I'm glad to see a new patch... But they still haven't fixed the production problems. Starting the colossus as soon as I unlock it and not finishing until the late medieval to Renaissance era is terrible and new cities taking forever to get established with long build times is horrendous.
Also, still no SDK or world builder...
Quoted from Steam store page.
- Auckland (Industrial): Additional production for Coastal tiles. (New Zealand)
- Antananarivo (Cultural): Culture bonus that increases with every Great Person earned. (Madagascar)
- Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units. (Ireland)
- Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture. (Spanish city)
- Muscat (Trade): Bonus Amenities in cities with a Commercial Hub. (Arabian peninsula)
- Palenque (Scientific): Improved City growth for cities with a Campus. (Mexico)
Muscat is going to become one of the more popular city-states and may dethrone Toronto (given that the latter has been nerfed indirectly).The civ state bonuses are one of my favorite parts of Civ VI. We certainly didnt need one that buffed Commercial hubs though. But I hope they keep adding them like this.
Muscat is going to become one of the more popular city-states and may dethrone Toronto (given that the latter has been nerfed indirectly).
Antananarivo would be great for Brazil or Russia.
Still no population growth notification when our cities grow, but overall these are some nice improvements.
Seems an odd one to not have addressed! Still no "wait" command for units![]()
I noticed this as well.I think this patch also fixes the Localized text bug, even though they haven't specifically mentioned it.
On the data side, screenshot below of the sql shows where they appear to have inserted the values. Took me a little while to find by tracing back through the chain of traits/modifiers/arguments.
Based on this it appears when a person gets Culture Bombed you get a -10 penalty to relations. Pretty expected I suppose.
What is kind of cool about this is the way they constructed it with arguments means we might be able to mod in culture bombs to some of the extremely lackluster unique improvements. If nothing else looks easily fixable if fort-bombs are overpowered. I have yet to try a fort, just the encampment.
Spoiler :
I'm surprised to see so much resistance to the Factory changes. I thought this was how it was going to work from the start and was actually surprised when they were allowed to stack, because it would lead to spamming them everywhere... and it did. That was unhealthy for the game and it needed to be fixed. Now Industrial Zone/Entertainment Complex spacing is even more relevant and strategic because you want to minimize overlap while having it affect as many cities as possible, rather than just simply spamming them in a big clump with cities around them.
I think nerfing the stacking bonuses, mainly on production buildings, is terrible. Production is already so so weak in this game--a large city with stacking bonuses AND the Ruhr Valley might come within shouting distance of the relative production of merely good to average production cities in past Civs. Since I generally pursue a turtle strategy, and developing my cities has always been my greatest enjoyment in Civ, I already found the slow development in this game to be very frustrating; it squeezed much of the fun right out and now it gets worse. And younger cities take forever to get even poor to mediocre production because of the constantly rising costs of districts (which I hate only slightly less than the limited use builders--who cost just as much as permanent workers in past Civs--which I detest with a passion).
And two patches and they still have not fixed the obvious and basic error in displaying completed production? I mean do they even play the game? Are they brain dead? Unfrickingbelievable.
Correction, they did finally fix previous build, but did not list it in the patch notes. Maybe someone could gather the list of missing patch notes for fixes.
I hope they fixed the combat AI and made it super smart and competent but forgot to mention in the patch notes.![]()