New PBEM - 8 players!

Dang! The bad thing is, I sent it from my computer at home, and I cannot access this from where I am now. Unfortunately I will not be able to re-send it until this evening... sorry :(

I wonder why the message failed... :/ The file is not even very large.

Best Regards,
Martin
 
It didn't arrive.

If I get it soon, I might be able to get it done today. If I cannot get it done today, I am totally out of action Wed and Thur as I'll be in hospital for a minor operation.

No need to rush. Take it easy and good luck for your operation ;)
 
I've just did a bit of testing for the gifting unit issue. In short, I cannot generate the "double movement within a turn" phenomena.

I did a land unit gifting between Germany and Hungary. A tank spent 1 movement cost into Hungary and then gifted, Hungarian can still move the tank with 2 movements left;

I did an air unit gifting between Britain and Australia. When a British fighter is rebased to Sydney and gifted to Australia, Australian cannot use the fighter in the same turn;

I did a naval unit gifting between Australia and New Zealand. An Aussie Destroyer moved 5 tiles into NZ territory and then gifted to NZ. NZ in the same turn can still move the destroyer but only with 5 movement left (10 - 5).

Borgg, can you send me the save how you did the double movement between Britain and Australia? Can you give me the save before and after the gifting?
 
I will try to find Kai. I dont remember exactly which turn it has been. But i will check out this. This should be reproducable also in any other game. Maybe it's easier to setup a game on a more tiny map which does not take such long times to load :crazyeye:. Playing arround with these szenario is annoying due my slow pc.

What machines do you use? My AMD-4000+x2 /2 GB Rams needs couple of minuts to load a save. I even thought about buying new cpu but 5600+ will just help 33%. (faster cpu of amd take more than 65W and this would need me to speedup my fan causing noise ;) ). So i decided against. 33% more performance is not worth the spending of 50€. :(
 
I have the same Problem. Takes about 10 Minutes to load a turn and when i will load Vasall Save after Japans turn directly from the ingame-Menu then Civ crashes. I must completly out the game, whit a few minutes, while the memory usage is falling down and the load the vasall save. But is worth all the wait :goodjob:.

My system is:

Intel Core 2 4300 1.80 Ghz
1 Gb Ram
Ati Radeon HD3850 512 Mb

i know not the best and less Memory :). But in 3 Month there will by a new and better one. (If my wife is in good mood :lol:)
 
Same problem. I guess it happens to everyone with two gigabytes of RAM or less. I cannot consecutively load save games with the GEM mod, I get a crash to desktop every time I try unless I first restart the game.

One thing I would therefore suggest to consider for the next PBEM (although this is probably not going to be started in the near future) is to combine every teams civilizations into a single civilization for the PBEM, significantly reducing loading time and possibly simplifying empire management.

Best Regards,
Ace
 
I would rather suggest we just take one nation each and leave the rest for AI, instead of artificially combining the nations into super nations. A world with only 9 nations doesn't seem realistic.
 
Yes, you are quite right, it does not seem realistic to have a world with only nine nations. But then again, the concept of this game is civilizations, not nations.

To my mind, however, a civilization (in game terms) might as well represent a bloc or alliance of nations with similar cultural background or ideologies.

I see, however, the problem that it will not be easy to represent such a bloc properly with a common government (capital city, state religion & civics). This is certainly not a perfect solution to the problem, just something that came to my mind.

Best Regards,
Martin
 
In fact, what came to my mind is a sort of both, combining those vassal states while leaving the others independently controlled by AI.

For example:
Hungary -> Germany
S. Africa -> Britain
Mongolia -> Russia
Manchuria -> Japan
CPC China -> KMT China
N. Z. -> Australia

I can then see a good setting for a 12 player game: Germany, Italy, Japan, Russia, China, France, Netherlands, Britain, Australia, Canada, America and Brazil.

The difficulty of course, is that there will be too many players. May be Netherlands and Brazil can be dropped out to make it 10. But I think that already starts to get unbalanced.

The beauty of this setting is that, there will be no more concern of city gifting and unit gifting, as well as no reload needed.
 
Hmm, I think WW2 doesn't lend itself very well to such a game. BUT: there is nothing to stop us from making such a scenario with todays data.

North-America
South-America
Europe
Near East
Africa
Russia
China
Japan

8 rather strong areas. The most troublesome regions to decide where to place would probably be Carribean, Caucasus, Israel, Korea, South-East-Asia and Australia/NZ. Maybe Oceania could be a 9th player, or SE-Asia (Indonesia?) could.

Though GEM as a mod might not be the best suited for such a game ... as there is nothing to research anymore.
 
I'm on vacancy until Sunday. But i think the cylce won't arrive me before. Just wanted to announce.
 
Sorry for holding things up ... I have been in too much pain to be able to spend enough time at the computer to get the first turn completed.

Hope to get it knocked out over the next 24 hours or so.
 
Look's like its going to take one whole month for finishing our first turn. We will be truly playing the game calender :lol:

I start to feel that we might have been too aggressive trying to have human playing all 36 nations. It is going to take one month for our first turn and it is likely to take 2 weeks per turn there after. May be it is still too early to conclude, but I think the turn around time is too long.

Sorry to be a bit discouraging, but this is what I am thinking. Nevertheless, I am happy to continue the game if everyone don't feel that this is a problem. I will continue to wait patiently, Unless we all thinking the same :)
 
Well, one easy solution would be to reset up the game, and adding the teams together to supernations. But yeah, your map is fairly unwieldy for a pbem.
 
no problem for me. Besides the second turn will be faster done and so i have time for my real life if i dont get a turn all 3 days :).
 
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