New Civ look Poland

Culture bomb only takes one random tile next to the fort that is not your territory, not what I was expecting...
 
They sound decent but not overpowered. UB (replaces Market, I assume) is really nice, military to wildcard is alright, the territory stealing could let you do some incredibly obnoxious forward settling (or counter AIs who try to do the same to you) and might be useful for territory expansion in general, though I think Military Engineers were pretty expensive last time I checked. Still, buy one tile and then build one fort and you can get up to 5 tiles, with how important territory is in general it could be pretty useful.

Winged Hussar looks like it might be a new unit (doesn't replace anything), it has 55 strength which is less than Cavalry, hard to judge. The forced retreat was rarely useful to me in Civ 5 so it's going to be mostly about its strength relative to its place on the tech tree.

The bonuses from Jadwiga herself are pretty crappy though considering they're all religious but she gets basically no help founding. If he's anything like he was in Civ 5, the return of Casimir is going to be quite something.
 
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Poland is very strong, I expected some Polish wonder to be included with it.
Although I do not like this mechanism of stealing tiles from another civilization, but I can not deny that Poland will be a major inconvenience to its neighbors.
 
Of course, Poland cannot into space.

I have plans to can Poland into space though :P


And probably 99,99% of Poles have never heard about it. Still themes are very good IMHO.

I've read in some of the comments in this video that it's "Pan Jezus już się zbliża", but in this thread (and in the video you shared) it's Czerwieniaska. I'm a bit confused.
 
The bonuses from Jadwiga herself are pretty crappy though considering they're all religious but she gets basically no help founding.

Don't forget about the Wildcard slot. Comes at the temporary cost of 50% production on melee/ranged units, but you only have to run the Great Prophet card for 15 turns or less (online speed) if you build holy site before then.
 
She is from the 14th century, before the development of what we would think of as a female "dress" or "gown," when hemmed wool was newly in fashion, and fine hemmed wools were characteristic of the upper classes. She is also part-French, and the Polish court in general was quite French influenced, as were most of the courts of Eastern Europe in the subsequent centuries.

This is also the same era when not-fine hemmed wools made of patches started being worn by court jesters, and the "motley" of the 14th and 15th centuries stuck around later on as a goof costume even when royal fashion moved on.

It's kind of an irony that in retrospect court jester outfits have been simplified to have relatively fewer patches - this makes them read better and be more iconic by modern standards, but relative to the time of their origin takes away much of the joke of their outfits being so shabby by making them look higher-class.

So, the short answer is - because she's from the time period that jester clothes come from, and jester clothes are the less fancy version of this kind of fancy outfit.
Interesting and informative!

This kind of crap is why I love Civ fans as much as the game itself.
 
I've read in some of the comments in this video that it's "Pan Jezus już się zbliża", but in this thread (and in the video you shared) it's Czerwieniaska. I'm a bit confused.


Listen to this:

and then:
and don't tell me it's not the same song :) Also this track in the game files is called Song from Czerwienne so it's 100% legit it's Czerwieniaska.
8 tracks of 10 are different variations of this song, one is actually the song itself and one is something kinda different -> starts 5:48 here:
 
gawd, why can't we just have civ 4's cultural mechanics back? This "culture bomb" is really stupid. Why to ruin the coined phrase. haha These developers, full of fail.
 
The bonuses from Jadwiga herself are pretty crappy though considering they're all religious but she gets basically no help founding.
That you have to do the work to found a religion is not a good reason to consider a religious bonus crappy. Many civ's have religious abilities without getting handed a prophet on a platter.
 
gawd, why can't we just have civ 4's cultural mechanics back? This "culture bomb" is really stupid. Why to ruin the coined phrase. haha These developers, full of fail.

I don't think it's a big deal, but it is a little strange they're using the name "culture bomb" for this mechanic. I'm guessing it's a holdover for the colloquial term for the Civ IV Great Artist ability "Create Great Work", which was an actual culture bomb (added a huge amount of culture to a single city) which could (but did not necessarily) steal tiles from rivals. I know vanilla Civ V also called the Great Artist ability "culture bomb" because it claimed/stole tiles, though was otherwise not connected to culture.
 
I've got to try Poland out fast before it gets nerfed, because from the First Look video it seems over-powered as all get up. The narrator just kept listing more and more abilities, each one of which plays to my particular play style (Land grabs! Wildcard slots! Conversion! Trade bonuses!)
 
That you have to do the work to found a religion is not a good reason to consider a religious bonus crappy. Many civ's have religious abilities without getting handed a prophet on a platter.

Actually, the only Civ that truly gets a direct bonus to Great Prophets is Arabia (which, incidentally, is literally a "Prophet in a platter").

Not counting, of course, China's ability to quickly build Stonehenge, Greece's extra wildcard or Japan's and Russia's half-cost Holy Site, since those are indirect bonuses. If you count these, Poland's wildcard slot in Chiefdom is their bonus, pretty much how Greece can use it.
 
FOr me, even that wouldn't work. The forts did nothing, only the Encampment grabbed a tile... bug already.
Culture bomb only takes one random tile next to the fort that is not your territory, not what I was expecting...

Did you guys catch the Ed Beach clarification from Twitter? The culture bomb only works up to 3 tiles away from your city center, and will not capture completed districts.

I've had an encampment claim all 5 tiles surrounding it (early game and no civ near me), and I've had a fort successfully take the 2 available tiles next to it within the 3-tile range. I've also had an encampment take 2 tiles but not a completed Commercial Hub tile, which gives you an interesting way to prevent Poland from bombing all of your land if you can finish districts before they finish an encampment.

This one is actually covered sufficiently in the Civilopedia btw. If you build a random fort in the middle of your territory not near any tiles within the 3-tile range, it won't give you anything.
 
has anyone tried if it also works for alcazars, since those are kind of a fort, too? I suppose it doesn't.
 
+4 bonus gold from domestic trade routes as early as markets is, in my opinion, the most powerful bonus from this civ. If you're generating a large number of cities and boost food/production for them with internal trade routes you now will have a lot of money from trade routes as well for buying units or buildings. At least, if you're putting commercial hubs in every city.

Changing the starting military card to a wild card is fantastic too, and will let me slot in more economic cards as the start of the game than anyone else.

Winged Hussar has 55 strength so that's pretty good, but you can't seem to upgrade into them (same problem with Japanese samurai) so you have to hard build them. You can use your trade route money to buying them though I guess.

I'm not too interested in the other bonuses.
 
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