New DLC: Polynesia

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Awesome, thank you so much :D

Can anyone be more specific with what the promotion does?
 
Where?

I updated post 473 with 3 more pieces of info, you might want to copy/paste over the first post. :)

Thanks :), done.
Any chance of maybe a nice screeny from Kamaham...Kamahem...okay, i'm an ignorant and can't properly remember the name, any chance of a nice screeny from the king or from the selection screen with the details :D?
 
Updated post 473 again with better screenshots (full graphics, debug zoom). I'm not sure if the city graphics are new or not, I never look at them.
 
Awesome, thank you so much :D

Can anyone be more specific with what the promotion does?

It gives a -10% penalty to combat strength of adjacent hostile units. This works exactly the same as when you have a terrain combat strength penalty, or bonus, or flanking bonus, or whatever, as far as I can tell.

It does not stack from multiple Maori. It does persist after unit upgrades.
 
What is this, do I see a unique art style after all!?

Also, they have unique city art it seems after all. Hurray!

Well that is just amazing! Now do they have a new set of music? Anyone who played?

3.50Euro is about 14.00PLN (Polish currency) here... roughly a medium-sized meal at McDonald's or 5 bottles of beer. Vanilla Civ5 costs 150.00PLN, which would be about 36.00Euro. Oh what a bargain!

I think I can spend this on the Polynesians, and on the beer as well! :D

That is darn cheap ass beer you have there... Me wants! :yumyum:
 
Like other improvements, Moai can not be built over resources. This makes setting up Moai "farms" a little more difficult sometimes. I had this awesome 5 tile cluster of them with a resource right in the middle... ;(

I'm past construction and haven't seen where to build the Moai. Should it be under buildings?
 
What is this, do I see a unique art style after all!?



Well that is just amazing! Now do they have a new set of music? Anyone who played?



That is darn cheap ass beer you have there... Me wants! :yumyum:

Yes, they do have new music, but they share some with Inca / Aztec.

Can someone please fix the city names though? Samoa? Aotearoa? Tewaiponamu? No! Apia, Parihaka, Kaiapoi please!
 
Seeing all the facts about polynesia now really makes them interesting.

They seem like the aztecs on water, meaning you can play them very aggressively and also amass a bunch of culture.

I'm playing a game against them now just to see how kamehameha's AI acts. From the game I'm playing, he tends to wonder spam and produce defensive units. He's also out-teching everyone. So judging by one game, he seems to be one of the more aggresive AIs.
 
UA_UU_UB and now, a specific UTI... Ingenious.

I found it strange to see Montezuma, Gandhi & Hiawata as pseudo-Polynesian Kings but it certainly seems like an invitation to talented artists/modders to create "real" Leaders from scratch. All that's missing is a complete (and documented) SDK, Nexus and other Granny/3D assets -- eventually.

A tech name overlaps in the Paradise Found scenario tree... small detail.

Lots of innovation altogether; Cultural racing is much more efficient than Utopia Project.

And, at least this time... they got their facts straight in Civilopedia for the Polynesian descriptive & history.

PS; Kinda funny... but the POLYNESIA DLC AVAILABLE banner is still on the opening Menu even if i have it installed. :D
 
Love being able to embark in the beginning of the game. But as my game got into the later stages, the Moai Status (I had five in a row on the coast) just didn't work out as well as I thought they might. I needed the food and farmed over one, and mined over another for the production.

Somewhere in this thread someone gave me an idea I'm going to try this weekend when I have time for a large map. I'll play a huge Earth map and send my first settler and a worker off to the Americas which I'll have all to myself at the start. I have no idea how that's going to work out, but I'm going to try it and see. I've only played the Earth map once to get the achievement, and it was on a small size setting, so I'm not that familiar with it on a huge setting.
 
Moai statues are pretty good. Just finished a Small Continents (I know, cooked start) game where I founded one city that ended up having something like 7 Moai tiles, each of which had at minimum 2 adjacent. They were basically self-sufficient Artist specialists without the GA point.

One thing that did blow my mind was that Babylon had a size 32 capital by turn 200. This patch makes things VERY interesting in the game for culture.

One notice for people playing Polynesia with Thal's Balance Mod: the Moai Warrior promotion will disappear on upgrade, and the build Moai Statue icon will show as blank for worker controls.
 
Depending on the width & shape of your land, you can get up to *6* culture yield tiles from Moai - as much as using a great artist.

e.g.

~ = coast tile
l = land
x = city

~ ~ ~ ~ ~ ~ ~ ~
-~ ~ l l ~ ~ ~ ~
~ l ~ l l l ~ ~
-~ l l l x ~ ~ ~
~ ~ l l ~ l ~ ~
-~ ~ ~ ~ l l l ~
~ ~ ~ ~ ~ ~ ~ ~

Assume every coastal land tile has a Maoi (other than the city).

The resultant culture yield will look like this:


~ ~ ~ ~ ~ ~ ~ ~
-~ ~ 3 4 ~ ~ ~ ~
~ 2 ~ 6 5 2 ~ ~
-~ 4 6 5 x ~ ~ ~
~ ~ 4 4 ~ 3 ~ ~
-~ ~ ~ ~ 3 4 2 ~
~ ~ ~ ~ ~ ~ ~ ~



Of course, you will need to balance out your tile improvements, but clusters of land around a cove make great spots to make clusters of Moai - they are much more effective the more Moai that surround them.
 
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