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[GS] New Pathenons

Discussion in 'Civ6 - General Discussions' started by Lily_Lancer, Jun 18, 2019.

  1. Leucarum

    Leucarum Prince

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    The AI doesn't seem to prioritize the religious settlements pantheon that highly in my experience... It's been available even when I am very relaxed about scoring a pantheon... Have others seen similar?
     
  2. _hero_

    _hero_ King

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    Played as Inca. Can confirm.
     
    steveg700 and iammaxhailme like this.
  3. WillowBrook

    WillowBrook Lurker

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    I picked this one again last night with a pop 2 capital, and did not lose a population. Not sure if there was a bug with your experience of losing a pop or something else weird going on.
     
    Last edited: Jun 20, 2019
  4. iammaxhailme

    iammaxhailme Emperor

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    I've been thinking. Maybe Goddess of Fire should be reworked a bit so you don't need to wait until volcanoes erupt to get any benefit?

    - 2 faith from geothermal tiles. 1 faith from tiles next to a volcano. Holy sites get +1 amenity and major adjacency from volcano

    Something like that
     
  5. DJ_Tanner

    DJ_Tanner Emperor

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    Haven't seen in it available either time I didn't attempt to rush a panth at all, so it seems at least decently prioritized.
     
  6. gimper42

    gimper42 Warlord

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    Regarding Religious Settlements and whether or not your city loses a pop to the "free" settler: Cities do not lose "1 population" when they build a settler. They seem to lose a fixed amount of accumulated food growth, which usually bottom lines at a 1 pop net loss. However, if you have accumulated a large enough amount of food towards the next pop growth threshold, you will not lose 1 pop when the settler appears. You will gain a bunch of turns towards pop growth, but the number of citizens is unchanged.

    When I chose Religious Settlements, my capital did not lose 1 pop when @5 pop. I thought, oh neat, it's actually a free settler. But after reading comments, I'm thinking it's not free after all.
     
    Tiger Genocide likes this.
  7. UWHabs

    UWHabs Deity

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    Yeah, or would be even better if something in it helped you repair after a volcano erupts. Maybe +100% production when repairing on a tile with Volcanic Soil? Or builders use no charges to build improvements on volcanic soil? Or as you said, adding a big adjacency bonus to holy sites next to volcanoes would be fitting as well.
     
  8. Minou

    Minou Prince

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    Only played one game with patch so far but Religious Settlements was still available ~T40. I don’t think it took a population point away but I did not check if the Settler cost increased. It seems like stolen Settlers/Builders do not increase cost but not sure about “free” ones like Religious Settlements or Pyramids.
     
  9. Minou

    Minou Prince

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    Yeah it would be more viable if just being adjacent to a volcano gave something and eruption increased the yield (or have a one time bonus).
     
  10. ezysquire

    ezysquire Warlord

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    Free Settler Religious Settlement is the New Harvest Y'All.
     
    Icicle likes this.
  11. steveg700

    steveg700 Deity

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    Still nothing for lakes?

    Man, any complaints about how suboptimal it is to settle next to coast applies doubly to settling next to a lake. It's just the thing you maybe settle next to when you can't find a river.
     
  12. Phoenix1595

    Phoenix1595 Lord of the Two Lands

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    My Religious Settlements observations: in my game, I was one turn away from building a settler when I received my religious settlement pantheon. I did not lose any pop points, but the cost of my settler that I was building went up, so I ultimately did not get it on the next turn. Just my observation.
     
    borad likes this.
  13. incroc

    incroc Chieftain

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    This is my experience as well. No pop lost but increases cost.

    In addition, in my games so far it seems a reliable get. I.e. it's available at turn 40 if you want it, you don't need luxuries or relics or cs.
     
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  14. steveg700

    steveg700 Deity

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    I think I would prefer Religious Settlements did not give a free settler immediately, just gave a production discount during ancient and classical eras, maybe even negate the population loss as well. It's not as exciting as the current version because it doesn't feel like a sudden jackpot, granted, but right now Religious Settlements is a very obvious go-to. And it does not seem to be one that the AI picks, and I would be rather vexed to have an AI neighbor pick it.

    Similar deal with Fertility Rites and the free builder (which nobody is talking about because Religious Settlements is better).
     
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  15. Leucarum

    Leucarum Prince

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    I like this idea too. Maybe just make it so settlers don't cost population permanently...
     
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  16. acluewithout

    acluewithout Deity

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    No, the free settler is really fun. If you want a discount, build the Ancestral Hall.

    So far, it doesn't feel unbalanced to me. I wouldn't use it every game. But yeah, it's fun.
     
    Tiger Genocide likes this.
  17. iammaxhailme

    iammaxhailme Emperor

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    Honeslty, I still usually take divine spark, even with the new religious settlements.
     
  18. Troy Bruckner

    Troy Bruckner Prince

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    With Monumentalism the free settler from Religious Settlements is of negative value at least on marathon speed. It's far better to get a bonus to faith on even something like stone.
     
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  19. steveg700

    steveg700 Deity

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    Permanently would be unthinkably powerful for a pantheon. When pantheons grant significant bonuses, they usually only do it for the first couple eras. Which is a significant time for churning out settlers without losing population.
     
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  20. _hero_

    _hero_ King

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    In practice, it would just mean not having to get Magnus' second promotion or being able to have someone besides Magnus in your settler city.
     

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