I have been playing with Sparth's Civ Mega Pack, trying to get it to run with SVN 11136.
I have changed the offending tags to match the new ones and I can now start C2C with no errors and create a new game using one of Sparth's civs.
The problem is that even though the leader I select has the "scientific" trait, I found that the civ's research rate is ridiculously high. For example, Oral Tradition is taking 26 turns. When I try other civs that are included with C2C, the rates are more acceptable i.e. 4 to 6 turns. My in-game research rate is set to 100%
What controls a leader/civ's research rate?
When creating a custom game, the "Upscaled Research Time" option is turned OFF while Tech Diffusion is turned ON. But as I mentioned, included civs seem fine while Sparth's civ is very slow.
I have used Sparth's civ pack in previous SVN versions (i.e. before the last 'break-saved-game' version) with no issues.
I have changed the offending tags to match the new ones and I can now start C2C with no errors and create a new game using one of Sparth's civs.
The problem is that even though the leader I select has the "scientific" trait, I found that the civ's research rate is ridiculously high. For example, Oral Tradition is taking 26 turns. When I try other civs that are included with C2C, the rates are more acceptable i.e. 4 to 6 turns. My in-game research rate is set to 100%
What controls a leader/civ's research rate?
When creating a custom game, the "Upscaled Research Time" option is turned OFF while Tech Diffusion is turned ON. But as I mentioned, included civs seem fine while Sparth's civ is very slow.
I have used Sparth's civ pack in previous SVN versions (i.e. before the last 'break-saved-game' version) with no issues.