Hey Genghis,
how can this game be full, if there are 36 civilizations in game? Sorry, I dont understand how. By the way, thanks anyway. In next game, put me on it. I love your map. =]
Friends,
This is the new PBEM game setting. We are playing on GEM v5.3.
(1) Borgg: Germany, Hungary, Italy - 3 civ
(2) Fandazma: Japan, Manchuria, Thailand - 3 civ
(3) Ace of Spades: Turkey, Egypt, Arabia, Iraq, Iran - 5 civ
(4) Dazz_G: Russia, Mongolia, Communist China - 3 civ
(5) MarkyParky: Nationalist China, France, Netherlands, Greece - 4 civ
(6) Moverred: Norway, Sweden, Finland, Spain, Portugal - 5 civ
(7) Genghis_Kai: Britain, Nepal, South Africa, Australia, New Zealand - 4 civ
(8) Bastian-Bux: Canada, America, Mexico - 3 civ
(9) Adhesive86: Colombia, Peru, Brazil, Argentina, Chile - 5 civ
Regarding the xls region file,
Firstly I would like to say that I respect where Kai is coming from in that he has taken on board alot of work, which no one else is doing and there's no question of any accusations of deliberate unfairness. I also respect that Kai's proposed solution is a good effort to try and limit anyone taking too much advantage of a contrived diplomatic/ team situation.
However, this region file does seem to severley limit all civs apart from the European colonial powers who are more or less free to trade all their cities.
What, for instance, is to stop Holland trading all Indonesian cities to France on the first turn, before (if) Amsterdam falls?
Meanwhile, I for instance control 5 relatively minor civs and cannot swap any cities. Notable problems with this, especially since there is no team researching, is that France in this situation has the ability to take advantage of the rules to research quicker with one civ, where I do not.
I therefore propose a solution, whereby if we are not to scrap the region file (I can see good logic and principal for its existance, but in practice it is unfair), that we ban ANY trade of starting cities WITHIN teams. e.g. Canada to U.S.A, Netherlands to France.
This will keep the region file for its intended purpose and reduce the scope for certain teams to take advantage.
I spend a lot of time in creating a map of europe where all units are shown and i can observe the strategic situation. Civgame itself cannot provide such. I was surprised when i was searching for french and british fleets in mediterranean. But finally i found them ;-) .....
I would love to see that mapThe Worldbulder is horrible for two reasons:
:
:
I will post a screen tonight when i'm at home.
Without that map it's very hard to prepare a campaign with such amount of units. I need to know the map and the relations as good as you do (due you build this map). Since you are propably the better player i should at least rise my knowledge about the map on the same level to compete with you.