New Beta Version - March 15th (3/15)

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In the 3/15 beta. This is welcome.

The barbarian icon/color art seems a brighter and thicker red, somewhat out of scale with the rest of the icons: is this intended?

Thanks.
 
I've stacked up the tile and growth ones by opening NotificationPanel.lua and adding a "B" to NOTIFICATION_CITY_GROWTH and NOTIFICATION_CITY_TILE.

The city tile growth should be condensed by default in the EUI version, IMO. There's no worthwhile info there, and adds a lot of clutter. I agree that the growth one is a bit of a mix, less clutter but harder to see the info. Though by mid game you already know where most of them are coming from.

The one telling "Your city is now X pop!" one could go away, or at least, an option to remove it.

BTW, Gazebo, what is the "yield conversion" one? It's one I don't know exactly where it's coming from...

Thanks for your hard work, the game is extremely awesome now thanks to you!

Yield conversion comes from Chancery/Wire Service/Mission.

I'll look into a different icon. Unfortunately new notification types require new hashes, and I have yet to successfully generate a hash for the DLL that the UI will properly read.

In the 3/15 beta. This is welcome.

The barbarian icon/color art seems a brighter and thicker red, somewhat out of scale with the rest of the icons: is this intended?

Thanks.

That's an EUI change, don't ask me. I personally hate it, but it isn't my project. Not to mention that EUI now breaks the firetuner (which I use for debugging).

G
 
weird thing, i cant install the beta. when i click on the auto installer it says :
"The system can't find the path specified".
And when i look at the files i dont have the (5) folders (more luxuries i believe). I tried to dowload again the bêta same problem.
I had no issue before with beta installation ? What am i doing wrong ? help please !
 
weird thing, i cant install the beta. when i click on the auto installer it says :
"The system can't find the path specified".
And when i look at the files i dont have the (5) folders (more luxuries i believe). I tried to dowload again the bêta same problem.
I had no issue before with beta installation ? What am i doing wrong ? help please !

Not sure. Try re-downloading the auto-installer, and - if your civ installs are in weird places, make sure to adjust where the files end up.

G
 
Tried to download again, same issue :s

Anyway i could try to unzip the files manually (i was used to do it for the first version of beta when there was no auto installer) but again when i click on ur mega link, the folder (5) More luxuries is missing. Is that normal ?
( i took a screen about what i see on mega)

Spoiler :

where is the 5th folder ?

Thanks !
 
In the 3/15 beta. This is welcome.

The barbarian icon/color art seems a brighter and thicker red, somewhat out of scale with the rest of the icons: is this intended?

Thanks.

In the latest version of EUI, all enemy unit icons and city banners now have a red glow around them. Since barbs already have a red outer border on their icons, it appears as a thicker glow.
 
Tried to download again, same issue :s

Anyway i could try to unzip the files manually (i was used to do it for the first version of beta when there was no auto installer) but again when i click on ur mega link, the folder (5) More luxuries is missing. Is that normal ?
( i took a screen about what i see on mega)

Spoiler :



Thanks !

Grab More Luxuries out of the standard install folder. It isn't in the beta folder because it hasn't been changed.

G
 
In the latest version of EUI, all enemy unit icons and city banners now have a red glow around them. Since barbs already have a red outer border on their icons, it appears as a thicker glow.

This is abrupt and unnecessary addition. It's called, " slap additions just for sake of updating product ". EUI is already in good place and it works well as it is. What it does need is some polish, in areas that were brought by players and modders , not yet another feature.
 
This is abrupt and unnecessary addition. It's called, " slap additions just for sake of updating product ".

I actually like it because I play fully zoomed out and I would sometimes miss enemy units that are hidden behind the right or left edges of the city banner. For a recent in-game example I had the other day: because of the red glow I was alerted to a nearby enemy cargo ship that was within range of my battleship. I normally would have overlooked it, but instead I was able to pillage it. Maybe it's just me and my pesky ADD, but I find it helpful.

ETA: It also helps me quickly distinguish which CSs with red icons I'm at war with and which ones are just mad that I recently passed through their territory.
 
I actually like it because I play fully zoomed out and I would sometimes miss enemy units that are hidden behind the right or left edges of the city banner ....

Er, that's for strategic view exist now, is it ? Not only that you can highlight enemy units, hostile CS / Civs, your own units but you can also make more precise strategic decisions and surgical strikes (even when you zoom out).

When I play in classic view (non-strategic), I find this addition irritating , since it takes me only fraction of second to switch to strategic and have better insight, also I prefer normal view (classic) to be as clean as possible (not clutter with all icons and glowing orbs, since strategic view is way more efficient) .
 
I too hate the outline for enemy units.

Also, it seems that tooltips for everything changed in this beta were not updated.
 
I like the outline though. Makes it easier to tell what is the enemy, makes easier to distinguish Ethiopia from Barbs too.
 
As a colorblind player, the 'at war' glow is very nice. I have a lot of trouble distinguishing between civs, between city states, and frequently even seeing cultural borders compared to open ground. Being able to tell at a glance if that nearby unit is one I'm at war with is super awesome, and this is the first time I've ever been able to. Saves me a ton of mousing over, and accomplishes a goal that 'unit owner' overlay couldn't.

Providing another perspective. I wish mod devs would focus on quality clean code and cross-compatibility, especially interface mod authors. This is a good feature for me. Those two opinions aren't contradictory.
 
I like the glow, as i miss easily some alone unit that are not in the frontline.
And it enforce the "danger" feeling of being at war.
 
I've been wondering something for quite some time now: how come some city-states start the game with a lot of territory, roughly about the second circle of hexes?
 
I've been wondering something for quite some time now: how come some city-states start the game with a lot of territory, roughly about the second circle of hexes?

The most obvious answer is that your playing with JFD's cultural diversity. The colonial civs and city states start with more territory.
 
As a colorblind player, the 'at war' glow is very nice. I have a lot of trouble distinguishing between civs, between city states, and frequently even seeing cultural borders compared to open ground.

I'm not colorblind and I still have problems with that, so yeah it's probably a good change
 
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