Hey all!
New version inbound. Bugfixes and balance! New UA elements! QoL Changes! Fun! Feedback definitely needed/appreciated on balance changes.
Files affected: CP, CBP, Compatibility files, EUI. Not savegame compatible (sorry!). Clear cache, delete LUA folders in CP and CBP as needed. Keep an eye out for bugs - if things go well, we'll release the next version on Monday. We're getting very, very close to completing the entire bug/quirk list! Yay! Not too much longer and we'll have a final product!
Beta Folder
Cheers,
Gazebo
New version inbound. Bugfixes and balance! New UA elements! QoL Changes! Fun! Feedback definitely needed/appreciated on balance changes.
Bugs:
- Reworked text formatting on building help for buildings with resource bonuses
- Fixed a few more bugs in plots, pathfinder, unit movement, pathing, displacement, etc. (ilteroi)
- Fixed MP lua error (denounce button) hopefully
- Fixed most github bugs, some system interaction bugs, and some other reported bugs
- To-do: waiting for whoward fix related to MP online window
Balance:
- Lots of base resource, improved resource, and building resource yield changes (see below for new values)
- Village: +1 Gold (base)
- Increase faith cost of buildings for reformation beliefs slighlty (around 25%)
- Austria: Coffee House - moved to Grocer, now gains +25 Gold (scaling) from GP birth
- China: Tea Paviliion - moved to Opera House, now +1 science and +1 culture per 4 citizens.
- Arabian UA: now +3 science, +3 Culture, and 25% towards the progress of a random Great Person (scales by taking % of total needed, rather than flat value)
- Egypt: +20% Production towards Wonder construction. Artifacts gain +2 Science, Faith, and Culture. +4 Gold, Golden Age Points, and Tourism from Landmarks
- Maya: Kuna now available at Agriculture (was Masonry)
- Korea: UA science boost scales with era and gamespeed
Spoiler :
F = Food
C = Culture
G = Gold
P = Production
Base Tile Yield:
Plantation:
Citrus: 1F
Cocoa: 1F 1G
Coffee: 1F
Cotton: 1G
Dyes: 1C
Incense: 1C
Olives: 1F 1G
Perfume: 1C
Silk: 2G
Spices: 1G
Sugar: 1F
Tea: 1P
Tobacco: 2G
Wine: 1F
Mine/quarry
Amber: 1C
Copper: 1P
Gems: 1G
Gold: 1G 1C
Jade: 1C
Lapis: 1G
Salt: 1F
Silver: 1G
Marble: 1P
Fishingboats:
Coral: 1G 1C
Pearls: 2G
Improvement Yields
Plantation:
Citrus: 1F 1G
Cocoa: 2G
Coffee: 2G
Cotton: 1C 1G
Dyes: 1C 1G
Incense: 1C 1G
Olives: 2G
Perfume: 2G
Silk: 2G
Spices: 1F 1G
Sugar : 1F 1G
Tea: 1F 1G
Tobacco: 2G
Wine: 1F 1G
Mine/quarry:
Amber: 1P
Copper: 1P
Gems: 1G 1P
Gold: 1P
Jade: 1P
Lapis: 1P
Salt: 1F 1P
Silver: 1G 1P
Marble: 2P
Fishingboats:
Coral: 1P 1C
Pearls: 1P 1C
Buildings
Market:
Spices: 1F 1P
Sugar : 1F 1G
Amphitheater:
Dyes: 1C 1G
Silk: 1G 1C
Lapis Lazuli : 2C
Temple:
Wine: 1C 1G
Incense: 1C 1G
Amber: 1G 1C
Bath/Garden:
Citrus : 1F 1G
Cocoa: 1F 1G
Colosseum:
Olives: 1F 1G
Perfume: 2C
Stone Works:
Salt: 1P 1G
Jade: 1P 1G
Marble: 1P 1G
Forge:
Copper: 1P 1G
Iron: 1P 1G
Caravansary:
Cotton: 1C 1P
Truffles: 2G
Furs: 1G 1P
Grocer:
Coffee: 2P 1G
Tea: 1P 2G
Tobacco: 3G
Bank:
Silver: 1G 1P 1C
Gold: 3G
Gems: 1G 2C
Files affected: CP, CBP, Compatibility files, EUI. Not savegame compatible (sorry!). Clear cache, delete LUA folders in CP and CBP as needed. Keep an eye out for bugs - if things go well, we'll release the next version on Monday. We're getting very, very close to completing the entire bug/quirk list! Yay! Not too much longer and we'll have a final product!
Beta Folder
Cheers,
Gazebo