New gods and kings civ formula

Akkad was an outsider who conquered the area. Sumer has a fairly distinct area culturally that, even after it collapsed, people still referred to as Sumer. It's about half the size of the Akkadian Empire, but a rough estimate everywhere Baghdad and south would work.

Sorry,don't have time for Akkadia, so you'll have to calculate this yourself
 
Modern population of the area controlled at the civilization's height is not a good measure of importance. You should use percentage of the total world population at the time of the civilization's height.

The current population of the area controlled by Babylon, Sumer etc. is likely not too impressive. But as a percentage of the total world population in 3000 BC, it was probably quite significant.
 
It was less than 300, I'll update Polynesia when I am done Sumer
Done with 550, they scored 59, which is an improvement but still quite bad, as expected
(There is a reason people talk more about the glory of Rome than the glory of Polynesia :lol:)
 
Modern population of the area controlled at the civilization's height is not a good measure of importance. You should use percentage of the total world population at the time of the civilization's height.

The current population of the area controlled by Babylon, Sumer etc. is likely not too impressive. But as a percentage of the total world population in 3000 BC, it was probably quite significant.
agreed, but data is almost always too hard to find, and these take long enough. Also I'd have to update everything, which would be a drag, considering how hard it would be to find the data on, say, the mayans.
 
Sorry,don't have time for Akkadia, so you'll have to calculate this yourself

Actually, I was trying to tell you to not do Akkadia, just Sumer. I've tried doing the numbers but I kept getting funky results.

I think the formula works much of the time, but probably wouldn't work all the time.
 
Actually, I was trying to tell you to not do Akkadia, just Sumer. I've tried doing the numbers but I kept getting funky results.

I think the formula works much of the time, but probably wouldn't work all the time.

Sorry I've been getting Sumer and akkadia mixed up, akkadia is the one that got 440ish Sumer is the one that I don't have enough info to do. If you are getting weird numbers, that propably means you are forgetting that continent population is in billions (I.E. Pop of a continent is actual contenent pop dividEd by 1000000000. I made this mistake even though I'm the one who wrote the formula.
 
cant get that formula working, tofofnts can you supply the exact numbers you have used to calculate the Dutch empire?
 
cant get that formula working, tofofnts can you supply the exact numbers you have used to calculate the Dutch empire?

Lost most of them, other than that I was using 250,000,000 as an approximation of there pop. (remember they controlled indonesia)

As I said to someone else, remember to divide the continent pop. by 1 billion. I also recommend google calculator. If you need help post what you've done and I can see what you've missed.

Are you sure you are remembering to use the overseas parts of south america, India and indonesia they controlled?

Also since a lot of it is approximation don't expect an identical result
 
you are right I have divided by million not billion, now I got your number.
Also for Poland it is 17272
 
you are right I have divided by million not billion, now I got your number.
Also for Poland it is 17272

Something seems severely wrong with that number.
 
P 38
D 1030
MB 2
C 47
PC 0,711
CH 13

The data is taken from 2010.

For Germany I get 94400
 
You messed it up somehow. When I do Poland I get a score of 1456. Less than the Netherlands or Maya.

According to the Formula it is less important than the Netherlands and the Maya

==========

Let me explain. Modern Population is the full population. not "38"

MB is also not 2, it is 1.67 Gov't Style is now different than AGE.

C is also wrong. Its not countries its Civs in game.

PC is also wrong. Its now higher closer to .83

CH is 13 yes.
 
Nope, beacuse you have P/2 actually as a part of the sum with CH, so it will not cancel.
 
Don't the two P's in the formula cancel out?

We can try it using random variables
(P*D*MB)/((C+2)/PC)*(CH+2/P)
P=7
D=5
MB=2
C=9
PC=4
CH=6
(7*5*2)/((9+2)/4)*(6+2/7) = 160
now we do the same without the two P's to see if they cancel each other out
(5 * 2) / ((9 + 2) / 4) * (6 + 2) = 29.0909091
so, no they don't, the reason is because of the bracket placement.

Good question though, I was worried for a second
 
We can try it using random variables
(P*D*MB)/((C+2)/PC)*(CH+2/P)
P=7
D=5
MB=2
C=9
PC=4
CH=6
(7*5*2)/((9+2)/4)*(6+2/7) = 160
now we do the same without the two P's to see if they cancel each other out
(5 * 2) / ((9 + 2) / 4) * (6 + 2) = 29.0909091
so, no they don't, the reason is because of the bracket placement.

Good question though, I was worried for a second

They, um, do cancel. Just thought you should know. Tested it. Essentially you can break it up into terms, giving you:
7, 5, 2 and (6+2) on the top, and ((9+2)/4) and 7 on the bottom.

To further test this I did the Roman Empire, first using your formula then using it without both of the populations. Both turned out to 21,411.936
 
Hello, I have seen a lot of threads on this site that were trying to guess what civs should be added in the xpack. I decided to write a formula that calculates, not the most likely but the best civilizations to add.
Note: AGE means at greatest extent
Code:
[SIZE="5"](P*D*MB)/((C+2)/PC)*(CH+2/P)[/SIZE]
P: Modern population of civ AGE (i.e for Rome it would be how many people currently live in what used to be Rome at it's greatest extent)
D: Duration, time in years that the civ existed for
MB: Modern bonus, to account for the fact that civilizations that exist today won't magically disappear tomorrow it is equal to:
1: if civ does not exist in any form
1.33: if civ exists as a different country that is related to the original civ
1.67: if civ exists as the same country but with a different type of government
2: if civ exists in the same form (not the same land, just the same type of government, de facto same country) that it was AGE
C: number of current civs on the same continent
PC: modern population of continent in billions
CH: UNESCO heritage sites in civ AGE

dutch empire: 2007
mayan empire: 3321
polynesian empire: 59

Could you help me with the formula for the Inuit?

About 85% of the people of Nunavut are Inuit. I believe their population at their greatest extent is 150,000. I do not know how many people live in North America all together. The Inuit origins date back about 5000 years, however their movement across the North American Arctic only goes back about one thousand years. The other civilizations representing North America are America, Iroquois, Aztec and Mayans.


I have a thread discussing the Inuit for all who are interested. http://forums.civfanatics.com/showthread.php?p=11173421#post11173421
 
Is this equation for deciding what Civs should be in the game or predicting which Civs will be in the game.

If its for predicting which Civs will be added to your game I think you're missing an important concept, which is flavour. Civs like Polynesia, Iroquois, Siam and Songhai aren't there because their empires expansive or populous or cultured. They are there because they provide a Polynesian Civ, a Southeast Asian civ, a West African Civ and a Native American Civ. This gives the game more flavour than an endless procession of European Civs. It seems like Songhai and Siam may have been chosen specifically because they were not Mali and Khymer, Civs from those regions which have been used before. You might need to add something to your calculation that accounts for empty regions of the Earth, you have the continent counter but that doesn't really work. Siam are an Asian Civ but they were likey still added mostly because they fill in South East Asia.

Something else that needs to be remembered is that the Civs picked for the game will be based solely off of their appeal to players. That's why the flavour Civs are there. That's why most civ games have featured Zulu (who I assume will score low). The Civs which appeal to players will sometimes be related to the size of their empires and their cultural relics, because that contributes to their fame.
 
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