New Civ Attributes Needed

Originally posted by Hawkster
you could add...

Naval
Sort of expansionist but in relationship to naval units - perhaps naval units get extra hit points or movement point (or a better naval UU) - could also get extra benefits from harbours and working sea tiles.


i was thinking the same thing like a maritime civ and its bonuses would be all naval vessels get an extra movement point and you get the same effects as the great lighthouse
 
Originally posted by Nad
Expansionist
1) get rid of scouts; change the explorer unit to be available to expansionist civs only, available from the start, cost 20 shields, move 1, all terrain as roads.

In my copy of [ptw], I've modified it so that the scout is a UU for the Iroquois instead of the mounted warrior. Expansionist civs start with 2 settlers. This makes more sense to me, being able to build 2 cities straight away seems more in line with expansionist traits; also, I felt that too many civs had the scout and there were balancing issues.

I really liked Nad's ideas on Artistic, Patriotic and Civil attributes. :)
 
I can't think of a name, but perhaps a "Neutral" civ? Like Switzerland. They're different from a Mahatma-Ghandi-like India because it's not that they despise war or anything, it's just that they would rather sit back in their lawnchairs sipping tropical drinks and selling tickets to watch the rest of Europe try to blow each other up!:lol:
 
neutral is just an attitude. Any civ can be neutral in Civ 3 - just don't get involved in wars. I do that all the time!
 
While reading this post i was thinking about what if Americans get Democracy for 75% the cost, this can also be use in Romans they could get republic or iron working for less, china gets mathematics, France monothelism , England navigation and Germany tanks, what you think?
 
Most of these are great ideas for new traits. I do agree that adding a few more traits would make civs more unique from each other.

Statistically, to state a possible obvious to some of you, since we already have 24 civs in Civ3: PTW and expect about eight more (if I'm correct), there has to be at least three more new civ traits (9 total) to make every civ unique. This accounts for at most 36 unique civs.

OR, one more civ trait would suffice (7 total) if each civ has three civ traits instead of two. This would account for at most 35 unique civs.

I personally like the latter option because you don't have to come up with three more bogus traits just to make everyone unique. One more good trait would do for me because all civs, I think, could uniquely fit into three categories. Spain for example is an easy one to categorize as expansionist as well their given commercial and religious because almost all of the Americas speak Spanish and are Catholic.

No matther what, having any new civ traits would or should effect the traits of the small and great wonders. However, this is another topic.

Definitely, making sure that every civ has a unique combination of civ traits would make the game more interesting.
 
Originally posted by immortal_empire
The great wall should ugrade to the magnoit line.

y?? the great wall was a utimatly a falure and the magnoit line was "one of the worlds great blunders"... its not a wonder at all
 
I was thinking along the same lines PurplePacifier, in CIv2 each civ had three traits (more limited than in civ3 though with simpler 1,0 and -1 ratings for each trait) and I think that would be a way to increase diversity.

With the addition of some of the traits previously discussed in this thread this could give each civ a more unique character (rather than duplications of each other as now - just have different UUs but the same traits).

The only caveat would be that by giving each civ three traits you could go the opposite way to what is intended and end up with each civ being too simialr due to the combination of traits adding up to the same effect for each civ - or ending up with a civ which is way too powerfull which is why I would favour adding extra traits.

One more trait that could be thrown in could be

1.Hedonist (opp to religious)
Gain extra benefits from hapiness improvements and luxuries but have slower worker rates and maybe slower unit promotions (too busy partying :) ) - great for building up a higher score with the extra happy citizens.

Or maybe the third trait could have a slight negative effect rather than just giving a bonus like all the traits do now .....
 
I think that they should not only add a new trait, but also modify the existing ones.

Militaristic: Maybe wars should induce WLTK day as opposed to WW... this may be unbalancing, but it would be pretty cool. That way, both the government and the people are militarisitc, not just the govt.

Commercial: Throw in cheaper marketplaces/banks! That would make it a worthwhile trait (though I like it now, too).

Religious: Relgious civilizations should get a new govt type: Theocracy! Same principles as Despotism, except they get an extra unit with the advent of Combustion... the Fanatic. He could be a combustable unit that has a large attack but dies after combat.

If those changes are too drasitc, I like the idea of Fanatical as a trait. WW would be reduced substantially and drafting with no unhappiness... this would lead to a more militaristic civ, though we already have a trait designed for that. Also, I think their should be a Fanatic unit for them (as was mentioned before), but I think it should die after combat (kind of a suicide bomber sort of mentality).
 
YES 3 traties whold be realy good!!! another thing is maby 2 uu's
like germany chold have the panzer and a v1(an early cruis missale) america chold have the f-15 and the sherman(whold have less atack and less defens but be very inexpensive) japan chold have the sameri and the type j(i think it was) submerine or the yamaoto battle ship, and einglan chold have the man o war and the longbow men.. and so on..


Edit: hay.. in the civ editor u can add more traites to eache civ!!!! so u dont need to ask the developers to do it. just do ur self.
 
if each civ had 3 traits then the best civ. will be Militaristic/Comercial/industrialous or Religous/Comercial/Industrialous reason why I will prefer new traits.
 
I like the idea of giving each civ a strength. Here are my ideas:

Egyptians: +1 food to a square that produces less than 2 food (except hills and mountains).

Mongols: Mounted units are able to heal without waiting for a turn

Greeks: Recieve +1 free tech after entering a new era

Vikings: Ships are able to travel in sea squares without fear of sinking before Astronomy, ships are granted +1 movement

Romans: Conscript soldiers are automatically created as Normal ones.

Babylonians: Cultural buildings generate +1 culture unless they produce more than 3 culture (This does not affect Great Wonders)

Aztecs: Disbanding a unit in a city gives one happy face for 10 turns until the Industrial age

Zulu: Enemy units are not allowed to retreat when fighting a Zulu military unit

America: Workers have +1 movement point

England: +1 commerce generated in all squares in capital city

India: Every third citizen created after reaching the limit is born content

Of course these are just my ideas and some probably need to be balanced.
 
in this thread alone there's been enough decent ideas to form the basis of two or three new traits; I'm sure that if the professionals decided they wanted some more traits and did some research and gauged fan opinion, many powerful and realistic new traits could be incorporated into the expansion pack, or perhaps in civ 4. I hope Atari are considering new traits, and perhaps threads like these might get noticed and the ideas capitalized upon.
 
I have in the past pleaded for an Agricultural trait: Granaries and Aqueducts at half-price, irrigation without fresh water right from the start.

The tech should be Pottery but of course that would require some reshuffling (The Wheel to expansionist, militaristic always Warrior Code).
 
And i think the Naval trait should be +1 Attack to all ships (great for england and japan)
the civic/builder trait should be cheaper terrain improvements, less turns. (great for rome and greece)
 
I think that the one of the best ideas here is to cut the price of banks, marketplaces, etc for commercial Civs...
 
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