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new patch is on its way: 1.0.1.275, released April, 28th

Discussion in 'Civ5 - General Discussions' started by snipperrabbit!!, Apr 13, 2011.

  1. KevinMiles90000

    KevinMiles90000 Warlord

    Joined:
    Jan 14, 2011
    Messages:
    279
    I don't know if it was this patch or the way it has always been, but there is a limit to how many hexes you can expand from one city (5 from the center). I just tried a OCC Russia game with a krepost/Angkor Wat and sadly I couldn't expand past 5 tiles :(
     
  2. Nyanko

    Nyanko Prince

    Joined:
    Mar 23, 2011
    Messages:
    432
    Its always been like that.
     
  3. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    27,235
    Location:
    Sydney
    Yeah, I'm pretty sure I read it wrong. :blush:
     
  4. sav

    sav Prince

    Joined:
    Mar 19, 2002
    Messages:
    596
    Location:
    Middle Earth
    I've been playing the new patch with a previous save game, Thal's Balance Mods, and the one big difference is that I'm yet to have a crash that prevents me going past a turn, unless I go back 15-20 turns and replay.

    That's a very good thing. Two crashes in three hours is easily tolerable, much better than before. That's all I really care about at this stage - that I can actually play it!
     
  5. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,442
    Location:
    France
    but they keep the key for the text, ie "TXT_KEY_CIV5_OSLO_TITLE" now refer to "Quebec City" :(

    I understand that they can't just replace the key for savegame compatibility, but they could have just added the new CS and add a check to not used the old ones when launching a new game...
     
  6. PrAyTeLLa

    PrAyTeLLa Chieftain

    Joined:
    Sep 16, 2010
    Messages:
    53
    Location:
    Western Australia
    Its always been like that... but only from the last patch (March) when they increased the min distance from 2 to 3 tile between cities to stop/reduce ICS.
     
  7. Trappisto

    Trappisto Chieftain

    Joined:
    Jan 10, 2010
    Messages:
    83
    The game crashes for me every time i try to change civ on the game set-up screen. Is anyone else getting this? Anyone know of a fix?

    Thanks.
     
  8. Marsoups

    Marsoups Chieftain

    Joined:
    Aug 7, 2010
    Messages:
    48
    I think I may have been dreaming or something because I remember some sort of mention of adding positive modifiers for diplo. Now I check the patch notes and they aren't there.

    Was this mentioned as something coming down the line, the next patch or something? Or am I imagining things?

    Liking patch so far.
     
  9. André Alfenaar

    André Alfenaar Warlord

    Joined:
    Oct 21, 2002
    Messages:
    274
    The possibility to nurture positive diplomatic relations will be in next patch.
     
  10. Montov

    Montov King

    Joined:
    Oct 18, 2010
    Messages:
    707
    That will be in the next patch, aka, part 2 of the patch.
     
  11. André Alfenaar

    André Alfenaar Warlord

    Joined:
    Oct 21, 2002
    Messages:
    274
    And in addition they did fix the approach value:

    Answer:
     
  12. King_Course

    King_Course Prince

    Joined:
    Oct 6, 2010
    Messages:
    465
    A save game with a mod is not really a fair way to test increased stability I think. At least you are positive about it, complaints would have been abit harsh I think.
     
  13. SammyKhalifa

    SammyKhalifa Deity

    Joined:
    Sep 18, 2003
    Messages:
    5,698
    Played a few hours last night. I noticed that I've lost the little Trapezoid locator on the minimap when I have a unit active (if that makes sense). I'm at work and don't have a screenshot or anything, but was wondering if anyone else noticed the same thing. I often lose track of things and don't know where I am.
     
  14. Palaiologos2

    Palaiologos2 Prince

    Joined:
    Jan 27, 2011
    Messages:
    340
    Location:
    Thessalonique
    Has the city state liberation bug been fixed? Where liberated city states would start in alliance with another nation and then at war with the player?

    Maybe its that code correction for opinion.
     
  15. eric_

    eric_ Emperor

    Joined:
    Nov 29, 2005
    Messages:
    1,725
    Location:
    Riverdale, MD
    I'm not sure what either of these two mean. Can you please explain, Zyxpsilon?

    Great to hear the positive feedback about the rivers! Also like to hear about Catherine's encroaching military. I can't say I'd mind more pressure like that in my games.
     
  16. VGT

    VGT Chieftain

    Joined:
    Sep 29, 2010
    Messages:
    67
    Location:
    Poland, Gdansk
    I had situations before this patch, where it disappear. When in certain locations on map. Not sure exactly where but i noticed it happen in corners mostly. Didn't had a chance to play after patch yet, so can't confirm it.
     
  17. bryanw1995

    bryanw1995 Emperor

    Joined:
    Oct 10, 2006
    Messages:
    1,459
    Location:
    San Antonio, TX
    Yeah, I found that out once on a OCC. I'm kinda glad that they have that limit, with their krepost and tradition Russia could take over the entire map culturally otherwise!
     
  18. generalwar

    generalwar Philosopher

    Joined:
    Jul 2, 2009
    Messages:
    407
    Location:
    Croatia
    Has anyone tried to play with allies. Because, I think I read that civ allies will finally become friendly to you.
     
  19. Txurce

    Txurce Deity

    Joined:
    Jan 4, 2002
    Messages:
    8,273
    Location:
    Venice, California
    Testing for a stability with a mod is a fair test - just a harder one! In this case, the TBC mod doesn't cause crashes anyway... and works just fine as is with the new patch.
     
  20. Oneluv

    Oneluv Warlord

    Joined:
    Dec 19, 2005
    Messages:
    100
    Location:
    Between the Doviello and the D.B.S
    O.K. As long as you think so.
     

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