Matsuda123
Prince
- Joined
- Jan 1, 2012
- Messages
- 519
HiSend me Your nif or obj. I will try make for you texture layer in parts as soon as I have time.
Ok.

Last edited:
HiSend me Your nif or obj. I will try make for you texture layer in parts as soon as I have time.
It really is nice to see that there is still a community for this game...
I look forward to these cities...city graphics really add alot to the game I have found.
I look, another look and maybe another server too. As I write the answer, I see below the window "Upload File" button. Try this.
Well in my mod the city improvements are also flavored. The one type of improvement I think should be invisible is religious buildings, a buddist pagoda in an aztec city really looks out of place. With the Christian buildings I managed to flavor them, and the buildings do look nice when they match the culture they are relate to, but otherwise they are an eyesore...
downloaded![]()
generally perceived as counterproductive to make a cityset at once. I took my first cityset, which I use in my mod. Here I kept 1x1_01 he is the same. I was unable to import your cityset with nodes. In Blender I modified your own 1x1_02 and added a texture layer. I send in rar sino.NIF with 2 valid buildings and texture. You paint the texture, I will prepare 1x1_03. OK?
I have archived finished citysets today and I exchange buildings in only. It's much easier. You can make it same with original firaxis citysets
By this way you can make one new building according to your ideas, create a UV layer model, insert it into the desired Node, and modify the texture layer according to the new texture.
new building and UV layer in Blender. (in your case Maya. There you can definitely cut the new layer) Everything else NifScope.
Do you have any idea of the new texture for your new cityset? Are you trying to do it? I'll have less time in a week, but I've got five buildings ready.
Once, I've been hiding my procedure. I do not think there is any reason now. I use two versions of nifskope. One older, in my case, 0.9.6 has a feature missing from the new version. Replace NiTriShape as directly in NiNode
It's simple and very fast.
In the new Nifskope (1.1.3) I will then modify the texture and how it fits into the UVlayer.
So you see, the biggest thing is to do the model itself![]()
P.S. Because Nifskope can work with .Obj, you can see that you do not need any plugin![]()
I suppose you have NifScope ...
Here is 0.9.6 version . No need install. Unpack only.
Though, you probably will need a Mac version
WOW is problem with upload. I must find storage
http://hrochland.valka.cz/prog/NifSkopeOLD.rar