Yes, it increases different games. And that is exactly my point against it. It is not required for normal QM, which emphasizes on quantity. Why should it be required for EQM, which emphasizes on quality????1) Well I like idea of RoA. Modern/Future are easy but classic doesnt give you advantage. It increases different games.
2) You should not think time is victory but test of micromanagement to get highest score without winning in any other way. And there is lots of ways to mess that while doing 300-1200 rounds.
It sounds so boring
I just don't want to play such a game. For me, avoiding other types of victories is anti-natural. It is just my personal preference, though.
I would support the first idea.3) Your points getting cheesy wins for most games is right. I suggested while ago that we should have
- a lot more points for harder&bigger barbarians and way less for huge/settler as barbs are not even a small menace in that (compared to fact it doubles you score and on huge&deity its just 11% increase)
- get lower score if you have more than 2 submits on that particular setting, so you couldnt rush all games for same settings. That way games would spread alot more and then other players would lower your scores. Still you can do it with diff settings but that increases competititon in all settings and that lowers scores for worse dates
I think the second one should not be implemented. 50 out of my 70 submisions are on exactly the same settings: LizzorSalad/Deity/Cultural/Quick/Std. Should I be penalized for trying really hard to get the #1 position?
4) Scoring should really show difference for sizes regarding victory type as you mentioned.
Well, at last something we can completely agree on!

