Taefin
King
- Joined
- Nov 28, 2020
- Messages
- 825
I feel like FXS balances from the hip. I’ll reserve final judgement until I play a game of 1.2, and I’m not hearing people say “growth feels so slow now”.The way things stand, according to your strategy every town ends up locked into the same speciality forever—and that shouldn’t be the case. There ought to be room for genuine strategic pivots. My old “rules of thumb” were simple but at least had a strategic choice: hit the soft‑cap, pause growth, shift the city to a new focus, then resume growth in the next era once the cap rises.
Now, that logic no longer applies. The optimal play now is just “keep expanding”—ignore specialisation entirely until the modern era (the lone exception might be influence, which looks inadvertetly buffed under the new connection rules). If you choose not to grow today, you’ll only make it harder tomorrow, so there’s really no incentive to do anything else and this makes the game obviously way more "flat" (and also historically NOT accurate, it's pretty obvious that the world population has drasticaly increased in the modern Age, so I really have no idea why they should do this).
Honestly, given this team’s track record—every “fix” seems to break something else—I’d bet money this is just a typo in the code, not a deliberate change. They never said they were flipping the antiquity/modern formula, they just said the cubic formula would have become quadratic. Inverting the formula between Antiquity and Modern is huge and would have been reported. It makes zero sense, either for gameplay or historical accuracy. I’m almost certain it’s a simple coding slip; I can’t see any other explanation and this seriously makes me lose all my hopes that this game will be fixed one day
Seriously, they have no idea how to code a game or they don't understand the math behind their own game at this point
Maybe you will finally need to build a granary to get ahead of the early growth curve.
Modern civs with food UI still seem like they are going to be just as worthless.