Major Breakthrough!!! On my next update, when the selection list pops up, a hoverover text will be available exposing the details of the trait you're hovering over!!! WOOHOO!!! Also: We have about 4 options we could go with so far for introducing new negative traits as the game goes on and I need people to chime in with their votes/opinions/alternative suggestions. The options so far are as follows: Give a cumulatively increasing random chance for a negative trait to be necessary to select each time your leader gains a level. Base it on events that are specifically targeted to pinpointing the player's errors or play habits that correlate with our negative traits that popup enforcing the trait is either given directly to the player or a set of options is given, one of which being selection of the negative trait to avoid something horrendous. Make leaders select a negative trait on every 3rd level (doesn't remove the ability to select a positive as well.) Every time you enter a new era, there's a random chance of requiring a negative trait selection based on your points ranking compared to other civs. Something like 50% if in front, 40% if in second place, 30% if in third place, 20% if in fourth place, 10% if in 5th place and no chance lower than that. What's your take on this?