New Beta Version - September 25th (9-25)

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@CCruise
Mods go in Documents > My Games > Sid Meier's Civilization 5 > Mods
I have never had the VP installer install within any Steam folder.

Re #1
Upgrading is expensive. Warmongers will want to go through the Imperialism policy tree to reduce upgrade costs. Other civs should plan their upgrading around the most promoted units first. Sometimes it is better to build newer units and gift the older to city states.

Re #2 & #3
The number of technologies has an affect on your happiness. Tech too far ahead and your unhappiness will increase. Be too slow to tech and your unhappiness will increase. Religion can also play a big factor in your overall happiness too. Growing too fast increases your unhappiness. Working specialists does not produce happiness from yields as well as working tiles with those yields. This is because specialists produce their own unhappiness as well. This is why the Village improvement exists. Instead of placing farms on all your flat land you can alternate between farm and village.

I'm sure others can give more detailed information (and /or correct me) as I've only been playing VP myself off and on or a couple months.
https://forums.civfanatics.com/threads/guide-handling-happiness-reprise.633131/
 
I don't count that as I had EUI first. Even tho I had to remove it for VP to handle it. EUI is technically a separate mod for which the VP team graciously makes a compatible version.

But still it is installed every time you run the installer and it puts it in the steam folder....
 
But still it is installed every time you run the installer and it puts it in the steam folder....
Only if one selects the EUI version... There is a non-EUI option. So VP doesn't necessarily install to the steam folder EVERY TIME.

This is just one of those agree to disagree things because we see things differently.
 
Only if one selects the EUI version... There is a non-EUI option. So VP doesn't necessarily install to the steam folder EVERY TIME.

This is just one of those agree to disagree things because we see things differently.
You said you used the EUI version, like most folks, and for you and them, it is EVERY TIME....
 
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You said you used the EUI version, like most folks, and for you and them, it is EVERY TIME....

Are you referring to this file? (The one dated 9/6 for me)

Sorry for the picture vs screenshot. Don’t have Internet at home.
 

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@CCruise and Tzar Sasha
Technically, beeing behind in tech leads to less unhappiness. Beeing the tech leader creates unhappiness, because any more tech lead from the median increases the unhappiness modifiers. But having less than the median decreases the unhappiness, to help in fighting it.

But dont worry, theres at the moment a problem with lategame happiness calculation. Your not alone, nor is it your fault.
 
Did city states get their military buffed at some point? I'm seeing more of them capturing AI cities all by themselves than the AI capturing them, and their city strength seems super high.
 
Multiplayer

I can't declare war to other human players by Meele attack, I can by using archer. Since there is no option in Diplo screen declaring war is now much harder.

I'm using additional modmods so I want to ask if someone else has it, if yes I will post on git hub, if no I will test it with firends.

Also great fixes to multi barbs work great and we have very little desyncs
 
Playing my first game with 9-25-3 and it was turn 51 before I saw my first Barbarian. Was this just an anomaly or have others noticed reduced barbs?

Edit: I started a new game just to see and I found a Barb on turn 2 this time.
 
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@CCruise and Tzar Sasha
Technically, beeing behind in tech leads to less unhappiness. Beeing the tech leader creates unhappiness, because any more tech lead from the median increases the unhappiness modifiers. But having less than the median decreases the unhappiness, to help in fighting it.

But dont worry, theres at the moment a problem with lategame happiness calculation. Your not alone, nor is it your fault.

No, there’s not. Quit gaslighting people.

G
 
Btw, for those really wanting to try out the new naval promotion lines, Carthage is an excellent test case. You can build their quinqueremers early, which gain a lot of xp from scouting. And then once they are caravels they get a lot of exploration xp.

Its great because by the time the age of sail comes around you can already play around with a lot of different lines, but you don't have a UU at this time to worry about skewing results. I highly recommend them for a good naval test run.
 
Alright I'm getting my soapbox out. I got the damn revolution spy action in my capital....again. Every freakin game I get this at some point. 5 turns where my civ's yields take a nose dive, my gold tanks, my unhappiness skyrockets, and I get to watch a wonder I almost had built just sit there, and I will probably lose the race on it to someone else.

We all seem to have our bits of "this is too random for the mod" moments, and this one is mine. This action is too strong to be some random thing that occur every so often. It really needs to go.
 
Alright I'm getting my soapbox out. I got the damn revolution spy action in my capital....again. Every freakin game I get this at some point. 5 turns where my civ's yields take a nose dive, my gold tanks, my unhappiness skyrockets, and I get to watch a wonder I almost had built just sit there, and I will probably lose the race on it to someone else.

We all seem to have our bits of "this is too random for the mod" moments, and this one is mine. This action is too strong to be some random thing that occur every so often. It really needs to go.

I play on Marathon and in my last game it was 17 turns my Tradition Capitol was idle....
 
Alright I'm getting my soapbox out. I got the damn revolution spy action in my capital....again. Every freakin game I get this at some point. 5 turns where my civ's yields take a nose dive, my gold tanks, my unhappiness skyrockets, and I get to watch a wonder I almost had built just sit there, and I will probably lose the race on it to someone else.

We all seem to have our bits of "this is too random for the mod" moments, and this one is mine. This action is too strong to be some random thing that occur every so often. It really needs to go.
I think this only happens when you are unhappy. So its not just random, its punishing to a player already having trouble. We don't want lose more effects
 
Alright I'm getting my soapbox out. I got the damn revolution spy action in my capital....again. Every freakin game I get this at some point. 5 turns where my civ's yields take a nose dive, my gold tanks, my unhappiness skyrockets, and I get to watch a wonder I almost had built just sit there, and I will probably lose the race on it to someone else.

We all seem to have our bits of "this is too random for the mod" moments, and this one is mine. This action is too strong to be some random thing that occur every so often. It really needs to go.

But Stalker shouldn't you rather phrase it as "With these extreme unfortunate events, can I still find a creative solution out of the difficulty it has created for me?"

If the answer is "yes" or "maybe....but I can't think of it now"

then the suggestion is the problem is not the game.

If the answer is "rage quit" again the problem is not the game.

The only valid answer that truly is a problem is when the answer is "no".
 
Gazebo, I've had barbarians attack my capital as early as turn 6. Is this intended? I don't think it happened so early in previous versions.
 
But Stalker shouldn't you rather phrase it as "With these extreme unfortunate events, can I still find a creative solution out of the difficulty it has created for me?"

If the answer is "yes" or "maybe....but I can't think of it now"

then the suggestion is the problem is not the game.

If the answer is "rage quit" again the problem is not the game.

The only valid answer that truly is a problem is when the answer is "no".

A fine suggestion, after all any change should be met with skepticism. So in terms of this event, what are my options? I can try to always be happy. I would argue that it takes too much effort to be happy all the time, you definitely see swings in the game of unhappiness. Its controllable, but expecting no vulnerable window I think is too much.

You can try to reduce the chance with counterspies. It can lower the chance, but it still comes down to rolling the dice.

Once the event hits, what to do about it? Well if the capital if a major part of your empire (such as with tradition play)....what can you do? There isn't any reasonable way to recreate the massive yields the capital generates for you. If the capital was almost done with a wonder, there isn't an efficient way to recreate that elsewhere. And usually when the event hits, you have several problems to address. Your happiness tends to tank, so you have to mind that or be wary of revolts. Your gold drops which reduces your ability to buy in other cities to try and compensate. Ultimately...you just take the pain like a chump.
 
Btw, for those really wanting to try out the new naval promotion lines, Carthage is an excellent test case. You can build their quinqueremers early, which gain a lot of xp from scouting. And then once they are caravels they get a lot of exploration XP.
Hah, they're my goto civ of choice.:love: I almost exclusively play them because of the gold bonus per city built. They're an economic powerhouse late game if you do it right.
 
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