<Type> | HANDICAP_SETTLER | HANDICAP_CHIEFTAIN | HANDICAP_WARLORD | HANDICAP_NOBLE | HANDICAP_PRINCE | HANDICAP_MONARCH | HANDICAP_EMPEROR | HANDICAP_IMMORTAL | HANDICAP_DEITY | HANDICAP_TITAN
<Description> | TXT_KEY_HANDICAP_SETTLER | TXT_KEY_HANDICAP_CHIEFTAIN | TXT_KEY_HANDICAP_WARLORD | TXT_KEY_HANDICAP_NOBLE | TXT_KEY_HANDICAP_PRINCE | TXT_KEY_HANDICAP_MONARCH | TXT_KEY_HANDICAP_EMPEROR | TXT_KEY_HANDICAP_IMMORTAL | TXT_KEY_HANDICAP_DEITY | TXT_KEY_HANDICAP_TITAN
<Help> | TXT_KEY_HANDICAP_SETTLER_HELP | TXT_KEY_HANDICAP_CHIEFTAIN_HELP | TXT_KEY_HANDICAP_WARLORD_HELP | TXT_KEY_HANDICAP_NOBLE_HELP | TXT_KEY_HANDICAP_PRINCE_HELP | TXT_KEY_HANDICAP_MONARCH_HELP | TXT_KEY_HANDICAP_EMPEROR_HELP | TXT_KEY_HANDICAP_IMMORTAL_HELP | TXT_KEY_HANDICAP_DEITY_HELP | TXT_KEY_HANDICAP_DEITY_HELP
<iFreeWinsVsBarbs> | 5 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0
<iAnimalAttackProb> | 25 | 50 | 75 | 85 | 90 | 95 | 90 | 90 | 90 | 90
<iStartingLocPercent> | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100
<iAdvancedStartPointsMod> | 150 | 130 | 110 | 100 | 95 | 90 | 85 | 80 | 75 | 70
<iGold> | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<iFreeUnits> | 30 | 24 | 18 | 14 | 12 | 10 | 9 | 8 | 7 | 6
<iUnitCostPercent> | 20 | 30 | 90 | 100 | 105 | 110 | 115 | 120 | 125 | 130
<iResearchPercent> | 60 | 75 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130
<iDistanceMaintenancePercent> | 45 | 55 | 75 | 80 | 85 | 90 | 95 | 100 | 100 | 100
<iNumCitiesMaintenancePercent> | 40 | 50 | 70 | 75 | 80 | 85 | 90 | 100 | 100 | 100
<iMaxNumCitiesMaintenance> | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 9
<iColonyMaintenancePercent> | 60 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160
<iMaxColonyMaintenance> | 200 | 200 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100
<iCorporationMaintenancePercent> | 60 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160
<iCivicUpkeepPercent> | 50 | 60 | 70 | 100 | 105 | 110 | 110 | 120 | 125 | 130
<iInflationPercent> | 60 | 70 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95
<iHealthBonus> | 4 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2
<iHappyBonus> | 6 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4
<iRevolutionIndexPercent> | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160
<iAttitudeChange> | 2 | 1 | 0 | -1 | -1 | -1 | -1 | -1 | -1 | -1
<iNoTechTradeModifier> | 100 | 90 | 80 | 70 | 60 | 50 | 40 | 30 | 20 | 15
<iTechTradeKnownModifier> | -100 | -50 | -25 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<iUnownedTilesPerGameAnimal> | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70
<iUnownedTilesPerBarbarianUnit> | 100 | 80 | 60 | 55 | 47 | 40 | 35 | 30 | 25 | 20
<iUnownedWaterTilesPerBarbarianUnit> | 500 | 450 | 400 | 275 | 250 | 250 | 200 | 150 | 100 | 75
<iUnownedTilesPerBarbarianCity> | 150 | 140 | 130 | 100 | 90 | 85 | 80 | 75 | 75 | 70
<iBarbarianCreationTurnsElapsed> | 45 | 40 | 35 | 25 | 23 | 20 | 15 | 10 | 10 | 8
<iBarbarianCityCreationTurnsElapsed> | 50 | 45 | 40 | 30 | 25 | 22 | 18 | 15 | 15 | 12
<iBarbarianCityCreationProb> | 5 | 5 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14
<iAnimalBonus> | -70 | -60 | -50 | -40 | -30 | -20 | -10 | -5 | 0 | 5
<iBarbarianBonus> | -40 | -30 | -20 | -10 | -5 | 0 | 0 | 0 | 0 | 0
<iAIAnimalBonus> | -40 | -40 | -40 | -40 | -40 | -40 | -40 | -40 | -40 | -40
<iAIBarbarianBonus> | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25
<iStartingDefenseUnits> | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<iStartingWorkerUnits> | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<iStartingExploreUnits> | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<iAIStartingUnitMultiplier> | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1
<iAIStartingDefenseUnits> | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5
<iAIStartingWorkerUnits> | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 2 | 2
<iAIStartingExploreUnits> | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 1
<iBarbarianDefenders> | 1 | 1 | 1 | 3 | 3 | 3 | 3 | 4 | 4 | 4
<iAIDeclareWarProb> | 25 | 50 | 75 | 100 | 100 | 100 | 100 | 100 | 125 | 130
<iAIWorkRateModifier> | 0 | 0 | 0 | 0 | 10 | 20 | 50 | 75 | 50 | 50
<iAIGrowthPercent> | 160 | 130 | 110 | 100 | 95 | 90 | 85 | 80 | 50 | 50
<iAITrainPercent> | 160 | 130 | 110 | 100 | 95 | 90 | 85 | 80 | 75 | 70
<iAIWorldTrainPercent> | 160 | 130 | 110 | 100 | 95 | 100 | 100 | 100 | 75 | 70
<iAIConstructPercent> | 160 | 130 | 110 | 100 | 80 | 90 | 85 | 80 | 60 | 60
<iAIWorldConstructPercent> | 160 | 130 | 110 | 100 | 80 | 100 | 100 | 100 | 60 | 60
<iAICreatePercent> | 160 | 130 | 110 | 100 | 95 | 90 | 85 | 80 | 75 | 70
<iAIWorldCreatePercent> | 160 | 130 | 110 | 100 | 95 | 100 | 100 | 100 | 75 | 75
<iAICivicUpkeepPercent> | 100 | 100 | 100 | 100 | 95 | 90 | 85 | 80 | 75 | 70
<iAIUnitCostPercent> | 100 | 100 | 100 | 100 | 95 | 90 | 85 | 80 | 75 | 70
<iAIUnitSupplyPercent> | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50
<iAIUnitUpgradePercent> | 50 | 50 | 25 | 25 | 25 | 25 | 20 | 15 | 10 | 8
<iAIInflationPercent> | 100 | 90 | 55 | 50 | 45 | 40 | 35 | 30 | 25 | 15
<iAIWarWearinessPercent> | 100 | 90 | 80 | 70 | 60 | 50 | 40 | 30 | 20 | 20
<iAIPerEraModifier> | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<iAIAdvancedStartPercent> | 100 | 100 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280
<Goodies><GoodyType> | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<FreeTechs><FreeTech><TechType> | TECH_GRAIN_GATHERING ;TECH_SCAVENGING ;TECH_LANGUAGE | TECH_GRAIN_GATHERING | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<FreeTechs><FreeTech><bFreeTech> | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<AIFreeTechs><AIFreeTech><TechType> | 0 | 0 | 0 | 0 | 0 | TECH_NOMADIC_LIFESTYLE ;TECH_GRAIN_GATHERING | TECH_NOMADIC_LIFESTYLE ;TECH_GRAIN_GATHERING ;TECH_SCAVENGING ;TECH_LANGUAGE | TECH_NOMADIC_LIFESTYLE ;TECH_GRAIN_GATHERING ;TECH_SCAVENGING ;TECH_LANGUAGE ;TECH_WEAVING ;TECH_COOPERATION | TECH_NOMADIC_LIFESTYLE ;TECH_GRAIN_GATHERING ;TECH_SCAVENGING ;TECH_LANGUAGE ;TECH_WEAVING ;TECH_COOPERATION ;TECH_HERBALISM ;TECH_TOOL_MAKING | TECH_NOMADIC_LIFESTYLE ;TECH_GRAIN_GATHERING ;TECH_SCAVENGING ;TECH_LANGUAGE ;TECH_WEAVING ;TECH_COOPERATION ;TECH_HERBALISM ;TECH_TOOL_MAKING
<AIFreeTechs><AIFreeTech><bFreeTech> | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1
<PropertyManipulators><PropertySource><PropertySourceType> | PROPERTYSOURCE_CONSTANT | PROPERTYSOURCE_CONSTANT | PROPERTYSOURCE_CONSTANT | PROPERTYSOURCE_CONSTANT | PROPERTYSOURCE_CONSTANT | PROPERTYSOURCE_CONSTANT | PROPERTYSOURCE_CONSTANT | PROPERTYSOURCE_CONSTANT | PROPERTYSOURCE_CONSTANT | PROPERTYSOURCE_CONSTANT
<PropertyManipulators><PropertySource><PropertyType> | PROPERTY_CRIME | PROPERTY_CRIME | PROPERTY_CRIME | PROPERTY_CRIME | PROPERTY_CRIME | PROPERTY_CRIME | PROPERTY_CRIME | PROPERTY_CRIME | PROPERTY_CRIME | PROPERTY_CRIME
<PropertyManipulators><PropertySource><GameObjectType> | GAMEOBJECT_CITY | GAMEOBJECT_CITY | GAMEOBJECT_CITY | GAMEOBJECT_CITY | GAMEOBJECT_CITY | GAMEOBJECT_CITY | GAMEOBJECT_CITY | GAMEOBJECT_CITY | GAMEOBJECT_CITY | GAMEOBJECT_CITY
<PropertyManipulators><PropertySource><RelationType> | RELATION_ASSOCIATED | RELATION_ASSOCIATED | RELATION_ASSOCIATED | RELATION_ASSOCIATED | RELATION_ASSOCIATED | RELATION_ASSOCIATED | RELATION_ASSOCIATED | RELATION_ASSOCIATED | RELATION_ASSOCIATED | RELATION_ASSOCIATED
<PropertyManipulators><PropertySource><AmountPerTurn><AttributeType> | ATTRIBUTE_POPULATION | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
<PropertyManipulators><PropertySource><AmountPerTurn><Div><AttributeType> | 0 | ATTRIBUTE_POPULATION | 0 | ATTRIBUTE_POPULATION | 0 | ATTRIBUTE_POPULATION | 0 | ATTRIBUTE_POPULATION | 0 | 0
<PropertyManipulators><PropertySource><AmountPerTurn><Div><Constant> | 0 | 3 | 0 | 5 | 0 | 7 | 0 | 9 | 0 | 0
<PropertyManipulators><PropertySource><AmountPerTurn><Constant> | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 0
<PropertyManipulators><PropertySource><AmountPerTurn><Mult><AttributeType> | 0 | 0 | ATTRIBUTE_POPULATION | 0 | ATTRIBUTE_POPULATION | 0 | ATTRIBUTE_POPULATION | 0 | ATTRIBUTE_POPULATION | ATTRIBUTE_POPULATION
<PropertyManipulators><PropertySource><AmountPerTurn><Mult><Constant> | 0 | 0 | 2 | 0 | 3 | 0 | 4 | 0 | 5 | 5