Gort
Emperor
- Joined
- Nov 7, 2010
- Messages
- 1,518
Pretty sure these bonuses are added to what is already there, if not, then most of these wonders would be quite useless.
So, you think the Human Hive is going to reduce Intrigue levels AND make your city immune to covert ops, then?
I also wouldn't care about getting four additional food from the Ectogenesis Pod if it's already giving me +1 per farm, and why would you think Ectogenesis Pod needed a buff, anyway?
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I'm a bit concerned about trade routes, unfortunately. Micromanaging a ton of the damn things just isn't much fun, and if they're going for something like "1 trade route plus one per four population" then we're going to end up with about four per city by the late game, which sounds unwieldy. Auto-renewing trade routes is fine, but I know I'm always going to want to review my options with trade routes rather than risk continuing a trade route that gives me no benefit.
Lowering the intrigue cost on affinity covert ops should have been an obvious fix to anyone from day 1. Stealing a city is far more valuable than just damaging it a bit.