New patch changes

Txurce

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Jan 4, 2002
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Venice, California
There's a new patch that addresses MP. It also fixes the following bugs, some of which have been raised here:

- When scrapping a unit, make sure any “cargo” units are scrapped as well.
- When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
- Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
- Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification which is incorrect.
- Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
- Changed Frigate obsolete tech to Combustion.
- Fixed Korean science building exploit.

- Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.

I boldfaced two that may require consequent balancing.

An apparent undocumented change that may also require adjustment (or de-adjustment!) is a speeding up of aircraft and between-turn animations.
 
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