pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
I haven't done much modding in a while until a few days ago, but I have been coming up with some plans. I don't know how much of the following I will actually get to, but these are the things I am thinking about.
- There is a backlog of nearly 100 new buildings, mostly filling in blank spaces for space cities where the content dries up.
- In particular, I want Mars to have a rich building tree all the way into the Transcendent Era. I have planned a wonder at Metaverse (first column of Transcendent Era) which, like Terraformed Mars, will be the culmination of a long chain of buildings, but unlike Terraformed Mars, will also depend on other things in the universe. Similar wonders are planned for Venus, the Moon, and maybe other space zones.
- There will be a simplification of the Deep Space building tree, where some of the buildings will produce resources, which will in turn be the requirements for later buildings (so when a new Deep Space city is in the trading network with older ones, you can work through the buildings faster).
- Starting at Hypothetical Biochemistry, there are various speculative lifeforms that can be built as regular buildings. I am thinking of replacing them them cultures (so there will be a culture tree similar to that for Human Mods) or National Wonders. They will be tougher to get.
The two big things concern the Cosmic and Transcendent Eras. Right now I feel that the last two eras are a bit boring. In the Information Era (and tail end of Atomic) you can start exploring space and building space stations as map improvements. In the Nanotech Era, you start developing your first space cities. The Transhuman Era opens up the outer Solar System, and the Galactic Era opens up the whole set of interstellar concepts. By the Cosmic Era, it feels like you are doing the same thing again except with Clarketech. So I am hoping the two new concepts I have planned will make the final two eras feel fresh and interesting again.
Seeding Life in the Universe
One of the new units in my recent update is the Bacteria Swarm, which becomes available at Directed Panspermia at the start of the Cosmic Era. It is a large swarm of genetically engineered bacteria that can cross interstellar distances and seed star systems with life. Right now it doesn't do anything, but I plan to make it and derivative units central to how the Cosmic Era unfolds.
The Bacteria Swarm will get a Disperse mission, which causes a random effect. It might terraform or add an improvement to the map where it is, multiply itself, spawn a reward unit that can be used to get a building, evolve into a higher level unit, or if you are unlucky, turn into a barbarian unit. The types of synthetic life you have developed up to this point in the game might influence the outcome or give you new missions that give you more control on how the Swarm behaves.
As the Cosmic Era progresses, more highly evolved forms of the Bacteria Swarm will appear. You will want to build and evolve your swarm, as the higher level units will be necessary to grant some of the best buildings, wonders, and resources in the game.
There is also the Von Neumann probe, which is a self-replicating space probe that becomes available at Folding Space. At Galactic Ecology, the Von Neumann probe goes from merely self-replicating to self-evolving, and thus a line of robotic "life" forms opens up. Value drifting Von Neumann probes can be a powerful method for settling the universe, but they might diverge from your civilization's interests and turn on you.
At Grand Unification Biology, the biological and robotic evolutionary trees will converge at the Life Swarm unit. This in turn will open up new evolutionary lines for the Transcendent Era.
Mining Hyperspace
In the Transcendent Era, you can start chronoforming space into various types of hyperspace. Sending highly evolved life forms or probes into hyperspace, branespace, or supermassive black holes can have unpredictable impacts. Doing so will spawn random rewards that are necessary to build most of the Transcendent Era wonders and map improvements.
Exploration of exotic planes of existence in hyperspace will be modeled by map features and improvements on hyperspace tiles. The mechanism for exploring hyperspace will not be too unlike that of developing the first space stations in the Information Era, but there will be some randomness and branching paths incorporated.
I am still in the early phases of planning how the trees of life evolution and hyperspace exploration will work, but I intend for them to be major projects that will occupy nearly as much of the player's attention as building and developing cities.
- There is a backlog of nearly 100 new buildings, mostly filling in blank spaces for space cities where the content dries up.
- In particular, I want Mars to have a rich building tree all the way into the Transcendent Era. I have planned a wonder at Metaverse (first column of Transcendent Era) which, like Terraformed Mars, will be the culmination of a long chain of buildings, but unlike Terraformed Mars, will also depend on other things in the universe. Similar wonders are planned for Venus, the Moon, and maybe other space zones.
- There will be a simplification of the Deep Space building tree, where some of the buildings will produce resources, which will in turn be the requirements for later buildings (so when a new Deep Space city is in the trading network with older ones, you can work through the buildings faster).
- Starting at Hypothetical Biochemistry, there are various speculative lifeforms that can be built as regular buildings. I am thinking of replacing them them cultures (so there will be a culture tree similar to that for Human Mods) or National Wonders. They will be tougher to get.
The two big things concern the Cosmic and Transcendent Eras. Right now I feel that the last two eras are a bit boring. In the Information Era (and tail end of Atomic) you can start exploring space and building space stations as map improvements. In the Nanotech Era, you start developing your first space cities. The Transhuman Era opens up the outer Solar System, and the Galactic Era opens up the whole set of interstellar concepts. By the Cosmic Era, it feels like you are doing the same thing again except with Clarketech. So I am hoping the two new concepts I have planned will make the final two eras feel fresh and interesting again.
Seeding Life in the Universe
One of the new units in my recent update is the Bacteria Swarm, which becomes available at Directed Panspermia at the start of the Cosmic Era. It is a large swarm of genetically engineered bacteria that can cross interstellar distances and seed star systems with life. Right now it doesn't do anything, but I plan to make it and derivative units central to how the Cosmic Era unfolds.
The Bacteria Swarm will get a Disperse mission, which causes a random effect. It might terraform or add an improvement to the map where it is, multiply itself, spawn a reward unit that can be used to get a building, evolve into a higher level unit, or if you are unlucky, turn into a barbarian unit. The types of synthetic life you have developed up to this point in the game might influence the outcome or give you new missions that give you more control on how the Swarm behaves.
As the Cosmic Era progresses, more highly evolved forms of the Bacteria Swarm will appear. You will want to build and evolve your swarm, as the higher level units will be necessary to grant some of the best buildings, wonders, and resources in the game.
There is also the Von Neumann probe, which is a self-replicating space probe that becomes available at Folding Space. At Galactic Ecology, the Von Neumann probe goes from merely self-replicating to self-evolving, and thus a line of robotic "life" forms opens up. Value drifting Von Neumann probes can be a powerful method for settling the universe, but they might diverge from your civilization's interests and turn on you.
At Grand Unification Biology, the biological and robotic evolutionary trees will converge at the Life Swarm unit. This in turn will open up new evolutionary lines for the Transcendent Era.
Mining Hyperspace
In the Transcendent Era, you can start chronoforming space into various types of hyperspace. Sending highly evolved life forms or probes into hyperspace, branespace, or supermassive black holes can have unpredictable impacts. Doing so will spawn random rewards that are necessary to build most of the Transcendent Era wonders and map improvements.
Exploration of exotic planes of existence in hyperspace will be modeled by map features and improvements on hyperspace tiles. The mechanism for exploring hyperspace will not be too unlike that of developing the first space stations in the Information Era, but there will be some randomness and branching paths incorporated.
I am still in the early phases of planning how the trees of life evolution and hyperspace exploration will work, but I intend for them to be major projects that will occupy nearly as much of the player's attention as building and developing cities.