ravensfire
Member of the Opposition
Daveshack,
The problem with such an proposal is that while it can stop a runaway DP, we now have the problem of a runaway Leader. This person could do the exact opposite of the runaway DP, and prevent ANY turns from being played by continually posting polls with a stop order until they close.
So now we need rules to prevent THIS situation.
You cannot come up with a rule for every situation - it's just not possible. Rather than all these rules and restritions, create rules that define a framework, and people work within that. I'm playing around with something (look for a PM) with that in mind.
Basically, define what the responsibilities of each position is, what information are they expected to post. Define what a legal instruction is - that has caused us more than a little headache. Define certain procedures (JR, PI, Polling, Elections, etc). Define the responsiblities of the DP. Define what should happen, and what can happen, at a given game play session.
That's it. You are detailing the expectations for a given position, and the process for handling people who fail to meet those expectations. You've nailed down what a legal instruction is, and thus what it is not.
By setting the expectations of everyone, you hopefully get away from the "but we've always done it this way!" garbage and the "oh, that's just something we do" that confuses new players. We really, really need to start DG4 fresh, with NO references allowed to previous games. Learn from them, yes. Repeat them, no.
-- Ravensfire
The problem with such an proposal is that while it can stop a runaway DP, we now have the problem of a runaway Leader. This person could do the exact opposite of the runaway DP, and prevent ANY turns from being played by continually posting polls with a stop order until they close.
So now we need rules to prevent THIS situation.
You cannot come up with a rule for every situation - it's just not possible. Rather than all these rules and restritions, create rules that define a framework, and people work within that. I'm playing around with something (look for a PM) with that in mind.
Basically, define what the responsibilities of each position is, what information are they expected to post. Define what a legal instruction is - that has caused us more than a little headache. Define certain procedures (JR, PI, Polling, Elections, etc). Define the responsiblities of the DP. Define what should happen, and what can happen, at a given game play session.
That's it. You are detailing the expectations for a given position, and the process for handling people who fail to meet those expectations. You've nailed down what a legal instruction is, and thus what it is not.
By setting the expectations of everyone, you hopefully get away from the "but we've always done it this way!" garbage and the "oh, that's just something we do" that confuses new players. We really, really need to start DG4 fresh, with NO references allowed to previous games. Learn from them, yes. Repeat them, no.
-- Ravensfire