work. The finishing touch for that unit would be getting an awesome motorbike sound effect for it. ;)
 

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Nice touch with the gloves and the greased (bloody ?) shirt on the driver :D

The original tank driving sounds actually are a bit biky. Not perfect but close.
I have no idea of sound work myself.
The running sound is actually not even part of the anim - it's assigned from XML - so should be not a big problame to add it.

Edit - i tried it in the game. Works fine.
 
It was supposed to be blood. ;)

I was a bit worried about it not working because I had to re-export one of the punks from max to change the texture (got rid of his mohawk as well) :lol: so I'm glad it works ok. The tanks sounds are ok I guess but I probably need to see the bike with the tank sounds to judge it properly.
 
I was... :shifty: ...playtesting yesterday, so i got nothing new done.

I will be back on units and looking into producing a Survivor Biker with Crossbow (Would a small firearm be ok instead ? I was thinking making a Bike without sidecar variant here, but there is just no way the driver can stop, take the hands of the wheel and produce a crossbow from his backpack within the 15 frames i have on fortify / prepare for battle. Could work with a pistol or a smg however.).
 
Cool. Can I get a non-punk (survivor) biker? And the punks (with crossbow?) onto the jeep? I know, I am an unlimited source of unit requests.

I can do a survivor biker when I get time, but I can't animate very well so no crossbow jeeps until Refar or someone makes animations for them. ;)

@ Refar - Cool idea. :p
 
I will be back on units and looking into producing a Survivor Biker with Crossbow (Would a small firearm be ok instead ? I was thinking making a Bike without sidecar variant here, but there is just no way the driver can stop, take the hands of the wheel and produce a crossbow from his backpack within the 15 frames i have on fortify / prepare for battle. Could work with a pistol or a smg however.).

I think the sidecar biker is fine for now. Is there some obstacle to rigging the crossbow and survivor/punks onto the WillysJeep? There has been silence on this one, if it is not possible let me know and I will shut up about it.

In the next day or two I will change the tech tree a little, making humvee harder to get. This will make the jeep crossbow and jeep rifle more useful.
 
Making it is not a big deal, making it actually look good, is a bit of a different story. In the end the unit needs proper animations.

As preliminary solution - now after getting some different cool survivors from seZereth - i made this.
xbowjeeptk0.jpg


The long hair guy just begged to be a driver :lol:
The guys are - as with the original MG jeep completely static. I did however switch the effect, so it schould fire bolts now. (Hence you need to use the anims in my zip on this, despite everything having the same filenames as before)

No punks variant yet.

Edit.: There is some problem with the transparency. Just noticed it. I will fix it and reupload the file tomorrow.

BTW. @seZereth - the texture path is a bit off on your Long hair guy - nif referencing Kevlar Helmet.dds, but the file is Kevlar LONG HAIR Kopie.dds.
And you forgot the stencil propertie on the longhair one (barely noticeable in game tho)
Nothing of a big deal here, but you might want to fix it in the Database release.
 
Stencil porperty will make the material two sided, so you dont see a gap, if looking at the "backside" of a polygon. Here it's because the small gap betwen the collar and the head (seZereth skipped out the neck) - it's barely noticeable in the game tho - the renreder in my picture is immensely scaled up.
 
I seem to be unable to fix that transparency issue (The people become invisble if look at them through the Windshield.). To make things worse it is only visible in the game - in NifScope/Viewer the unit shows properly... I really [pissed] with this Nif-Transparency mess...

For now i just upload it - maybe someone eles has more luck fixing it.
 
Thanks, because i am really going nuts here.
 
I've got it to work with "complete" transparency, meaning that if I make the alpha channel over the window entirely black then it works fine. Where there are shades of grey on the alpha channel it doesn't work properly - but I still have another idea I want to try. Also, the front was a bit glitchy (two meshes overlapping) so I fixed that while I was messing around.
 
Yes, i have seen that kind of behaviour before.

What really annoys me, it that i seem unable to see a pattern here - like finding out how to do it the right way once and for all. Every new thig involving transparency, this Try & Error starts has to be done a new :(
 
Cool, thanks.

I think some broken glass fits the setting. :goodjob:

At some point - tho not on top of my list - i plan to revisit the Jeeps animation to better suit the corssbow - maybe then we have more luck on the glass.
 
Yes i switched the effect and sound.
But the guys are pretty static, and that "crossbow on the stick" looks a bit odd to me. I think the guy with the crossbow seating in front with the crossbow in hands would make more sense.
But for now there are many things of higher priority than that.

I will put punks in the jeep and make a foot survivor with crossbow next.
 
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